* added chopstick sprites
* Create chopsticks.yml
* added chopstick yml
* hopfully it acts like a forke
* added chopsticks to dinnerware vendor
* uncapitalized the name
* Update Resources/Prototypes/Entities/Objects/Misc/chopsticks.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* made the chopsticks icon a reasonable size
* added chopsticks to chang vendor
* made paired chopsticks you can break apart
* added them to vendors
---------
Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
(cherry picked from commit 080b1b1e0ca40b34d1a3538942ee54acdd8b117f)
* test
please work
* cleanup
removing old assets causing issues
* addition to uplink
both traitors and nukeops can buy this absurdly powerful cannon
* Update railgun_ammo.yml
* laser variant
shrimple as adding a new variant with two firemodes, overkill, and overkiller
* laser railgun cleanup
fixing some trash
* adds the caninator
shoot cans and scare security
* admeme variant and removal of clown variant for now
* Slowdown in Hands
Slows you down when any variant is held as to make the weapon more balanced
* Laser railgun Sprite
adds a unique sprite for the laser variant of the railgun
* fix the sprite
i am dumb
* Issue Cleanup
Dusts off some of the code and makes some balance changes, along with better parenting.
* purchasable ammo and charge sound update
made the charge sound slightly less annoying and added ammo purchasable by both traitors and syndicate
* QA pass
various little fixes to improve the code and general cleanup
* error fixing
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Sprite Update + Reverse Engineering
This adds reverse engineering, the new sprites, and a host of balance changes.
- The Railgun now does 80 stamina damage again on hit with normal bolts.
* reverse engineered fast firerate
as a reward for researching new technology, you've made it slightly faster. yay. also resprites the non-lethal variant to look more plunger-like
* Final Changes
ready for merge, sir!
* Copyright Update
Makes the sounds all under free use creative commons to avoid copyright issues.
* Update license.txt
* remove old attributions
this sound has been altered as to not use pixabay
* price increase
sorry danger but 14 tc is way too low lmao, nukies get it for 20 tc
* requested changes
hopefully
* conversion to mono
yipeeee
* fix of that other fix for the new file rename shit
pure agony
* proper noun
the Decimator is now a proper noun similar to other weapons
* Update Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/railgun.yml
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
* Update duffelbag.yml
* Update uplink_catalog.yml
* Update rod_impact.ogg
* Update uplink_catalog.yml
---------
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Implemented Shakeable
* Prevent shaking open Openables
* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.
* DrinkSystem can have a little more prediction, as a treat
* Cleanup
* Overhauled PressurizedDrink
* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.
* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.
* Documentation, cleanup, and tweaks.
* Changed fizziness calculation to use a cubic-out easing curve.
* Removed broken YAML that has avoid the linter's wrath for far too long
* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.
* Rename file to match changed class name
* DoAfter improvements. Cancel if the user moves away; block if no hands.
* Match these filenames too
* And this one
* guh
* Updated to use Shared puddle methods
* Various fixes and improvements.
* Made AttemptShakeEvent a struct
* AttemptAddFizzinessEvent too
(cherry picked from commit cfa94be4c2044146298d07c703f3b71bc377ca63)
* Added Jukebox, along with music for jukebox
* Fixed Jukebox meta.json copyright
* Removed songs I couldn't find a license for.
* Renamed files to solve check failures from spaces
* Added missing attributions.yml
* Fixed lack of description in Jukebox
* Jukebox is now constructable.
* Change Jukebox menu to FancyWindow
* Moved Jukebox messages out of jukebox component
* Removed Jukebox OnValueChanged.
* JukeboxComp now uses AutoGenerateComponentState
* Removed state code, since it's auto generated
* Fixed various Jukebox code to match conventions.
* Updated Standard.yml to match changed song list.
* fixes
* Jukebox workin
* Fix
* Polishing
* Finalising
* Revert
* bad
* jukey
* Reviews
* name
* Update submodule to 218.2.0
---------
Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
(cherry picked from commit 2db374988c91c6ce5f932b9cee1ba251cbfb22e5)
* reduced gain by 25dB
* changed volume again
---------
Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com>
(cherry picked from commit 11207a06490e593acab1121a9db200931b672c32)
* Hal 9000's first emote
* Add Chime emote & Change variation to 0.05
* Modify Buzz emote
* Add Buzz-two emote
* modified Horn
* add ping emote
* add slowclap emote
* Convert slowclap.ogg to mono, reflect change in attribution.yml
* fix capitalization for all chatMessages && change all catagory to category
* remove all traces of slowclap.ogg
* forgor one file smh
* collating copywrite
* spelling mistakes will be the death of me
* more spelling mistakes
* change yml string to list
(cherry picked from commit cf7567d073ee6a26786a006dd2049b9643338bff)
* Give 'em something to talk about
* Wire panel visuals
* Wire graphics tweak
* More ads and thanks
* More ads for a noisy arcade
* New screen for space villain machines
* Implement EmitSoundIntervalComponent and a bunch of arcade noises
* Require power for sounds
* Allow earlier startup intervals
* Orange glow
* Audio attributions
* Include the PR link
* Replace EmitSoundInterval with expanded SpamEmitSound
* Remove pacman-themed arcade sounds
* Documentation good.
* Updated methods to use Entity<T>
* Refactored SpamEmitSound to get rid of accumulator and chance.
* Fixed prewarm logic
* Moved stuff to Shared
* Fix outdated YAML
* Better prediction, auto pause handling
* Make enable/disable reset the timer instead of trying to save it.
(cherry picked from commit b1ba6b5bb615615cc58f255dc9fe84c5ffe8822b)
* Adds Church Bells
* I'm dumb.
* The bell is no longer haunted.
* forgot attributions
* change sounds so scary law no hunt
* One day I'll stop needing to make an immediate micro-commit. One day.
* God damn it.
(cherry picked from commit a0cc87c2673bc0930adafe9ab8650700d8ecf2e3)
* make landmine work on stepping off
* update methods naming
* made both step modes possible
* updated stepoff event raise to not interfere with game physics internals
* added comments
* figuring out how audiosystem works
* added beep sound effect, updated how stepoff trigger works to make it more consistent
* updated source in attributions.yml
* made stepoff working every time
* introduced suggested changes
* updated janitor's WetSignMine to have audio
* made cleaner events and bashing my head at OnEndCollide event raise
* inverted conditional where applicable
* review
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 54dd273f660d6d8d523d0771bb8d8437373b082e)
* Split smoke grenade sound into two parts and converted to mono
* Restore old sound for admin trigger effect
(cherry picked from commit 696f97f78ecfb86e4483148588a52e39bf27073c)
adds the stuff!!
adds the OGG file, makes it play in game, and adds the attributions.
(cherry picked from commit 5364bd4af0dcd06dea4a0db4edb99a8e672332a2)
* Adds howling / growling noises
* revenge of the spelling error!! grahh!!
* trying to fix that error with the schema validator
* Fixing copyright + adds vulp growls to harpy emote
* The case of the missing attributions dashes.
* Fixes up attributions.yml with license.txt info
* Update Resources/Audio/DeltaV/Voice/Vulpkanin/attributions.yml
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
---------
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* it works
halilujeah
* toggleable lights
removes a redundant flashlight since you can turn on the balloons to cast light
* final touches
syndicate decoys :trollface:
* touches
it works now
* minor spelling mistake
⭐
* minor spelling mistake 2
darn
* adds whistle
commanders now spawn with a whistle around their neck
* yaml linter
luv you linter baby
* smallify the whistle
it was way too big, this has been addressed
* sprite fix
am dummy 👍
* netsync errors
wouldn't compile properly
* forgor
* i suck at yaml
smh
* decoys for all
now both syndicate and traitors can use the decoys, yippee!
* Update meta.json
credit my discord username
* Update uplink-catalog.ftl
* Update decoys.yml
base decoy no longer shows in the entity browser
* immortal gone
balloons have gained mortality
(cherry picked from commit 93d820f315c015eca17444bb8459f96f57381acd)
* Create ratvar.yml
* restore balance to the universe
* scale issues
mfw nar-sie is smaller
* spawner + spawn anim
a shitty spawn anim is better than no spawn anim
* undenseify
no longer as dense as a dying neutron star
(cherry picked from commit 2458c87b625385fe4b339f1e4141443af28a5711)
fixes
makes the newton cradle not able to decimate ears while also adding it to the bureaucracy crate and lowering its volume and range a little bit
(cherry picked from commit 110437cc7f9b912093ec53560df6026c7873de51)
* Porting & implementation
* Fix two stupid errors
* Human not humans
* fix audio path
* Fix test fails & update cooldown
* Work on reviews & test fail
* Rework nymph organ system.
* Make the nymph organs nospawn.
* IsDeadIC
(cherry picked from commit 407d4aed586a5143dc1dd0d31e7898f6df07a411)
* Initial commit
* Moved params to sound
* Removed type tag
* Removed null check
* Forced default
(cherry picked from commit 1de3f24f16733521d22543708a59e72a6b396c71)
* voxnames
* New generator parameters, names are more readable
* bunch of missing vox stuff
* more names
* sad
(cherry picked from commit 5a9ab3b315c90ddd054f2e2524af023d909e2a9e)
* Implement closing; add open/close verbs
* Add breakable seals
* Allow custom verb names; make condiment bottles closeable
* Remove pointless VV annotations and false defaults
* Split Sealable off into a new component
* Should have a Closed event too
* Oh hey, there are icons I could use
* Ternary operator
* Add support for seal visualizers
* Moved Sealable to Shared, added networking
* Replaced bottle_close1.ogg
(cherry picked from commit 75e47fff9e5150a4de37e4d3c8a8b278f0a1a2cd)
* comit
* comit2
* little more range
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 628e22ba026724b444d8cfc900e0a6ef3cbd9c6f)
* little glimmer guy
* oops I forgot to add a mob description
HA HA HA
* attempting to fix code issues
* more code fixes
* more code fixes
* cod efix
* coed fics
* every day i scream at least twice
* fixed attribution
* Update attributions.yml
tehe
* made the sound effect public domain
* dies
* bug fix (HA HA)
* wow fuck someone already added ectoplasm wow i thought i added it first wow
wow
* Various sounds ported
* Replace wall_bonk.ogg
* Metal/metalglass break sound pass
* Replace metalbreak.ogg
* Replace woodhit
* Replcae tap.ogg n some smack uses
* Fix lint
* Replace bang.ogg and some instances of hit_kick.ogg
* couple more
* fix wood sound
* i may be stupid
* le attributing
* bro what
* standardize more destruction sounds
* fix melee hit sound cutting off
* window threshold sounds and remove `destroySound` it literally doesnt exist
(cherry picked from commit 818b07ecf82bdd72dc5524f6bc093067b2ef6472)