* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
(cherry picked from commit 0ae3858b69b695697ea9300609460f8ddb70ebbf)
* APC construction and deconstruction
Construction action GivePrototype
* APC needs screwing + sprites
* apc framework, working construction recipe
* Energy swords hot
* APC changes
* APC construction/deconstruction
* removed comments
* Revert "Energy swords hot"
This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.
* Renamed function for clarity
* Fixed the last step not showing in the construction menu
* Some fixes
* Update Content.Server/Power/EntitySystems/ApcSystem.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Content.Server/Construction/Completions/GivePrototype.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Power/apc.yml
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Power/apc.yml
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Content.Server/Power/Components/ApcElectronicsComponent.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Content.Client/Power/APC/ApcVisualizer.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* lord save me
* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`
The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).
* rebase touchup
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent
* Move more ActivatableUIComponent stuff to ECS
* ActivatableUI component ignore on client
* ActivatableUI: Get rid of component interfaces where possible
* Add in adminOnly attribute for activatable UIs
This is so that porting #4926 to this will be easier
* Transition Solar Control Computer to ActivatableUI
* Move communications console to ActivatableUI
* Move cargo console to ActivatableUI
* Move ID card console to ActivatableUI
* ActivatableUI: Make things more amiable to entity tests adding components weirdly
* ActivatableUI: Use handling or lack thereof of events properly
* ActivatableUI: component dependency issue resolution stuffs
* ActivatableUISystem: Fix#5258
* More fixes because master did stuffo
* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work
* Move just a bit more code into the system, introduce a workaround for #5258
* Purge the player status detection stuff
* Oh and some obsolete stuff too