Commit Graph

3681 Commits

Author SHA1 Message Date
Hannah Giovanna Dawson 0ce2cb5b29
Fixes round restart audio clipping (#24044)
* Fix round end audio clipping

* weh

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 5af1d0ea8b5a54cd1f1b48308176318032a457ea)
2024-01-26 23:13:43 +01:00
Nemanja 40f7e0b53e
Lathe Categories (#24247)
* Lathe Categories

* serilog my beloathed

(cherry picked from commit 73e94dfa92e0afe3ad0decd1d7248d13fa4f208c)
2024-01-26 23:12:38 +01:00
iacore 2cd501fc6f
Change the station map dot color to cyan (#24082)
Change the station map tracking dot color to cyan

Co-authored-by: iacore <noreply+gpg-stub@1a-insec.net>
(cherry picked from commit c35b9964c770714f5ba56fce827912cd33312fe6)
2024-01-26 23:07:49 +01:00
Kevin Zheng 1ab0ed77f6
Wrap objective briefing text (#24244)
(cherry picked from commit 0d53dad58ac5efc8d6cbd76a5e43eae7450ea25d)
2024-01-26 23:05:38 +01:00
Kot efcaea8153
Fix entity menu grouping and sorting (#24243)
* Group entity menu by the displayed name instead of by the prototype

* Sort entity menu by the displayed name (with label) in current culture

(cherry picked from commit 9b97c7f2f215ec9862d8146e7db07ba03005a71f)
2024-01-26 23:05:35 +01:00
Kevin Zheng 9cc361921b
Add limited-reagent dispensers (#23907)
* Add limited-reagent dispensers

* Add empty versions for all dispensers

* Fix lint

* Set initial window size so all buttons are visible

* Simplify logic, add parenthesis

* Use localized name for initial labels

* Adjust button style

* Avoid touching items before MapInit

* Remove pre-labeling

* Reduce diff

* Clean up YAML

* Fix test

* Really fix test

* Document

* Adjust based on review

* Add labels for obnoxiously long bottles

---------

Co-authored-by: AWF <you@example.com>
(cherry picked from commit 9394a262458df76d9c4156f147bed902e3feac75)
2024-01-26 23:03:30 +01:00
Kara e1c1bbab39
Reagent grinder jittering (#24190)
* Reagent grinder jittering

* Fix jittering for offset sprites

(cherry picked from commit 1f92376579bb16480253c05125fccb1f88e18557)
2024-01-26 23:01:11 +01:00
DrSmugleaf 85352289aa
Move rotting stages and examine to shared (#24183)
(cherry picked from commit 890270127133884f5d1a9ddddb48f10ddb61412f)
2024-01-26 23:01:03 +01:00
LankLTE ab5cc6b25e
Follow command and ahelp menu follow (#24142)
* Command & ahelp rename

* Reviews

* remove tpto

(cherry picked from commit 44abe3e54d8522fe795a59a0b302a0f1f858cbbc)
2024-01-26 22:58:09 +01:00
Kot 4ef6d936e5
Fix DragDropHelper not respecting the control.drag_dead_zone cvar (#24166)
Fix regression with the drag_dead_zone cvar not being used

(cherry picked from commit ef70629702b547e77cd5d18cbad9f9a13033d792)
2024-01-26 22:56:51 +01:00
Nemanja c5658249cb
fix medhud bounds with 64x64 inhands (#24102)
(cherry picked from commit be8d0e69b60a7d438e200a72b833d1eae31867b2)
2024-01-26 22:51:49 +01:00
Nemanja e624317d37
Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people

(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00
Psychpsyo e439d50479
Plates & Cash gridinv visuals (#24075)
(cherry picked from commit a747e6dda407cc93f8184be0712941606b19263e)
2024-01-26 22:50:12 +01:00
Kot df3e231c16
Fix admins unable to hide the coordinates debug monitor (#24084)
Allow admins to hide the coords monitor

(cherry picked from commit 620074ab0ac9261d6c7f67f7944658575115a12d)
2024-01-26 22:50:09 +01:00
AJCM-git 9a6fa17e72
Virtual items cleanup (#23912)
* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 108f001731b9394f98d9ef712b9b777e5b3f8abc)
2024-01-26 22:49:14 +01:00
Errant a468bba629
Navmap UI enhancements (#23777)
* label scaling wip

* beacon toggle, cleanup

* weh

* caw

* Smooth scaling, almost-selectable font size, Magnification count, zoom scale accuracy change, opacity

* never asked for individual font sizes

* zoom

* format

* Fixes CrewMonitor and PowerMonitor using the default tile color as text background instead of their custom tile colors

* font customisation, needs UI elements

* Station map rightclick now works

* UI scale will keep the local systems in line

* adjusting font size to UI scale

* typo

* fix RT version

* putting cache back in its place

* toggle labels moved to Examine

(cherry picked from commit 40db236b822c82cf97649f25d8cebfb455f82ff2)
2024-01-26 22:37:34 +01:00
deltanedas 0c4fd5785d
better deconversion (#23315)
* add deconverted window

* show deconverted window when deconverting + remove the role

* webedit ops

* antagonist -> revolutionary

* evil

* oh

* eui ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit a558b112a1c4d71ffcd1b1b266d31ff45bd76460)
2024-01-26 22:37:15 +01:00
DrSmugleaf c0edcf330c
Fix error when switching to a screen without an inventory gui widget (#24059)
(cherry picked from commit 6a7f1b2f1f52a8f88f8770a4c695292e5bebedff)
2024-01-26 22:37:14 +01:00
Pieter-Jan Briers 7d019f0418
Quick dialog fixes (#24046)
Pressing "enter" on the last dialog box now confirms the dialog.

Localize.

(cherry picked from commit 8416fc746b08d943b26f220002087c667d9c2a00)
2024-01-26 22:37:12 +01:00
Errant 4a80cc086f
Station Map window edges (#24024)
(cherry picked from commit bda89918ff49a6da6dfdfc3d52e166a443781840)
2024-01-26 22:35:12 +01:00
Pieter-Jan Briers ea0318b2e0
Fix solution editor UI (#24004)
Fixes #23645

The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied.

A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so...

This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.

(cherry picked from commit 3a2cd95d7f8d2b6975ebfda715b4cbf858e74668)
2024-01-26 22:34:27 +01:00
themias fbb8e5e61e
Fix mass-media console (#23994)
(cherry picked from commit 023d5410638b237aa9428c63fc91315917f95e51)
2024-01-26 22:33:48 +01:00
Pieter-Jan Briers 1c54b75da5
Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI

(cherry picked from commit a6c9c36b688a1ba78ff4c12502e81661cf607b6c)
2024-01-26 22:33:46 +01:00
Crotalus 43de08bff3
Added search bar to warp points (#23978)
(cherry picked from commit 668d0eca2276b731730af930024ae66ccfdda11e)
2024-01-26 22:33:43 +01:00
metalgearsloth 42643e8b94
NewsSystem fixes (#23969)
(cherry picked from commit abc5094a16aa98da45cb14399913f08f0fe4cb5a)
2024-01-26 22:33:17 +01:00
Pieter-Jan Briers 973d06aea5
Use item status extension method (#23884)
Just removes some lines of code.

(cherry picked from commit e665c2487e2f248bdc6b435bdcdb3060c69b546c)
2024-01-26 22:30:27 +01:00
Nemanja fa762bfa8e
Add doors to the station map (#23639)
* Add doors to the navmap

* tweaksies

* gah

* draw primitive

* draw primitive? at least take me out to dinner first!

* Update Content.Client/Pinpointer/UI/NavMapControl.cs

* casualties

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1886941da6c807ec604cad902233a3ba559b2b25)
2024-01-26 22:27:10 +01:00
metalgearsloth dcc2baa5a5
Fix objects tab not showing nents (#23837)
* Fix objects tab not showing nents

* Fix everything

(cherry picked from commit 11701215322efe6e03c84a99645e60c766f0e2bb)
2024-01-26 22:22:36 +01:00
metalgearsloth 4c7ca09c9b
Biome marker layer tweaks (#23663)
* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow

(cherry picked from commit d7eb7b700c72a7aa56e6bb2181ed5cd622f04a83)
2024-01-26 22:19:17 +01:00
metalgearsloth 404ac576b8
Fix storagecomp serialization (#23780)
* Fix storagecomp serialization

* Fix state

(cherry picked from commit b22c9aa5e265994f87c9a3f41a95e0aef611b61d)
2024-01-26 22:17:53 +01:00
Nemanja cd97df761d
Autoattacking weapons (#23765)
auto attacks

(cherry picked from commit 5db615af54acf04c9a9ba5653cfac4a360eff61b)
2024-01-26 22:16:34 +01:00
user424242420 64ad8c6e46
Add ability to copy data from pda (#23533)
* This commit add ability to copy station name and time to clipboard

* Add ability to copy name and profession. Fix style of code.

* fix

* Make copy by pressing on label

* Fix style code

---------

Co-authored-by: Ivan Rubinov <linuxkernelpatch8234@riseup.net>
(cherry picked from commit 6913ebcf05e072d34f5b3d9ba84e1a3229c3cd9a)
2024-01-26 22:12:06 +01:00
I.K 11497a9d03
Improve visibility of gun bolts (#23711)
* add overlay

* ??????

(cherry picked from commit dc994f9c66f13f8195b7938f849003dc5b37464d)
2024-01-26 22:11:55 +01:00
DoutorWhite b755a71815
Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707)
Fix RoundStartTimeSpan state not being networked on reconnections

(cherry picked from commit 31133ef788e546b9e989bf0341997a191264446e)
2024-01-26 22:10:56 +01:00
Nemanja 77bd303603
Hellfire Thermomachines (#23543)
* hellfire thermomachines

* slight nerf? idk

* ilya review

* Improve clarity

* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit a78e9a854ebb744ca82fcdbca4968f0197d05a84)
2024-01-26 22:07:36 +01:00
metalgearsloth 627746fb30
Fix audio fades (#23684)
Audio refactor casualty

(cherry picked from commit bc07cbc97ce365dde83ee4e5b32a4ffa603b1d5e)
2024-01-26 22:07:35 +01:00
Ed dee31da6a4
Barber scissors fix (#22895)
* barber!

* 5% change to maintenance

* some fixes

* refactor some

* ElectroJR fix merge

* aoa

* remvoe humanoid

* Magic mirror cleanup

* Cleanup

* Bunch more fixes

* Fix nohair + range bugs

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit f0097d4963f1653dee80a0c09d1673d638807614)
2024-01-26 21:50:20 +01:00
mr-bo-jangles 20d3e1f0eb
Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map

* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be  given to borgs as well in time.

As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.

* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 412f3f470c92bf2d974b13bc4e5e1c964d3a5346)
2024-01-26 21:49:51 +01:00
Kara 03b3e36d43
Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly

(cherry picked from commit 0ae3858b69b695697ea9300609460f8ddb70ebbf)
2024-01-26 21:48:02 +01:00
Vigers Ray ea13b0382d
Login tips (#22234)
* Init coomit

* meh

* okay

* Revert "okay"

This reverts commit bb638aa4baa8dbd0e285c3435aabf83171a4806a.

* enable-d

* Update Content.Client/Launcher/LauncherConnectingGui.xaml.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* review

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 5492cc5fd12dad0f387c1315f466c28bc75d2401)
2024-01-26 21:47:47 +01:00
Hannah Giovanna Dawson eec188294b
Fix Round Restarted Announcements not playing (#23387)
* Fix Round Restarted Announcements not playing

Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.

Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.

* Remove the handling in ClientGameTicker.

* Pass in a specific filepass to broadcast.

* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert

(cherry picked from commit a9075e5d247e425d737ff334b67c2146a6869cc8)
2024-01-26 21:47:40 +01:00
Kot c165f38659
Fix atmos UI decimal separator bug (#23009)
* Fix atmos UI inconsistent culture usage

* Remove the need to pass localization manager

(cherry picked from commit 3d911a64c7789f1e1de0df94dd27a4f0fdf05dcf)
2024-01-26 21:45:14 +01:00
KISS b04e3752d6
Fixed client console flooding with warnings on RGB color slider changes (#21333)
added reparent bool for this kinds of unequips

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
(cherry picked from commit 920d7068e5987e45a62e4beb2c8c17190cd62bce)
2024-01-26 21:45:12 +01:00
Nemanja 999651088f
Flatpacker Tweaks (#23552)
* flatpacker nerf

* stuff

(cherry picked from commit a2cdbda019b3651e49eb8a564822a209621948d7)
2024-01-26 21:45:11 +01:00
Leon Friedrich 94e48459ee
NetSyncEnabled fixes (#23553)
NetSyncEnabled  fixes

(cherry picked from commit 663983bfc3ff8e13c21ac5957b33a8599524d758)
2024-01-26 21:43:12 +01:00
Mr. 27 102241cda1
fix pda pai ejection slot image (#23547)
14 loko

(cherry picked from commit 31b1b6f0f43f70aebc5cd4888a864dfdd0d0fc31)
2024-01-26 21:41:48 +01:00
themias 9ba3f62cec
fix use delay cooldown visual bug (#23532)
(cherry picked from commit edd85a5d2d8848fcbb5d5f60d505abe0164b10c1)
2024-01-26 21:39:31 +01:00
PrPleGoo eec22b4b9d
Add health bar overlays for eye equipment (#21980)
* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

(cherry picked from commit eed663e8b4d91ee772ccb54fc8a55e4c4afdcd64)
2024-01-26 21:39:17 +01:00
VMSolidus c9aa78eb01
Adding PAI Slot to PDA (#21086)
* Adding PAI Slot to PDA

* Update PdaComponent.cs

* Update pda.yml

* Update tags.yml

Sorting it alphabetically

* Adding PDA UI Elements.

* Addressing reviews

* Update PdaComponent.cs

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update PdaComponent.cs

* Update PdaComponent.cs

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
(cherry picked from commit 84a23568319772bd2f5640be54bc75e9f51cf30e)
2024-01-26 21:37:36 +01:00
LankLTE a9198ae847
Add cvar to show new players in ahelp (#23265)
* Implement cvar

* Enable cvar on Wizden

(cherry picked from commit 01082c6c27cb30875e6c9a78a4d46d371b9bfa8e)
2024-01-26 21:36:22 +01:00