* test
please work
* cleanup
removing old assets causing issues
* addition to uplink
both traitors and nukeops can buy this absurdly powerful cannon
* Update railgun_ammo.yml
* laser variant
shrimple as adding a new variant with two firemodes, overkill, and overkiller
* laser railgun cleanup
fixing some trash
* adds the caninator
shoot cans and scare security
* admeme variant and removal of clown variant for now
* Slowdown in Hands
Slows you down when any variant is held as to make the weapon more balanced
* Laser railgun Sprite
adds a unique sprite for the laser variant of the railgun
* fix the sprite
i am dumb
* Issue Cleanup
Dusts off some of the code and makes some balance changes, along with better parenting.
* purchasable ammo and charge sound update
made the charge sound slightly less annoying and added ammo purchasable by both traitors and syndicate
* QA pass
various little fixes to improve the code and general cleanup
* error fixing
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Sprite Update + Reverse Engineering
This adds reverse engineering, the new sprites, and a host of balance changes.
- The Railgun now does 80 stamina damage again on hit with normal bolts.
* reverse engineered fast firerate
as a reward for researching new technology, you've made it slightly faster. yay. also resprites the non-lethal variant to look more plunger-like
* Final Changes
ready for merge, sir!
* Copyright Update
Makes the sounds all under free use creative commons to avoid copyright issues.
* Update license.txt
* remove old attributions
this sound has been altered as to not use pixabay
* price increase
sorry danger but 14 tc is way too low lmao, nukies get it for 20 tc
* requested changes
hopefully
* conversion to mono
yipeeee
* fix of that other fix for the new file rename shit
pure agony
* proper noun
the Decimator is now a proper noun similar to other weapons
* Update Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/railgun.yml
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
* Update duffelbag.yml
* Update uplink_catalog.yml
* Update rod_impact.ogg
* Update uplink_catalog.yml
---------
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Add awoo as howl trigger
Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>
* Actually add awooing for real this time
---------
Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* added De' Jure and Sugar Rush cigarettes
* making life easier in the future
* candy carton :)
* trying to get this to work
* !!!
* YOU CAN EAT EM NOW >:D
* added to cig machine / loot spawners
* # DeltaV (thank you Death)
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: KittenColony <149278380+KittenColony@users.noreply.github.com>
* thank also
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: KittenColony <149278380+KittenColony@users.noreply.github.com>
---------
Signed-off-by: KittenColony <149278380+KittenColony@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Give lollipops and gumballs random flavors
* RandomizedCandy: Fix borg lollipop action
* RandomizedCandy: Play sound when candy is fabricated
* RandomizedCandy: Lollipop can now be put in mouth
* RandomizedCandy: Quieten fab sound
* RandomizedCandy: merge icons and reexport without pHYs chunk
should speed up downloading these textures on 9600 baud modems
* RandomizedCandy: loads more flavors and update description
* RandomizedCandy: Fix duplicate candyFlavor IDs
* RandomizedCandy: Fix attrib and preserve flavor order
* RandomizedCandy: init on MapInit instead of ComponentInit
* RandomizedCandy: Fix minor code style issues, file placement
* RandomizedCandy: put new code into DeltaV namespace
* RandomizedCandy: Removed redundant datafield tags
Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>
---------
Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>
* New horns for oni.
* Update meta.json
* That one cursed lack of space
* Do what was requested
* Update meta.json
---------
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
* fix dulleaveanee icon weirdness
hmm yes 13x17 sprite
* First batch
* fixes
* imsmart
* elp
Some DV drink sprites are way too different from the base game sprites
* oops
* soju and sake
* fix flavor
* small fix to kvass
* Add bunch of missing emote sounds
I know 80% of them are unused since no more diseases but base game species still have them so until then.
* Mothroach is no longer used
* actually nah
---------
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
* prevent funny meta
* Totally didn't forget about drinks
* damn chocolate bar
* big but less and more or something
* while im here fix the empty orange carton
Apparently people don't want empty orange cartons???
* juicebox + more random stuff
* fix that
* various retooling
- moved bar & arcade to food court
- retooled west wing of hospital
- fixed atmos markers in gas area
- fixed some misc emergency lights, lowered overall emergency light amount in maints
- removed barbershop, laundry made smaller and slid over a bit
- epi gets their maints back for real
- SIX SMES's. power problems better be fixed or im eating my hat
- removed any labyrinth loot of value pending a full labyrinth redo out of scope for this patch
- WIP supply room for the big hole left by the old bar & arcade/cafe area
* minor touchups
* Update submarine.yml
- added a park substation
- minor tweaks & cleanup
* remove unnecessary extra SMESs
* fix erroneous tiles
* fixgridatmos & variantize
* Update submarine.yml
- added a central hospital substation
- retooled the sec & engi outposts
- labyrinth REMOVED.
- made the robotics room """bigger"""
* sorry prototypes file
* Update submarine.yml
- bingus room
- ai containment room
- minor tweaks & cleanup
* minor fixes again
* cave time
* further refinement of cave area
* old xenobio lab
* decal'd up
* 1 more light
* glass airlocks in xenolab
* ICU door & cave prison
* Update submarine.yml
- added some railings / line stuff
- borg chargers at logi lobby
- fixed some tiles
- retooled ICU a little
* signage babeyyyyy
* Update submarine.yml
removed laika, added SOME stalagmites but not all
* Update submarine.yml
stalagmites, sec main area rejiggering, detailing
* button fixes
- made all buttons directional
- named janitor service light buttons
- added some missing jani lights
* stuff
- moved brigmedics room into sec
- moved detective out of sec
- prettified more substations
- added martial artist, tweaked some crew numbers
* custom escape pod
* custom evac shuttle - NTES Propeller
* fix some wiring on evac shuttle
* rotate some items & telecomms added
also intercomms
* more room at arrivals in case evac shuttle flips
* swap to metem machines
* strengthen armory
* armory touch-ups
* a treat for the warden
* fix stinky decals
* added laser box
and fixed armory more and also apparently never added the metem machine ??????? i swear i did this, must have not saved it
* add secondary sec entrance
also added some posters
* swap armory & wardens room
* armory touchups
* Update submarine.yml
- added blast doors to holding cells
- fixed corpsman door
- added some more cameras
- stuck some secret doors around
- added ninja bombing targets
- minor touchups
* fix some connections
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* sec checkpoint 2
* minor fixes + panopticon
* fix power near arrivals
* missed two wires fuck
* Update submarine.yml
* atmos maint changes
* more external access points
* camera monitor fixes
* fix area around camera router a bit
power, etc
* fix test failure
PROTIP: dont throw darts
* inconsistent windows at bars
* Update submarine.yml
* Update submarine.yml
* retool cargo dock significantly
* single tile that was gonna annoy me
* forgot lights oops
* Update submarine.yml
* improved ICU way more
* Update submarine.yml
- contraband crate
- minor ICU touchups
* minor fixes
* cloning room tweaks
* decal'd up the bar
* Adds Sprites, courtesy of Noctrn
* Adds lunchboxes
* Adds the "notes from mom" that can spawn inside
* Adds to vendors.
* shrunk storage by one row
* update the locale to have "note from mom"
* new sprites :O
* Update lunchbox.yml to have higher price
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update chefvend.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* why the fuck did they remove tap.ogg?
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* update credits
* One RSI, many states
---------
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>