Commit Graph

20 Commits

Author SHA1 Message Date
iacore 8bef6dbeaf cleanup: remove TargetingDoll-related code (#20866) 2023-10-14 22:01:28 +02:00
Debug 1fc6ee5480
Add package-lock.json to gitignore
I dunno why the script does it here but not on DeltaV master, but oh well

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
2023-09-13 18:42:49 +02:00
Vera Aguilera Puerto e94d36f51a
Add nix flake with development environment shell and direnv. (#16047)
Use with nix-direnv, `nix-shell` or `nix develop`.
2023-05-09 17:28:12 +02:00
pofitlo 447f08b10a
add new music for nuke (#15035) 2023-04-29 18:57:59 +10:00
Zoldorf d83a5162ad
Adds SS14 DocFX (#7216) 2022-03-21 00:00:51 -06:00
Jack Fox fd94308d31
Add VSCode build files (#6689) 2022-02-13 15:35:50 -07:00
Sam Weaver 13b99e4172
Gitignore images generated by `Content.MapRenderer` (#6261) 2022-01-21 13:43:17 -07:00
SweptWasTaken 7330ed5087 Adds desktop.ini to .gitignore 2021-05-10 00:07:45 -07:00
20kdc 2f01d7899f
Mapping merge driver: continued (#2803)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-06 23:56:40 +01:00
partyaddict d77dea6498
Adds windows image file caches to .gitignore (#836)
Shoutouts to Windows 7 Users
2020-04-21 12:32:46 +02:00
Pieter-Jan Briers 812654fe32
Add VSCode extension recommendations 2020-01-19 19:13:34 +01:00
Pieter-Jan Briers 69ee137cea Add .directory to gitignore 2019-01-23 15:29:39 +01:00
Pieter-Jan Briers 41bda76980
Minor stuff: (#58)
* Minor stuff:

* Making a file called DISABLE_SUBMODULE_AUTOUPDATE in BuildChecker/ makes it not always run git submodule update.
* Added .mypy_cache to .gitignore.
* Made default platforms x64 (from Any CPU).

* Make git hooks +x.
2018-04-19 20:15:36 +02:00
Pieter-Jan Briers 6704245a41
The Wait Is Over. (#49)
* Move submodule to Godot

* Update submodule AGAIN.

* Update project files.

* Remove WearableAnimatedSprite from prototypes.

* Remove content repo resource copier.

* Update submodule.

* Fix resource handling.

* Content.Client compiles by commenting out hands GUI.

* Update submodule.

* Fix prototype textures and update submodule.

* Update Submodule.

* Update submodule SOME MORE!

* Random WiP shit I guess

* Make omnisharp not choke on buildchecker.

* Update submodule.

* Highly WiP broken HandsGui code.

* Ok maybe let's not insult omnisharp.

* Fix annoying Omnisharp warning.

* Update submodule.

* Update submodule.

* Hey I forgot to push this but it didn't conflict!

* Fix hands GUI on godot.

* Update submodule.

* Obligatory submodule update.

* Work on exports.

* Work on exports.

* Update submodule.

* Update submodule.

* Fix dumb case mismatch between content and engine

* work pls.

* This maybe.

* Now!

* Update submodule.

* update submodule.

* Some WiP work on exporting aaah.

* OK READY FOR THE BUILDS SERVER.

* Probably should've made those commits in a different order.

* DO THE THING

* update submodule.

* Updates for effects system.

* Update submodule.

* Make file/line numbers show up on Windows Godot.

* Set submodule to master.
2018-04-07 15:31:38 +02:00
Pieter-Jan Briers e569eb276e package_release_build mac support. 2017-08-14 15:05:39 +02:00
PJB3005 23381d936f Fix package build script deleting build output. 2017-08-09 13:18:44 +02:00
PJB3005 02c67c851d Basic content repo outline.
Code's here, no tooling to generate content packs yet, however.
2017-08-04 14:24:01 +02:00
clusterfack 8d7293bdd2 Import engine as submodule
Trying an https link to allow submodule downloading without SSH authentication
2017-05-30 22:50:10 -05:00
clusterfack 20affd2ace Revert "Import engine as submodule (#1)" (#2)
This reverts commit 8adabfab67.
2017-05-30 22:20:55 -05:00
Matt Smith 8adabfab67 Import engine as submodule (#1) 2017-05-30 21:09:47 -05:00