Leon Friedrich
817b4b0e93
Add evac shuttle test. ( #27152 )
...
* Add evac shuttle test.
* Fix typo in comment
(cherry picked from commit 12bb476a2d9df67babf961efe2856c561b6d6248)
2024-04-21 23:22:04 +02:00
Pieter-Jan Briers
f9c225df61
Refactor FTL time tracking code to fix a UI bug ( #26538 )
...
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.
For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
(cherry picked from commit 3b791459c74c6b56c8ae6204a936f6de06674b93)
2024-04-07 14:12:57 +02:00
metalgearsloth
f102e8ff75
Shuttle console + FTL rework ( #24430 )
...
* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
(cherry picked from commit c5486873db0d6826122eb1f30007e392fc101082)
2024-03-08 12:54:53 +01:00
Debug
e6cb8724bc
Port Nyano's FTL sound ( #914 )
...
Me when the FTL
2024-03-05 18:49:55 -05:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
569f30b721
Cargo shuttle changes ( #14363 )
2023-03-23 16:10:49 +11:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
metalgearsloth
1251b3aeda
Add FTL destinations ( #9685 )
2022-07-15 14:11:41 +10:00