Commit Graph

13 Commits

Author SHA1 Message Date
Moony 6656adc083 Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.
2026-06-29 12:44:18 +02:00
Errant 36cbc7491f move GameMapPrototype and GameMapCondition to shared (#41742)
* move GameMapPrototype and GameMapCondition to shared

* fix
2026-04-04 16:56:50 +02:00
Partmedia 2d4ffa8f39 Fix benchmark (#40039) 2025-11-23 15:22:34 -06:00
Leon Friedrich 6d25660029 Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
Leon Friedrich 92b8bc98d1
Update component query benchmarks (#27967)
* Add more component query benchmarks.

* Rename benchmark
2024-06-01 16:51:14 +02:00
Leon Friedrich 3a2e0586fc
Add PVS benchmark (#23166)
* Add PVS benchmark

* poke tests

* Shuffle players around

* Add caveat

* Add CycleTick() benchmark

* Make async false

* Oops

(cherry picked from commit 354eed4a8b)
2024-01-26 21:31:28 +01:00
Leon Friedrich 182b5267ad
Add SpawnEquipDeleteBenchmark (#19566) 2023-09-03 06:53:45 +10:00
Visne 3c667b6f7e
Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
Leon Friedrich 89a287c1fd
Split PoolManager into separate classes. (#19370) 2023-08-22 22:14:01 +10:00
TemporalOroboros 6f75b18731
Fix Content.Benchmark warnings (#17771) 2023-07-02 01:11:01 +10:00
Pieter-Jan Briers 2100f4dc77
Fix map load benchmark. (#12636) 2022-11-16 12:58:13 -08:00
metalgearsloth 6ab864fcda
Update content to mapsystem (#12387) 2022-11-13 17:47:48 +11:00
Paul Ritter 4ef3891e9e
updates submodule & fixes content benchmarks & sets up ci (#11851) 2022-10-11 20:51:52 +02:00