Commit Graph

28 Commits

Author SHA1 Message Date
TemporalOroboros 9a72b05a50
Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. (#12132)
* InitialCommit (Broken)

* Fixes compile errors

* PR comments. More doc comments. Fixes

* Makes a singularity/event horizon without radiation/physics a valid state to be in

* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.

* Removes unused dependency from Content.Client.GravityWellSystem

* Testing containment and fake VV setters for SingularityGeneratorComponent

* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption

* Fix merge skew

* Fixes for the master merge

* Fix engine commit

* Dirty is obsolete

* Switch over dirty

* Fix requested changes

* ambiant -> ambient

* Moves EventHorionComponent to Shared

* Proper container handling

* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.

* Better support for admemes throwing singularities.

* Moves update timing from accumulators to target times

* Update doc comments
2022-12-19 20:47:15 -06:00
metalgearsloth 6c76061887
Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
metalgearsloth c0abea8047
Content side for removing IMap / IMapGrid comps (#12357) 2022-11-04 10:12:25 +11:00
metalgearsloth 78a4ab6eb2
Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
keronshb 073e394268
Singulo field gen power fix + powered collide fix (#10443)
* Connected check

* Power gen fix
2022-08-14 19:37:58 -07:00
Visne 58769634c7
Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
Leon Friedrich 099d38b562
Fix station deletion bug (#10348) 2022-08-07 13:53:07 +10:00
keronshb 0eece4b47f
Containment Field Rework (#9312) 2022-08-05 14:22:37 +10:00
metalgearsloth 3787d27769
Nerf singulo pulling (#9181) 2022-06-26 23:54:18 +10:00
ScalyChimp 9b54a8a2ae
ECS containmentfieldgeneratorcomponent (#8757)
* ECS containmentfieldgeneratorcomponent

* Fix tests and clean up one line

* check for anchored in a better way

* Fix dependency exception

I'm not really happy with this solution, it's not very good but I'm not
sure how to do it better without refactoring way more than I want to. Maybe
I'm missing something.

* review

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-16 23:46:21 +10:00
wrexbe 33c03fa0a0
Singulo eats unpowered containment gens (#8343) 2022-05-26 17:35:19 -07:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Leon Friedrich 8fb48a09ef
Improve singularity shader (#7647)
* Working example

* vector arrays

* simplify math

* max distance

* max distance

* PVS override

* rename count
2022-04-28 22:43:16 +10:00
metalgearsloth de6651ac01
Update content for new lookup API (#7363) 2022-04-06 19:35:18 +10:00
metalgearsloth 836930e733
EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
metalgearsloth a2476ed974
Stabilise singularity a lot more (#5725) 2021-12-15 13:47:12 +11:00
Vera Aguilera Puerto c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto c2e6da1e54 Inline QueueDelete 2021-12-03 11:43:22 +01:00
Vera Aguilera Puerto 0be5ff829b
Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
metalgearsloth f472bbab88
Singularity fixes (#4383)
* Singularity fixes

* Fix the rest

* Woops

* ahh

* Nerf singulo for now

* Final touchups for now

* Review
2021-08-23 00:54:03 +10:00
metalgearsloth 224bd9849b
Remove IStartCollide from singulo (#4313)
I accidentally glanced at the rest of singulo code and went blind.
2021-07-21 12:33:22 +02:00
DrSmugleaf 716bee0746
Remove IClientSingularityInstance, move visual effects to SingularityDistortionComponent (#4194)
* Remove IClientSingularityInstance

* In and out 5 minute refactor

* Component states for singularity distortion

* Fix distortion states

* Address reviews
2021-06-24 12:48:11 +10:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00