* RTG page update
* old commits from #22272
* Small fixes over most pages
* TEG tweaks
* Fixed a thing in airlock security
* fixed an italics tag
* singularity page now includes tesla
* Added a burn chamber to TEG page
* Prettyprinted TEG page, fixed some more issues with details
* Moved ONE singular comma
* Change Singularity page heading to include tesla
* Singularity page pretty printing + fixes
* TIL its [italic] NOT [italics]
* RTG Prettyprinting
* Access Config Prettyprinting + Netconfig tweak
* Atmospherics prettyprinting
* Construction keybind fix
* Apply suggestions from code review
---------
Strategy: -Xtheirs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit c5ab839b2c2e7401bfc2b1b7fea0f9535f0bef56)
* Ported from guidebook-cleanup branch on my fork
* Missed a skill issue, thanks Tayrtahn
* Fixed misinformation
(cherry picked from commit 353784bfaed731b8a803a3191e51c9afaf6e5bb4)
The Radioisotope Thermoelectric Generator (RTG) isa power source that
players may encounter in the game that doesn't have an entry in the
guidebook yet. This commit fixes that.
(cherry picked from commit 8f0b4694bf1a9afce5f9714dee40b1fcf4e6269c)
* Adds guidebook entries for the access configurator and installing airlock security upgrades
* Moved the guidebook entry on airlock security to be under engineering
* Basic TEG start.
Connects via node group.
* Basic TEG test map
* Sensor monitoring basics, TEG circulator flow
* Basic power generation (it doesn't work)
* More sensor monitoring work
* Battery (SMES) monitoring system.
* Sensor monitoring fixes
Make it work properly when mapped.
* Test map improvements
* Revise TEG power output mechanism.
Now uses a fixed supplier with a custom ramping system.
* TEG test map fixes
* Make air alarms and pumps open UI on activate.
* Clean up thermo machines power switch.
Removed separate Enabled bool from the component that always matched the power receiver's state.
This enables adding a PowerSwitch component to give us alt click/verb menu.
* TEG but now fancy
* Make sensor monitoring console obviously WiP to mappers.
* Vending machine sound, because of course.
* Terrible, terrible graph background color
* Examine improvements for the TEG.
* Account for electrical power when equalizing gas mixtures.
* Get rid of the TegCirculatorArrow logic.
Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.
Thanks Julian.
* Put big notice of "not ready, here's why" on the sensor monitoring console.
* TryGetComponent -> TryComp
* Lol there's a HideContextMenu tag
* Test fixes
* Guidebook for TEG
Fixed rotation on GuideEntityEmbed not working correctly.
Added Margin property to GuideEntityEmbed
* Make TEG power bar default to invisible.
So it doesn't appear in the guidebook and spawn menu.