Commit Graph

1361 Commits

Author SHA1 Message Date
metalgearsloth d93ebe9409 Remove ICollideSpecial
Handled in an ECS way by PreventCollideEvent.
The disposals one doesn't work anyway and would've required a larger refactor of disposals to fix so out of scope.
2021-05-30 23:30:44 +10:00
20kdc a3d9562532
Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
mirrorcult 58d15ebc3b
Fix melee weapon effects being offset incorrectly (#4102) 2021-05-28 10:58:30 +02:00
mirrorcult 8b0826ff83
Fix NRE when spawning and activating randomized expendable lights (#4059)
* fix nre

* move resolve up to parent

* oopy
2021-05-28 09:56:06 +02:00
20kdc c7f104cd93
More rotatability (#4067)
* Make barstools, PA components, and radiation collectors rotatable.

Making barstools rotatable is so that people can spin on the barstool. (RP moment.)

The other two are more "functional" changes for assembling a PA.

* Allow rotating a rotate-while-anchored object if you're buckled to it.

Barstool spinny

* Fix bug with rotation of an object that someone is buckled to

* BuckleSystem: Efficiency improvements with directed events

* Don't need to unsubscribe anymore from events, so in BuckleSystem, just don't
2021-05-27 12:51:14 +02:00
Vera Aguilera Puerto f64433a14d Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
Vera Aguilera Puerto 33fa208214
Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00
20kdc 136928ecb8
Fix exception in IconSmoothSystem where it tries to get a grid that doesn't exist (#4064)
This finally ought to actually kill the bug for real this time. Hopefully.
2021-05-24 16:39:57 +02:00
20kdc 7598684e88
Make IconSmoothComponent more failure-tolerant of the grid not being available (Fixes power stuff disappearing) (#4063)
This (hopefully) fixes power stuff disappearing by making IconSmoothComponent more failure-tolerant of grids not being available.
It might still leave issues in, though.
2021-05-23 20:18:36 +02:00
ShadowCommander acb102f978
Rename and clean up interaction events (#4044)
* Rename and clean up interaction events

* Fix hand equip events
2021-05-22 21:06:40 -07:00
Ygg01 d97021d3a0
Fix layers displaying in cable stacks (#4028)
* Fix layers displaying in cable stacks

Fixed stackVisualizer to use another round method

* Fix ShadowCommander review

* Change to expected Result
2021-05-22 21:05:55 -07:00
Visne d97dd4400d
Implement fluent for some Menu files (#3893) 2021-05-21 15:39:33 +02:00
Paul e9844e8c4c fixes #4003 (examine-spriteview is rotated) 2021-05-21 14:55:15 +02:00
Vera Aguilera Puerto 3a27490c59
Material cleanup (#4025)
* work

* more work
2021-05-20 10:37:34 +02:00
Clyybber 914e49f867
Chat channel switching improvements (#4000)
* IC is default when joining;
switch to IC channel if IC channel becomes unavailable before trying OOC

* Allow channel cycling while the textbox is focused

* Fix focus channel keybinds not actually focusing

* Whitespess

* Fix duplicate radio

* Smol CycleChatChannel cleanup

* Revert style change
2021-05-15 03:28:04 -07:00
Pieter-Jan Briers 4903c3bbc6 Remove usages of client IPlayerSession from content. 2021-05-13 01:18:09 +02:00
20kdc e0f7ca7740
Little component to make batteries examinable. (#3982) 2021-05-13 01:10:57 +02:00
ShadowCommander 28d59908ca
Show nothing instead of error sprite when item has no inhands (#3992) 2021-05-13 00:43:53 +02:00
ShadowCommander c2d66723a3
Cloning rework (#3808)
* Fix cloning

* Fix cloning after clone dies and remove unneeded code

* Fix ignored

Co-authored-by: Silver <silvertorch5@gmail.com>
2021-05-11 16:16:08 -07:00
Vera Aguilera Puerto 9c3c81e8d8 Fix radio messages not being sent and messages not being escaped. 2021-05-11 12:17:47 +02:00
ShadowCommander 4780179058
Global ghost hearing (#3954)
* Add global hearing for ghosts

* Fix speech bubbles breaking when out of PVS
2021-05-11 18:37:40 +10:00
Paul Ritter add711114c
Colors the chatselector in the chatcolor (#3960)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-05-10 19:49:12 +02:00
ShadowCommander c817165482
Fix patreon OOC name coloring 2021-05-08 22:35:32 -07:00
Alex Evgrashin 9857f8197c
Pulling change entity rotation (#3890)
* Moved rotatable to shared

* Pullable change rotation

* Applied review

* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-05-05 13:29:26 +10:00
DrSmugleaf ad3b7fe97d
Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
DrSmugleaf 055279f86c
Update serialization markdown usages (#3931)
* Update serialization markdown usages

* test submodule update

* Revert "test submodule update"

This reverts commit c240ca312a44365fa1aa0a7df4915434dff10bfc.
2021-05-04 13:30:38 +02:00
Pieter-Jan Briers d796dcfcca
Multi-window input handling. (#3911) 2021-05-02 20:48:00 +02:00
ShadowCommander ec00d4fa03
Use MainViewport when input is not provided a viewport (#3897) 2021-04-29 16:01:13 -06:00
metalgearsloth 6a5e7dbecb
TryGetEntitySystem nullable (#3903) 2021-04-29 15:56:17 -06:00
Acruid 00e01d51fd
SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
Alex Evgrashin 182663cd0b
Solution visualizer fixes (#3883) 2021-04-23 00:42:48 -06:00
SweptWasTaken c402f47d9e QOL for AirlockVisualizer.cs 2021-04-22 17:10:16 -07:00
Swept 465eaa87d3
Deprecates DrinkFoodVisualizer.cs in favor of SolutionContainerVisualizer.cs (#3876)
* Initial

* Removes DrinkFoodVisualizer.cs

* Tests
2021-04-21 21:12:37 +00:00
Visne 75a8833b2c
Add AdvertiseComponent and add it to vending machines (#3756)
* WIP AdvertiseComponent

* Add AdvertiseComponent and add it to vending machines

* Add snacks.yml

* Capitalise C in cigarette machine

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Fix most problems

* Add localisation + exception for illegal prototype values

* Add ads for smart fridge, discount dan's, youtool and mining

* Oops

* Fix style

* Make dependencies local

* Remove some ads, increase wait

* Increase wait, allow full initial wait width

* Fix error

* Update sovietsoda.ftl

* Update sovietsoda.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-21 20:00:14 +10:00
ike709 055059ab5c
Chairbender Chat (#3794)
* #272 restructure and restyle chat line edit section

* #272 no arrow, actually change id on channel changer

* #272 nice round chat channel picker

* #272 add chat channel selection logic, and auto-select
when a prefix is entered

* #272 consistent width of chat channel btn

* #272 only show admin channel filter if asay perms

* #272 add tutorial info on chat prefixes

* #272 added chat filter button

* #272 added chat filter button

* #272 WIP on filter popup

* #272 fix filter popup pressed / unpressed logic

* #272 fix filter popup positioning and layout

* #272 WIP channel filter logic

* #272 WIP channel filter logic

* #272 WIP refactoring how chatbox / manager manages available filters and channels to send on

* #272 WIP implementing filtering UI / logic
and refactoring how chat UI is managed

* #272 fix various bugs with new chat filter / selector logic

* #272 remove outdated todos

* #272 WIP working chat window resize

* #272 bounded chatbox resizing

* #272 alertUI moves with resized chat

* #272 WIP making alertUI not be too large when changing size / UIScale

* #272 WIP fixing window / uiscale adjustment

* #272 WIP hacky approach for resizing, will try another approach

* #272 implement hacky approach for bounded chat resize

* #272 no resizing of lobby chat

* #272 WIP adding unread marker to chat filters

* #272 basic working unread chat message indicators

* #272 WIP adding horizontal channel selector items

* #272 horizontal channel selector popup

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 wip trying to add tests for chatbox

* #272 remove test, not really possible with current system

* #272 merge latest

* #272 merge latest

* #272 fix csproj changes

* It works if you disable the lobby

* Fixes lobby chat

* Adds more channel focusses

* Channel cycler

* Address review

* Address nitpicks

* Address more of the review

* Fix chat post-viewport

* Finalize review stuff

Co-authored-by: chairbender <kwhipke1@gmail.com>
Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 16:39:39 -07:00
Pieter-Jan Briers 147a54c642
Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
Pieter-Jan Briers 4a8559ab37 Fix context menu not marking input as handled correctly. 2021-04-19 01:45:02 +02:00
Vera Aguilera Puerto 2a95f5c4b6 Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager. 2021-04-14 14:12:14 +02:00
metalgearsloth dc48b25a3b
Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00
Vera Aguilera Puerto 499cfe7c3d
Remove unused AudioMixTarget code. (#3838)
* Remove unused AudioMixTarget code.

* Update submodule

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-13 20:38:19 +10:00
ike709 69dbb9f654
HUD Themes (#3774)
* HUD Themes

* Prototypes

* field

* oops

* ugh

* Fixes

* Update Content.Client/UserInterface/GameHud.cs

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-12 00:43:53 +02:00
Vera Aguilera Puerto 2fac6b1089
Player list now lists antagonists. (#3826) 2021-04-10 22:24:50 -07:00
Vera Aguilera Puerto 03cd390478 Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
Alex Evgrashin cfe427eb8c
Light replacer (#3701)
* Add graphics

* Barebone light replacer

* Now light replacer stores bulbs

* More interactions

* Added text messages

* Better light refil

* Add light replacer to locker and lathe

* Added sound

* Fixed ignore error

* Better inhand

* You don't like this commas?

* Fixed typo

* Deferring spawning

* Moved interaction logic to system

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 22:28:06 +10:00
metalgearsloth 67f9e9cb5e
Split entity lookups from entity manager (#3747)
* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-04-06 13:31:07 +10:00
DrSmugleaf 677706b117
Refactor body component to use slots instead of an army of dictionaries (#3749)
* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
2021-04-05 14:54:51 +02:00
DrSmugleaf 4c47cd4fe2
Add back pull moving (#3635)
* Add back pull moving

* Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting

* Remove compensation

* Prevent pull move from pulling you

* acruid did this

* Add unsubscriptions to shutdown

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-05 14:08:45 +02:00
collinlunn f7aba5f701
SharedItemComponent (#3513)
* StorableComponent refactor

* ItemComponent refactor

* conflict fixes

* removes redundant null check

* removes redundant item throwing code

* fix conflicts

* ExplosionLaunchedComponent

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-02 21:01:03 +11:00
metalgearsloth 5de9228c40
Content grid-trees (#3750)
* Content grid-trees

* Update submodule
2021-04-02 20:29:19 +11:00
Pieter-Jan Briers d5d4f434c1
Merge pull request #3718 from SweptWasTaken/swepthud 2021-04-01 23:24:39 +02:00