Commit Graph

80 Commits

Author SHA1 Message Date
brainfood1183 a7fb1b4bbc
Toilet Upgrade (needs review) (#22133)
* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix

(cherry picked from commit 5f063d2d6d2a41702b60d11f779e23c34fa74410)
2024-04-07 14:18:32 +02:00
Leon Friedrich 239fd1d654
Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods

(cherry picked from commit 18a35e7e83b2b71ee84b054d44d9ed5e595dd618)
2024-03-24 00:14:24 +01:00
Tayrtahn 3dd5dcadc5
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
* Purge calls to obsolete EntityCoordinates methods

* Pizza defruited; rerun those tests!

(cherry picked from commit f4cb02fb0ca385c858569c07c51afb0d24ade949)
2024-03-24 00:07:58 +01:00
Kara 03b3e36d43
Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly

(cherry picked from commit 0ae3858b69b695697ea9300609460f8ddb70ebbf)
2024-01-26 21:48:02 +01:00
TemporalOroboros ce27944275
Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00
deltanedas 21d0f76e29 add ied (#20966)
* MinSolution and SolutionEmpty construction conditions

* make ied sprites

* add ied

* ied crafting stuff

* deconstruct give cable yes

* fix

* tags

* tag

* 3x3

* sharing is caring

* buff damage

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-12 20:45:18 +01:00
chromiumboy 989a820e0a Use construction graphs for hacking protections (#20265) 2023-10-08 19:58:52 +02:00
deltanedas 58812c6ae7
fix weldable (#19878)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-06 14:18:11 -04:00
metalgearsloth db1ff07821
Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
DrSmugleaf 35107f7c2b
Fix component generic usages where IComponent would not be valid (#19482) 2023-08-24 20:10:55 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tom Leys a196756124
Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
Tom Leys 79eeefd813
Fix firelock lights for hot / pressurized rooms (#15892) 2023-05-06 15:54:36 +10:00
metalgearsloth ae01618874
Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
Slava0135 adb12676c6
replace apc panel with wires panel (#14832) 2023-04-20 16:42:22 +10:00
metalgearsloth acf79a8209
Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01 71f358a027
Replace `ResourcePath` with `ResPath` (#15308) 2023-04-19 23:39:17 +10:00
Slava0135 d03ca61da1
Telecom server panel check (#14523) 2023-03-23 20:09:45 -04:00
Nemanja c6c319f7e4
move lockcomponent to shared (#13722)
* move lockcomponent to shared

* ajcm review
2023-02-12 01:12:29 +00:00
metalgearsloth 2873a830bd
ECS airlocks (#13500) 2023-01-17 11:44:32 -07:00
Leon Friedrich 6fa2391e42
Replaces anchored lookup flag with static (#13036) 2022-12-15 15:29:46 +11:00
Nemanja b6135d3be5
Construction warning cleanup (#12256) 2022-10-30 17:48:53 +11:00
0x6273 fe00c1c10b
Airlock bolt and deconstruction fixes (#11985) 2022-10-17 11:44:04 +11:00
Nemanja c667b79200
fix some machines being unable to be deconstructed. (#11548) 2022-09-27 01:47:05 -05:00
rolfero d7b31865ff
APC construction updated, uses electronics (#10987)
* APC construction and deconstruction
Construction action GivePrototype

* APC needs screwing + sprites

* apc framework, working construction recipe

* Energy swords hot

* APC changes

* APC construction/deconstruction

* removed comments

* Revert "Energy swords hot"

This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.

* Renamed function for clarity

* Fixed the last step not showing in the construction menu

* Some fixes

* Update Content.Server/Power/EntitySystems/ApcSystem.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Construction/Completions/GivePrototype.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Power/Components/ApcElectronicsComponent.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Client/Power/APC/ApcVisualizer.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-09-09 20:27:41 -07:00
Flipp Syder 8e54ec27f2
Makes it so that all wires (except the bolt wire) have to be cut on airlocks/windoors (#11056) 2022-09-05 18:41:39 -07:00
Kara 3bf8c27888
Machine frame ECS (#9713) 2022-07-14 04:35:37 -07:00
wrexbe a1c4f10061
Toilet fixes (#9609) 2022-07-11 23:04:33 -07:00
Leon Friedrich fa4c6f63f8
Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
Acruid 4f9be42f40
Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Flipp Syder 2c6158e115
Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-06 12:35:06 +10:00
metalgearsloth de6651ac01
Update content for new lookup API (#7363) 2022-04-06 19:35:18 +10:00
metalgearsloth 836930e733
EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich c465715273
ECS Doors (#5887) 2022-01-30 11:49:56 +11:00
wrexbe 5ceb2372bf
Clean up some warnings (#6088)
* Clean up some warnings

* Remove nullable enable

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-09 22:10:36 -06:00
Paul 97e47178d7 Revert "fixes a bunch of warnings"
This reverts commit d4d85b663f.
2021-12-20 15:20:27 +01:00
Paul d4d85b663f fixes a bunch of warnings 2021-12-20 13:58:30 +01:00
Paul Ritter cc57d1380c
Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
E F R b2da936848
Everything: Rich text redux (#5625)
* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto ba736f70df Remove many resolves on Content.Server 2021-12-08 17:04:21 +01:00
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
Peptide90 e2a7fd24d5
Adds construct / deconstruct crates (#5650) 2021-12-06 15:10:03 -07:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 72a68c06e4 Inline one HasComponent overload 2021-12-03 12:17:57 +01:00
20kdc f6d44be34f
Activatable UI component (#5184)
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent

* Move more ActivatableUIComponent stuff to ECS

* ActivatableUI component ignore on client

* ActivatableUI: Get rid of component interfaces where possible

* Add in adminOnly attribute for activatable UIs

This is so that porting #4926 to this will be easier

* Transition Solar Control Computer to ActivatableUI

* Move communications console to ActivatableUI

* Move cargo console to ActivatableUI

* Move ID card console to ActivatableUI

* ActivatableUI: Make things more amiable to entity tests adding components weirdly

* ActivatableUI: Use handling or lack thereof of events properly

* ActivatableUI: component dependency issue resolution stuffs

* ActivatableUISystem: Fix #5258

* More fixes because master did stuffo

* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work

* Move just a bit more code into the system, introduce a workaround for #5258

* Purge the player status detection stuff

* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00