Commit Graph

50 Commits

Author SHA1 Message Date
IProduceWidgets b8f3ef8bfc
Add astro-jungle/mowed grass and astro-snow (#26381)
(cherry picked from commit 89235b9e1b91b32b3e55b364d46c79daabe199e9)
2024-03-27 18:35:28 +01:00
Mr. 27 d7c48b4028
Pipebombs and IED rework (#25705)
* inital

* 2-9

* add crafting function, rename ied to fire bomb

* add firebomb ignition

* fikss

* change damage values

* add note

* fix tests i think

* ok

* good

* Review

* warning

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 3cb1c585c53f694f5ceb9720057bb765673970ec)
2024-03-17 15:06:54 +01:00
MACMAN2003 bbc0f1e15f
Clockwork structures and furniture (#24673)
* sprites

something something strength and certainty of steel (except this is brass)

* test1

* commas it was commas

* commas and brackets

* LET THERE BE BRASS

* brass-glass-etc-windows-thindows-floors-lattice

* ALL THE STRUCTURES!!

"Which structures did you add?"
"all."

* buyable brass

and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe

* Update windoor.yml

i forgor 💀

* Update tiles.ftl

* i hate random capital letters

* linter fix 1

whew, thank god for linters

* fix 2

* maybe this

shot in the dark, idk what the hell i'm doing hopefully this fixes it?

* fix attempt 1

weather to true, maybe the thingy got confused?

* remove clockwork lattice

it's fixed the test fail... but at what cost?

* changes 1

* fix clockwork windoor

* FLOORS

HAHAHA LET THERE BE FLOORS

* try linter fix 1

i love linters they find things i'd never catch myself

* tweaks fixes 1

fixes merge conflict and does more stuff part two later because i'm tired

* tweaks fixes 2

i should probably do this stuff during the day when i have more energy but eh

* Update assembly.yml

* Update chairs.yml

* fix door sprites

somehow the deny_unlit was broken for all the clockwork doors

* fix glass.yml

(cherry picked from commit f0e8695a91b787c8107ebf198309d92159463dc0)
2024-03-07 01:26:19 +01:00
Zadeon a48c9cc1e2
Adds minable salt "ore" (#25324)
* Added salt to ore.yml
Added salt to ores.yml
Added salt walls to asteroid.yml
Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml
Added OreSalt to biome_ore_templates.yml
Added salt to guaranteed salvageLoot in salvage_loot.yml
Added salt entry under salvage-magnet-resources in salvage-magnet.ftl
Added WIP sprites for salt.

* Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml
Fixed salt not being grindable due to using an incorrect reagent name
Added salt to ore.rsi/meta.json and rock.rsi/meta.json

* Added chlorine to the list of solutions salt gives when used in the grinder.

* Gave salt ore and salt rock overlay unique sprites.

* Added raw salt to materials/materials.ftl
Updated SaltOre definition in ore.yml to have RawSalt under materialComposition

* Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.

(cherry picked from commit 133bd0353a16a3b2260555318a1389b1c2c0f0e9)
2024-03-07 00:59:54 +01:00
Ed 40fabb5bed
Fancy table (#25562)
* blue

* others

* add white table

* add crafting carpets

* finish carpets

* tags

* crafting

* pip

* finish

(cherry picked from commit 84cbcb93cacf339510d9190ad18e377c892df3b3)
2024-03-07 00:59:07 +01:00
Ps3Moira e9a74b764f
Add Large Wood Floors (#25462)
Large Wood Floors

(cherry picked from commit 83cd1089fe970adc5fee5344cfee4aa046d6f501)
2024-03-05 09:48:29 +01:00
Flareguy 21db631ee4
Shuttle floor resprite (#25127)
* resprites shuttle tiles

* resprites shuttle floor tiles & adds grey/black shuttle tiles

* attributions.yml update

(cherry picked from commit a93466ac24c7256d4b584ba830c4fa1cda253d5a)
2024-02-18 22:54:03 +01:00
Nemanja 3d4fa26e22
Fix iron naming, add specific materials for ores (#23590)
add materials for ores, fix iron naming

(cherry picked from commit 86c1e36cd54c474f87a9873e34f78a517b6410bd)
2024-01-26 21:47:38 +01:00
Velcroboy 4f7d00f295 Adds coal (#22559)
* Adds coal

* Fix stack splitting spawn

* Convert size

* Ahhh, it's a reagent tooo....

* ore.rsi

* Adjust recipes, add reagent extraction

* solution name

* Adjust reagents to prevent reactions

* Adjust reagents for standard of 10u

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-12-22 22:56:04 +01:00
Kara 557fc67753 Faux astro-tiles for science & mappers (#22586)
* Faux astro-tiles for science

* didnt mean to commit dode
2023-12-16 20:37:38 +01:00
Flareguy b5b23756c1 adds lime tiles (#22235) 2023-12-16 19:33:20 +01:00
NULL882 670e4c8c11 Mining things (#21909)
* mining-doors

* mining-tiles

* mining-window

* Change copyright in meta.json

* Change license in attributions.yml
2023-12-02 20:18:13 +01:00
cOrigin 167d6d24ed Artifact fragments can now stack. (#21232)
* it stacks now

* Fixed typo

* fixes random sprite

* fix
2023-11-12 20:41:36 +01:00
Tunguso4ka 3c85707280 Ash Walker`s spear and uniform (#20292)
* bones, gladiators, milk, spear and tears

* :trollface: my copy/paste python script did the funny

* forgor

* fixed

* mat.yml fixed

* bones

* bone armor

* gladiator uniform now in clothesmate like ss13

* bone armor craft

* pieces

* i was dumb in the past, now im dumb too

* that was dumb...

* fixing stuff

* i hate git

* Revert "i hate git"

This reverts commit 17ef4e5a07a3ebad7d4f487f15721d1df16d757f.

* Revert "fixing stuff"

This reverts commit 4fc5d6b2dc1fc6ebb3945bdf5663b8e432ca7aa3.

* this will work?

* i fucking merged it
2023-09-27 21:59:12 +02:00
Nemanja f4503864d5
Concrete and asphalt tiles (#19642)
* concrete and asphalt

* los decals
2023-08-29 17:50:11 -05:00
PixelTK f189b73fe5
Arachnid rework (#18631)
* Merge before I fuck up anything again

* craft whitelist

* Sericulture

* Spider

* gone

* quickly fixed

* and coders taketh away

* And we take more away

* sericulture improvements

* arachnid

* better webbed

* OH WAIT

* test fail
2023-08-13 01:38:05 -06:00
Arendian b4c251472f
Adds Advanced ointment and bruisepack recipes (#17583)
* Adds Advanced ointment and bruisepack recipes

* Changes the sprites to the ones from /tg

* Changed names and sprites, slight tweaks

* Formatting

* Solve Conflict

* Formatting

* Fix issues found in check

* Fix Oopsie
2023-07-09 20:22:10 -06:00
Nemanja 5c60a27c7c
Make item size scale with stack size (#17623)
* Make stack count affect item size

* and the test, too

* readd this check

* vwoom

* huh

* if you ever read this commit message ping me on discord in #contributors

* changerinos
2023-06-25 10:44:37 -05:00
Nemanja 9946bd1f61
Sheet-meister 2000 (#16686) 2023-06-15 10:49:23 +10:00
AsikKEsel b67cb04f19
Added uranium glass and uranium window (#15869)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-06 14:47:19 +10:00
brainfood1183 2fba2b18ab
Adds Bananium (#14663) 2023-04-29 15:38:09 +10:00
Whisper 0e43f90bb8
The bleed update (#14814)
* Removed arbitrary modifier scaling. The bleed amount is now 1-1 in units.

* Added some comments to explain the blood and bleed code

* added some comments

* added some comments

* profusely bleeding message scales with max bleed rate

* Added some comments

* Added some comments (tm)

* Halved the speed bleed rate heals.

* Changed the wording of a comment to make the function of the values more clear

* Changed bleed rate values, made heat heal more bleed rate

* doubled crit chance, since damage types were reduced

* Made iron restore more blood, 2->4u per 1u

* Starting to add the blood pack

* add bloodlevel to healingcomponent

* Created code support in the healing system for restoring blood

* first test of blood pack prototype

* More pack testing, and defining the yml stack

* yml syntax fix

* adds bloodpack tag

* Successfully added the item, but the effect and deletion after using the item is not working yet.

* the blood regen worksgit add -A!

* blood pack is entirely functioning

* Removed bleed rate healing from brute pack

* Comment correction

* I tried

* Removed bleed stats from corrupted corgi, they inherit same stats from basemob

* Removed bleed stats from xeno, they inherit same stats from a base mob

* Removed bleed stats from diona, they inherit same stats from a base mob

* Removed bleed stats from slimes, they inherit same stats from a base mob

* All mobs now heal bloodloss damage at a rate of 1 instead of 0.25 when healthy

* The cautery now closes bleed wounds

* Nerf blood pack bleed rate heal

* Added 2 blood packs to medicine locker

* Added 2 blood packs to wall medicine locker

* Minor YML fix to chemistry locker, no changes in game

* Added tag to medical belt for blood pack, added 2 blood packs to medical belt

* Added 1 gauze to medical belt

* 5 blood packs addded to nanomed plus

* nanomed inventory change

* 2 blood packs added to medical supplies crate from cargo

* Moved 1 gauze from med kit to advanced med kit

* Moved 1 tricord pill from advanced med kit to basic med kit

* added 2 ointment to burn kit

* Moved ina syringe from burn treatment to oxygen kit

* Removed one gauze from brute kit

* Added one bloodpack to brute med kit

* Moved tranex acid syringe from advanced first aid to brute kit

* Poison medipen moved from advanced first aid kit to toxin kit

* Removed health analyzer from advanced first aid kit

* removed one brute pack from advanced aid kit

* added one ointment to advanced aid kit

* Added one blood pack to advanced aid kit

* Added 2 blood packs to combat med kit

* Starting with adding the license for the tg sprite

* Adds the blood pack sprite and meta.json code

* I forgor to actually code the sprite in

* Advanced med kit missing one blood pack

* Replaced tricord pill with emergency medipen in cobat kit

* Removed emergency pen from combat kit, there's no space for it

* Revert "I tried"

This reverts commit 94c2e28df3200993d3f09b72ecabc838ea5ae5c0.

* Trying to fix yml test fail

* Try again

* attempt number 3

* Restock crate price was too low

* fixing merge conflict without making a HUGE mess this time

* ???

* again

* again

* Can I add the newline now maybe???

* Revert "Can I add the newline now maybe???"

This reverts commit 22d26706a65a24633f7da1dea6315012e2d3ac6f.

* Adds the doafter fix code from Keron to the blood level healing

* minor typo fix

* Feedback from Emisse and sloth; Removed chance based feedback on cauterizing

* comment fix
2023-04-02 23:59:51 -06:00
MisterMecky a7571ac45b
Add cardboard material (#14701)
* add cardboard material

* missing stack visualizers

* add crafting recipes

* cardboard crate

* license thing

* rename various things
2023-03-27 19:04:24 -04:00
Nemanja faca40b8d5
more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-25 05:28:21 +01:00
Pieter-Jan Briers 10a99617b8
Remove usages of texture: .rsi/*.png and such. (#12896) 2022-12-06 13:11:37 +11:00
Paul Ritter da1f0ce8b1
hotfix (#12530) 2022-11-10 09:58:17 +01:00
Nemanja 9428d4b341
stack cleanup and mild refactoring (#11717)
* stack cleanup

* fix tests and ulong

* somehow did half a commit

* ulong got usmall. (it's ints now)

* sussy baka cleanup

* mirror's review

* make da tests pass again

* shadowcommander review

* sloth por favor

* Update StoreSystem.Ui.cs
2022-11-08 20:24:23 -06:00
Mervill 4dc6355622
delete duplicate entities (#12454) 2022-11-08 14:52:20 -06:00
brainfood1183 062d3c656e
New Tiles (2 maintenance specific and 1 new wood). (#12193)
* new maint specific tiles

* merge

* merge

* merge

* merge

* Update Resources/Textures/Tiles/attributions.yml

Co-authored-by: Moony <moony@hellomouse.net>
2022-10-25 13:27:06 -05:00
Jacob Tong 68a17b3794
Add shuttle airlock construction (#10944) 2022-08-31 02:28:40 -05:00
Rane f36d278499
Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00
Visne 906edc592d
Fix/improve smokeables (#10497) 2022-08-13 22:20:31 -07:00
Linus Wacker 47a642cf22
fixes aloe cream splitting (#8949) 2022-06-19 04:13:11 -07:00
Peptide90 8d9b56fce6
Goon floor pack 1 (#8267)
* floors boxing, arcadeblue2 and carpet clown

* adds gym, metaldiamond and carpetoffice from goon

* adds variants for boxing and gym

* tile variants updated
2022-06-02 12:10:58 +10:00
Chris V 94a0bc92b7
Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00
Paul Ritter 2ff40d5a1f
Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
Peptide90 fc667f8f44
Big tile PR (3 carpets, 4 red sands, 1 grass, 5 shuttle floors) (#6864) 2022-02-27 00:01:48 -07:00
Fishfish458 997a500fc3
Add inflatable door (#6393)
Co-authored-by: fishfish458 <fishfish458>
2022-02-08 14:54:14 -07:00
Vera Aguilera Puerto 872bc79cf8 Fixes some YAML linter errors.
The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00
Alex Evgrashin df3b766139
Telecrystals (and a bit more ECS) (#4775) 2021-10-08 12:26:42 +02:00
Vera Aguilera Puerto 35067b3a3e Add linter support to StackPrototype, fix linter errors. 2021-09-27 13:08:18 +02:00
20kdc cdb0727d78
Fix PA construction crash, make it clear that PA construction needs LV cables (#4506) 2021-08-22 17:50:43 +02:00
Pieter-Jan Briers 103bc19508
Pow3r: stage 1 (#4208)
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00
Swept 6376e60b78
Massive Food PR (#3436)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-03 13:17:22 +02:00
ShadowCommander a98c0dadd4
Implement inflatable wall (#3703)
* Implement inflatable wall

* Actually block atmos

* Fix naming and add description

* Add requested changes

* Change prototype to field

* Refactor checks to use existing methods

* Fix PrototypeIdSerializer imports

* Fix mass in yaml
2021-04-01 00:04:56 -07:00
ShadowCommander 7a842f7c22
Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00
Swept ade17074ba
Reorganizes tiles, you can craft wood and steel ones now (#3484)
* Tile RSI/YAML cleanup

* Changes tile stack from 8 to 30

* Tiles actually damage when you throw them

* Removed bad tiles and rest actually fucking work now

* If I write one more line of yaml i'll cut my dick off

* fixed was very tired
2021-03-06 16:41:53 +11:00
Paul Ritter 5c50b1f6ed
Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
Swept f23e35dc40
Adds tons of new materials + cleans up existing ones (#3413)
* RSIs are now banging

* Sheets

* Hotfix

* Last before PR

* Ready

* Quick

* E

* Updates everything to new stack PR

* Finished off ore, set max stack size to 30 from 50.

* Most materials done

* Donezo

* Adds hides and custom sprited a corgi hide

* Should be good

* suffix

* Bugs

* Giff woodplank

* Profit?
2021-02-26 18:59:24 +11:00
DrSmugleaf fdcbece63d
Refactor stacks to use prototypes (#3387)
* Refactor stacks to use prototypes

* Fix not assigned warning

* Add names to stacks

* Make machine baords and material constructions use the name as well

* Remove defaulting stacks to prototype id

* Fix tests

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-25 16:18:29 +11:00