Commit Graph

4775 Commits

Author SHA1 Message Date
Nemanja ada6455b17
Make printing from ore procecssors slightly more bearable (#31074)
* Make printing from ore procecssors slightly more bearable

* Update sheet.yml
2024-08-17 15:12:55 +10:00
Nemanja 8440fb6acb
anonymize salvage wrecks (#31087)
* anonymize salvage wrecks

* display wreck size
2024-08-17 15:09:21 +10:00
SlamBamActionman 49dd17dcab
Fix reagents with ReagentData being duplicated (#30983)
Initial commit
2024-08-16 12:47:53 +02:00
IgorAnt028 1d2c72da80
Fix bug with holding objects (#31009)
Main
2024-08-16 00:53:34 -04:00
Nemanja 3cdd62b0dd
Mining Rebalance (#30920)
* first pass

* this shit too

* ok fix that shit

* buff

* actually fix that
2024-08-16 11:43:54 +10:00
Plykiya dc66386e5f
Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
2024-08-15 20:52:46 +02:00
Errant 40b9fd4ea3
Namespace cleanup around Mind Roles (#30965)
* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
Mervill 2e3365793c
Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace
2024-08-15 10:45:13 -04:00
to4no_fix 6567fa36e4
Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-15 10:30:39 -04:00
Ed e659eb992f
Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-14 15:04:00 +02:00
Pieter-Jan Briers 8ac0246998
Enable worldgen by default in non-wizden config (#30996)
Enable worldgen by default

If somebody can explain to me WHY this isn't enabled by default, that would be epic. Otherwise we're merging this
2024-08-14 21:56:45 +10:00
DrSmugleaf 12b6cf5e5d
Make ahelp.admin_prefix default false (#30994)
* Make ahelp.admin_prefix default false

* More disabling

Game defaults should match wizden as closely as possible.

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-14 13:22:10 +02:00
IProduceWidgets 07ec00ed05
refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping
2024-08-14 15:21:01 +10:00
Errant 9de922adba
development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
2024-08-14 11:57:09 +10:00
slarticodefast 6a462221ff
Add keybinds for rotating and flipping objects (#30540)
* add keybinds for rotating and flipping objects

* no popup for verbs
2024-08-13 23:36:41 +10:00
Ed cc180e54e6
Sliceable doAfter (#30824)
* init

* wtf git
2024-08-13 13:53:59 +03:00
Token d4c0155d66
Fix DoDrop to DropNextTo in container cases (#30911)
* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method

* codestyle change
2024-08-12 10:18:26 -04:00
Kara 485caa4553
Contraband marking & examining (#28688)
* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-11 23:57:49 -04:00
Brandon Hu 46f631fa11
tweak(AgeRequirement): Make the requiredAge more sensible (#30913) 2024-08-11 21:47:26 +03:00
Killerqu00 65521696c8
Remove rest of Geras files (#30912)
remove remaining geras stuff
2024-08-11 14:01:00 -04:00
BombasterDS 67253a3fe1
Change suit sensors on other players (#29668)
* Suit sensors can be turned off on other players

* less doafter time + interaction (nostate) check

* code cleanup

* code cleanup 2
2024-08-11 19:04:42 +10:00
beck-thompson ee922e37f6
Replaced some AddMarkups with AddMarkupOrThrow (#30632)
* First commit

* Silly me

* bruh
2024-08-11 13:06:33 +10:00
Scribbles0 220aff21eb
Melee Executions (#30104)
* melee executions

* fix damage bug

* cleanup

* address reviews hopefully

* resistance bypass mechanic

* component changes

* self executions (not finished yet)

* self execs part two

* ok i fixed things (still not finished)

* finish everything

* review stuff

* nuke if (kind = special)

* more review stuffs

* Make suicide system much less hardcoded and make much more use of events

* Fix a dumb bug I introduced

* self execution popups

* Integration tests

* Why did they even take 0.5 blunt damage?

* More consistent integration tests

* Destructive equals true

* Allow it to dirty-dispose

* IS THIS WHAT YOU WANT?

* FRESH AND CLEAN

* modifier to multiplier

* don't jinx the integration tests

* no file-scoped namespace

* Move the rest of execution to shared, create SuicideGhostEvent

* handled

* Get rid of unused code and add a comment

* ghost before suicide

* stop cat suicides

* popup fix + small suicide change

* make it a bit better

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-08-11 13:05:54 +10:00
ShadowCommander 2f77d0d4f3
Add a component that inserts the held item when no interaction happens on the stored item (#29823)
* Insert when held item has no interaction with stored item

* Decouple inserting on failure

* Add component that stores the used entity when no interaction happened

* Add prediction
2024-08-11 12:29:44 +10:00
metalgearsloth d7c3ba8409
Add some container checks (#30896)
Climbable container probably getting checked up the callstack so just check these ones.
2024-08-11 12:28:07 +10:00
metalgearsloth 9be61bfaa5
Make followed session-specific (#30770)
* Make followed session-specific

* misimport
2024-08-11 12:26:32 +10:00
Ed 4d75cb54c8
Custom burgers - FoodSequence system (#30755)
* setup foodsequence

* name generation and max layers limit

* move to nutrition

* move code to serverside

* move to appearance data

* marked fields as required

* Update foodsequence.yml

* b

* burgeers!

* Update produce.yml

* Update meat.yml

* Update burger.yml

* fix duplicate naming

* Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* merge flavor profiles

* make food trash List<>

* merge trash

* Update FoodComponent.cs

* Update FoodComponent.cs

* organs and cannabis support

---------

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-08-10 22:31:32 +03:00
Nemanja fc1446e73a
Cursed Mask (#29659)
* Cursed Mask

* extra expressions

* block ingestion

* mind returning

* okay fix the removal shit
2024-08-10 11:14:58 -04:00
Nemanja fdbf2a229e
Infer type for EntSelector (#30856)
Infer type for EntSelector.cs
2024-08-10 10:17:45 -04:00
Nemanja 437c861622
Entity Tables (EntitySpawnEntry replacement) (#30579)
* Entity table code

* entity table examples

* fix dat shit

* access

* tests tests tests

* sloth review
2024-08-09 22:12:40 -04:00
DrSmugleaf ee7644c631
Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Plykiya 1e824d704f
Buckling an entity requires a do-after (#29621)
* Buckling an entity requires a do-after

* Works but feels like bad code?

* Cleanup

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-10 01:43:02 +10:00
Plykiya 9f8ff021ea
Fix for stripping doafters (#30821)
Apparently I need to check if they're holding an item

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 22:02:06 +10:00
metalgearsloth 1649ed45bd
Add access to gun components (#30688)
* Add access to gun components

Found from an rmc14 PR.

* Admin verbs proving why access needs to exist

* Someone is probably going to post this pr to le reddit and complain about self-merges.
2024-08-09 17:39:27 +10:00
Brandon Hu c46a4e057a
Fix(CuffableSystem): Check if cuffs can be transferred(dropped) (#30465)
* ugh

* Revert "ugh"

This reverts commit 8b5b0e24bcaa6c5cc9229c17eb138cdb476f0c9e.

* Revert "Automatic changelog update"

This reverts commit 4f8b634f38.

* Revert "Revert "Automatic changelog update""

This reverts commit 9fc2a3307a06e5f7d19bbb8d29e45b9a1d1470c8.

* Revert "Revert "Revert "Automatic changelog update"""

This reverts commit 1ae733bf308d7285159dd1fafd7f17101d8f4ced.

* Revert "Revert "Automatic changelog update""

This reverts commit 9fc2a3307a06e5f7d19bbb8d29e45b9a1d1470c8.

* Revert ""

This reverts commit 1cc0953333cf3d4f2cad5fae2f5c562ae99563ae.

* Revert ""

This reverts commit edca368a8444fd0fd403333695668d1c1db3726a.

* Revert "Revert "ugh""

This reverts commit 3ac15dfb07c7ae43b797724f85b76193ecd7a0e1.

* Revert "Revert "Revert "ugh"""

This reverts commit b952a4556397c8abcc7c319d736fab7ae48073a2.

* Revert "Revert "Revert "Revert "ugh""""

This reverts commit ff1a151571dea653d78ac2bda75eb11209da8d96.

* Revert "ugh"

This reverts commit 8b5b0e24bcaa6c5cc9229c17eb138cdb476f0c9e.

* Update SharedCuffableSystem.cs
2024-08-09 16:26:04 +10:00
Repo 31cd2a0927
Add admin logs to Rehydration comp. (#30597) 2024-08-09 16:24:19 +10:00
Stalen 60b63b58dd
Head bandana ingestion blocking fix (#28910) 2024-08-09 16:17:51 +10:00
Simon 4c4cdb5b06
UI to edit silicon laws from admin verb (#28483)
* UI to edit silicon laws from admin verb

(peak shitcode)

* Improve UI

* Use Moderator admin flag

* Reviews
2024-08-09 16:16:22 +10:00
slarticodefast e0d30aff4e
Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
* add tooltips to agentid job icons

* forgot to stage this

* make StatusIconPrototype abstract

* minor visual improvements

* cleanup

* use currentculture to sort job names

* review
2024-08-09 16:14:07 +10:00
CaasGit c091acd1f5
add(FaxComponent): Allows for setting defaults in the component. (#30484)
* add(FaxComponent): Allows for setting defaults in the component.

This wires up the Fax component to allow the default paper and office
paper to be set. The defaults are what they were before, and it's an
optional option. Now Fax machines can be set to print different paper
when using Print File or other cases where the default paper style is
used.

* Requested change to EntProtoId.

* Fix build failure.
2024-08-09 15:54:08 +10:00
metalgearsloth bce17e6aec
Fix decal megadiffs (#30732)
Just preserves the uids and doesn't care about trying to re-map the decals lower. We have a uint to work with anyway.
2024-08-09 15:47:23 +10:00
nikthechampiongr d1a60fafe7
Implement a playerpanel (#30238)
* Basic structure for the player panel ui

* Ensure basic functionality

Player panel now receives and displays basic info

* Make whitelistcommands accept user ids

* Make PlayerPanel use GUIDs where possible

* Add functionality to most playerpanel buttons

* Implement remaining playerpanel features

* Localize everything

* Finish up

* Put command arguments in quotes

I am not sure if it's even possible to have something like a space in
them considering they are guids and usernames but sure why not

* Make playerpanel a verb

* Add Logs button to player panel

* Change Notesbutton text and make whitelistbutton a confirmtion button

* Add freeze button that does not mute the player

* Add sharedconnections counter to playerpanel

* Make the playetime format clearer

* Allow for copying of the a player's username

* Do minor cleanup

* Rearrange buttons

* Fix unfreeze button not updating

* Fix wrong localisation text

* "Fix" the same role ban counting multiple times

The way rolebans are stored is horrible.
As such if you ban someone from a departmenrt or something
role bans are individually placed for every role.
The only way I found to distinguish them is the bantime.
This is horrible but I do not want to rewrite how all the bans are
stored right now.

* Add Delete and Rejuvenate buttons to player panel

By popular demand

* Marginally improve ui

* Add logs

* review update

* Fix verb

* Fix double notes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 15:33:25 +10:00
Plykiya b266c9b545
Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule

* stuff I forgot

* heat

* missed lights

* behonky

* LocId

* I guess it was a skill issue?

* predicted audio

* It works with lights now

* Borg equality

* Gorilla gauntlet grants protection from anomaly returned damage when attacking it

* woops, there we go

* NONE

* Use DamageModifierSets, remove Behonker damage

* Reviews dealt with

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 15:32:41 +10:00
slarticodefast da0b8d4731
remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 15:24:49 +10:00
Nemanja 2528231ad1
offgrid mob friction (#29383)
* offgrid mob friction

* save the world...
2024-08-09 14:52:25 +10:00
beck-thompson ad18c6e9a5
Secret stash refractor (#29396)
* First commit

* Will do this in another PR!

* maybe?

* Moved stuff to ToolOpenableSystem because its smarter and cooler
2024-08-09 09:51:58 +10:00
deltanedas e4ff5780d5
full sticky prediction (#30230)
* move all sticky stuff to shared and cleanup/grammar fix

* update imports and ref

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 09:36:15 +10:00
SlamBamActionman 07174d0aaf
Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00
Plykiya 190ceda02e
Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361)
* Add BreakOnDropItem, update do afters, remove unnecessary declarations

* bola

* Changed my mind about the nuke

* gennies too

* Make the comments more clear.

* Sorry for the trailing commas

* Revert "Sorry for the trailing commas"

This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd.

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-08 13:39:46 +02:00
IProduceWidgets f24949a0b0
ai stays seated and pulled while cuffed. (#30397)
* ai stays seated while cuffed.

* Do the thing I thought was dumb.... whatever.

* less than
2024-08-08 19:53:07 +10:00