Commit Graph

28 Commits

Author SHA1 Message Date
Verm 21208c94f8
You can bless more containers with a bible (#26526)
* Made more things blessable

* Removed junk

* Remove whatever that was

* Make bowls blessable

* New mixablesolution component, converted everything to work with it

* Fix minor mishaps

* Fix extra spaces in bottle yml

* Fix last extra space, fix bottle havign the wrong solution name

* Remvoe unneeded event(I think), fix alcohol bottles not being mixable

* I missed cans
2024-04-21 23:31:16 +02:00
Pieter-Jan Briers 589c55a6fc
Solution precision fixes (#25199)
* Add test for two chemistry issues

1. rounding issue with reaction processing when making chloral hydrate
2. reliable assert trip due to the ValidateSolution() heat capacity issue.

* Fix FixedPoint2 arithmetic

Fix internal floating point arithmetic in places where it could be avoided.

Fix incorrect rounding mode used in other places (it should always floor, like regular int arithmetic).

I had to add an explicit epsilon value for float -> FixedPoint2 because something like 1.05 is actually like 1.04999 and that'd cause it to be rounded down to 1.04.

This fixes reaction reagent processing in cases where the reagent inputs can't cleanly divide. Previously, when making 30u chloral hydrate by adding the chlorine in 10u increments you'd end up with 0.04 chlorine left over. This was caused by division in the reaction code rounding up in some cases. Changing division here to always round down fixes it.

* Attempt to fix heat capacity precision assert issues.

Fixes #22126

First, we just increase the tolerance of the assert. It was way too low.

Second, actually put a cap on float drift from one-off _heatCapacity changes.

* Fix float -> FixedPoint2 epsilon for negative number, fix tests.

* Fix DamageableTest

* Oh yeah I need to call CleanReturnAsync

(cherry picked from commit 33611b7094ba9540326a6f0f6edd2017640e61db)
2024-02-18 23:27:29 +01:00
Skye 3b5adde686
ChemMaster buffer preserves list ordering (#23352)
ChemMaster now maintains list order on reagent removal

(cherry picked from commit fbe72c848a8d24f9a653820e8ed915dd8446bcf5)
2024-01-26 21:24:21 +01:00
TemporalOroboros ce27944275
Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00
Leon Friedrich 6601803365 Fix ghost FOV bug (#21614) 2023-11-12 20:58:56 +01:00
Psychpsyo 3fc496001a Soapy Water & Edible Soap (#20364)
* soap reagent and soapy water

* make soapy water recognizable

* Fix tile cleaning bug

CleanDecalsReaction was able to take more than the reactVolume it was given.

* make soapy water an evaporating reagent

* Tile reactions when mopping

* Fix indescribably soap flavor

* Adjust soap flavours

Soap and soapy water now taste clean and syndie soap tastes like punishment.

* Better soap numbers & DeleteOnSolutionEmpty

* Changed TrashOnEmpty to TrashOnSolutionEmpty

* Last TrashOnSolutionEmpty change

* Fix merged code not compiling

* Requested changes.
2023-11-12 20:26:09 +01:00
Leon Friedrich e4ca6f4fb9
Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich 385b587cfc
Validate prototype ids in c# fields (#18224) 2023-07-30 03:34:51 +10:00
Leon Friedrich 0c4002bbd3
Make Reactions conserve thermal energy (#16190) 2023-05-13 13:10:32 +10:00
EnDecc 0f90548600
Advanced Mop is now More Advanced + SolutionPurge Component (#15532)
Co-authored-by: Arimah <arimah42@gmail.com>
2023-04-23 20:17:21 +10:00
metalgearsloth 317a4013eb
Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Leon Friedrich c3e6ac2563
Fix ScaleSolution() (#13630) 2023-01-22 01:35:12 +11:00
Visne c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Leon Friedrich 466384b081
Solution rejig (#12428) 2023-01-12 14:41:40 +11:00
DrSmugleaf 7fbc2608e8
Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
metalgearsloth 600c0e3255
Fix a few warnings (#11576) 2022-10-04 14:24:19 +11:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Leon Friedrich 66b0820ed6
Fix smoke fork bomb (#7401) 2022-04-04 11:02:33 -05:00
Vera Aguilera Puerto 46ac70a734
Fix and refactor SolutionContainerSystem.RemoveEachReagent (#7245) 2022-03-24 00:05:10 +11:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Pieter-Jan Briers 992576509a Fix bad analysis with nullables in Rider. 2021-12-30 16:28:52 +01:00
TemporalOroboros 201952e618
Adds temperature to solutions (#5834) 2021-12-24 02:22:34 -07:00
Leon Friedrich 9cbcbae82d
fix split solution (#5497) 2021-11-24 22:16:06 -07:00
mirrorcult e40c9bc427
Reactive 3.0 (#5443)
* probably scrapping this

* reimpl old behavior

* misc fixes and initial yaml

* works basically first try
2021-11-22 10:17:35 +01:00
Vera Aguilera Puerto 1a177f7479 DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00
mirrorcult 3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units

* sum ext method
2021-11-03 16:48:03 -07:00
Ygg01 c209e3f29b
Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00