Commit Graph

59 Commits

Author SHA1 Message Date
Leon Friedrich 79b05c4e9b
Fix how movement sets an entities' rotation. (#6960) 2022-03-02 13:18:04 +11:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
metalgearsloth 2e5808085d
Set mover velocity via system (#6288) 2022-02-02 17:34:25 +11:00
wrexbe 17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Paul Ritter 9e1607722d
removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Moony bd359dd54c
Makes magboots grant gravity. (#6054) 2022-01-14 01:13:25 +11:00
Leon Friedrich 013edcc545
Prevent inventory events from being relayed to pockets (#6074)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-10 15:37:20 +11:00
moonheart08 373bc2d9f8 Players now move slower. 2022-01-08 15:38:30 -06:00
Pieter-Jan Briers a0af197259 Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Vera Aguilera Puerto 7a61f784ca Fixes moving in space. 2021-12-27 21:11:29 +01:00
Vera Aguilera Puerto 525c38b794
Move Eye Lerping to content and fix/improve it a bunch. (#5900) 2021-12-27 18:50:00 +01:00
Vera Aguilera Puerto 4dcfebfd53 Fix build 2021-12-08 17:44:39 +01:00
Vera Aguilera Puerto cdc8336695 Even more resolve removals. 2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto 0a71b62305 Fix build.
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
metalgearsloth 8af335097f More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto 2bfec7ec62 Some more fixes 2021-12-04 14:14:22 +01:00
Vera Aguilera Puerto 2ff16a580b Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 2ff4ec65d5 Inline TryGetComponent completely 2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto 0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto 2d130e31d6 Inline IsValid 2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto 5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Leon Friedrich 393e4145cf
Make MovementSpeedModifier send the actual modifier in the state (#5661) 2021-12-03 01:11:07 +01:00
Paul Ritter fbcb53dcc0
pvs content (#5484)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:20:38 +01:00
Moony 9075cf6163
Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
metalgearsloth 96aa70e304 Avoid unnecessary parent worldrot resolve for kinematic movement 2021-11-13 14:40:27 +11:00
metalgearsloth 6cb05f48d6 Avoid unnecessary WorldRotation in mover code 2021-11-13 14:14:19 +11:00
Vera Aguilera Puerto b6337ffe7a Makes many things use OwnerUid instead of Owner.Uid 2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto 5f9cfaac43 ActionBlocker CanMove uses EntityUid exclusively 2021-11-09 13:15:55 +01:00
Javier Guardia Fernández f5b11d6af8
Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Vera Aguilera Puerto e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
mirrorcult 2d3077f560
Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier

* fucking magboots

* yope

* rabiews
2021-11-08 16:17:35 +11:00
Saphire Lattice f5b4e461b3
Make humans move based on their last grid's angle (#5122)
* Make humans move based on their last grid's angle

* Fix ghost movement, fix weightless grid parenting

* Make sure to init the last grid angle without needing to move
2021-11-03 00:35:02 +11:00
metalgearsloth 012be96877
Network MovementSpeedModifierComponent (#5100) 2021-11-01 23:24:00 +11:00
metalgearsloth f0f7cd0e76
Update content for physics query namespace change (#4701) 2021-10-10 14:18:19 +11:00
metalgearsloth ad783396f8
Update CloseTo to CloseToPercent (#4708) 2021-09-29 20:07:01 +10:00
metalgearsloth 578ed16b8f
Remove IRelayMoveInput (#4663)
* Remove IRelayMoveInput

This interface gets called every time a movement key is pressed so it gets called a lot.

* Remove RelayMovementEntityMessage

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-09-20 11:06:48 +02:00
metalgearsloth f35ea5418d Pass in EntityManager to Mover
Saves 5% of mover code
2021-09-06 18:20:44 +10:00
metalgearsloth 5ade8c2695
Fix pulling lerping (#4550) 2021-09-01 19:35:16 -07:00
metalgearsloth dcbb2d2a11
Increase MoverController performance (#4448)
Should be a decent amount; rest will come from removing IActionBlocker.
2021-08-15 14:03:08 +10:00
metalgearsloth 4da74d0ee4
Refactor disposals to ECS (#4418)
* ECS up disposals

Also significantly reduced its CPU usage.

* Make update significantly less S L O W

* Start units pressurised

* Client-side flush lerping

* Fix powered not toggling UI

* Fix flush button

* InteractUsing

* Minor optimisations

* Fix collisions

* Make visual state ECS

* Almost done with shared

* Most stuff moved

* Optimise item sleeping
2021-08-12 13:40:38 +10:00
metalgearsloth d3beadbb38
Grid-relative movement (#4327)
* Grid-relative movement

Might add a test for it, but not today as it's obvious when it's on / off.

* Comment
2021-07-25 17:48:22 +02:00
metalgearsloth c9c6bd685b
Make pushing a toggle (#4330)
* Make pushing a toggle

* Review
2021-07-25 16:58:11 +10:00
metalgearsloth 500b9cb1ea
Make Saltern driveable (#4257)
* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
2021-07-21 21:15:12 +10:00