Commit Graph

42 Commits

Author SHA1 Message Date
Tom Leys 4a55a000cb
Add Fire-fighting remote for Fire-doors (#16189) 2023-08-11 02:29:33 -07:00
Kara baddcf1b26
Chain link fencing (#18956) 2023-08-11 00:16:25 +10:00
Tom Leys a196756124
Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
Tom Leys 79eeefd813
Fix firelock lights for hot / pressurized rooms (#15892) 2023-05-06 15:54:36 +10:00
Leon Friedrich f99533a7bf
Remove server and shared sprite component (#15917) 2023-04-30 16:09:52 +10:00
TemporalOroboros 7523ed4c17
Resolves AirlockVisualizer is Obsolete (#13884) 2023-04-22 19:18:16 +10:00
metalgearsloth 2873a830bd
ECS airlocks (#13500) 2023-01-17 11:44:32 -07:00
metalgearsloth 02aef68dff
Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Leon Friedrich 6917b0fe17
Misc audio and related changes for replays (#12578) 2022-11-22 11:49:48 +11:00
0x6273 fe00c1c10b
Airlock bolt and deconstruction fixes (#11985) 2022-10-17 11:44:04 +11:00
Leon Friedrich 35a142965d
Firelock ECS + some other stuff. (#8366)
* firelock rejig

* dont error failed resolves

* fix

* less resolves

* switch fire and pressure messages

* update

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-05 22:55:33 -07:00
TekuNut b80708e7cc
Fix xenos prying doors from afar (#10778) 2022-08-23 20:31:54 +10:00
Andreas Kämper 3c3a44ec49
Port wires/maintenance panel visualizer (#10543) 2022-08-16 03:04:07 -07:00
Visne 58769634c7
Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
keronshb f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
Alex Evgrashin df49c2fd57
Universal weldable component (#7955)
* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-09 15:51:52 +10:00
Joosep Jääger 0cdb34741e
Airlock visuals (#7261) 2022-04-16 15:31:12 +10:00
Fishfish458 4500f88737
Add door emag visuals and sound (#6971)
Co-authored-by: fishfish458 <fishfish458>
2022-03-19 12:00:01 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
WlarusFromDaSpace 50b1af08a2
Adds emergency access to airlocks (#6500) 2022-02-09 14:13:35 +11:00
Leon Friedrich c465715273
ECS Doors (#5887) 2022-01-30 11:49:56 +11:00
Pieter-Jan Briers a0af197259 Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Vera Aguilera Puerto 420039f278 Fix client visualizers 2021-12-08 13:11:49 +01:00
Vera Aguilera Puerto 680ad72939 And a bunch more. 2021-12-08 12:19:45 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto 0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto f64df117be Inline AddComponent 2021-12-03 11:33:40 +01:00
Vera Aguilera Puerto 5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Tomeno ead09296c3
Fix airlock lights (#5334)
* Doors no longer permanently glow orange + logic tweak

* Fix server-side order of operations for deny animation timer

* Delay between deny >= deny length to allow animation to reset

* Fix airlock assets to use the correct deny animation name

Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 18:51:02 +01:00
metalgearsloth a360f6126e
Shuttle docking (#5169)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-11-11 20:06:38 +11:00
Leon Friedrich 900f3e798d
fix door crash (#5197) 2021-11-06 19:13:01 -07:00
Leon Friedrich 673301825b
Draw depth adjustments (#5130)
* door drawdepth toggle

* git mv

* dooooors

* drawdepth adjustments

* fix door and missed projectiles

* firelock depth tweak

* Get sprite only when needed

* single letter typo

* forgot to include closing in _activeDoors.
2021-11-03 14:43:10 +01:00
mirrorcult 9b4e495c95
Blast doors & shutters (#4822) 2021-10-10 12:43:50 +02:00
ShadowCommander a1db43ab34
Merge branch 'master' into replace-sounds-with-sound-specifier 2021-08-10 15:05:49 -07:00
Kara D e460285187
proper sprites + visualizes nicely 2021-08-05 19:43:58 -07:00
mirrorcult af2e21c355
Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events

# Conflicts:
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Doors/Components/AirlockComponent.cs
#	Content.Server/Doors/Components/FirelockComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Doors/IDoorCheck.cs

* namespaces

* Fix mapinit bug with refreshautoclose

* ok i guess these just didnt feel like staging today
2021-08-02 21:57:06 +10:00
Galactic Chimp 57016d14b4 removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Galactic Chimp b2e40d540f Inserted SoundSpecifier where appropiate 2021-07-31 15:17:16 +02:00
Pieter-Jan Briers 103bc19508
Pow3r: stage 1 (#4208)
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00