Nemanja
e624317d37
Cryogenic Sleep Units ( #24096 )
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* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00
metalgearsloth
dcc2baa5a5
Fix objects tab not showing nents ( #23837 )
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* Fix objects tab not showing nents
* Fix everything
(cherry picked from commit 11701215322efe6e03c84a99645e60c766f0e2bb)
2024-01-26 22:22:36 +01:00
metalgearsloth
f128143d13
Salvage magnet revamp ( #23119 )
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
(cherry picked from commit bf79acd127483d64f96dc23f2e64c74ceb84303d)
2024-01-26 21:35:22 +01:00
Nemanja
30fccbbc8d
Chill bounties + fixes ( #23411 )
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* Chill bounties + fixes
* localize
* fix arbitage
(cherry picked from commit 4662d463b8f5cbef5d93ca00b67bae6d8bf5db47)
2024-01-26 21:30:40 +01:00
Debug
18f0af1f68
Implement gridinv, proper ( #703 )
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* Implement gridinv, 1500 squashed commits :elp:
* Me when
* Linter errors
* Fix katana belts
2024-01-21 19:58:28 +01:00
Bakke
003f262562
Bring back the prisoner role ( #511 )
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* Revert "Removes Prisoner selection from maps (#262 )"
This reverts commit d73f485fa2 .
* Fix alwaysUseSpawner, add DesiredSpawnPointType
Prisoners are now forced to spawn in the prison again.
* Updated map prototypes for prisoner
Yaaay, we love confinement!
* Update asterisk.yml
Add a drain to the cell area :trollface:
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Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-06 16:54:36 +01:00
DrSmugleaf
007f92cc05
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component ( #21436 )
2023-11-12 20:48:03 +01:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
DrSmugleaf
9cc8a7fc81
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00
Visne
b88c2cbb49
Remove usages of obsolete MetaDataComponent setters ( #19582 )
2023-08-28 19:20:31 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
cc8b642444
Add linter-friendly WeightedRandom prototypes ( #18729 )
2023-08-06 12:31:25 +10:00
metalgearsloth
ead47c541d
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
Moony
e2b22a4cd8
Toolshed ( #17895 )
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* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
Nemanja
edd7535564
Make anomaly generator always spawn anomalies on station ( #18508 )
2023-08-01 14:12:55 +10:00
PrPleGoo
7c088ac1de
Job icons are stored on ID cards ( #18233 )
2023-07-29 18:25:27 +10:00
TemporalOroboros
df1dcb74ac
Dewarns access ( #16666 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-23 14:19:51 +10:00
Riggle
579913b617
Better notes and bans ( #14228 )
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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
0x6273
247c7a1d4d
Fix PDA capitalization to be PascalCase ( #17335 )
2023-06-15 11:44:28 +10:00
metalgearsloth
57858f802f
Shuttle drone improvements ( #16931 )
2023-05-31 11:13:02 +10:00
deltanedas
ab4dd10904
fix nuke when arming off station ( #16702 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-25 19:13:21 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
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* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
deltanedas
44f9c098ec
uplink locking/unlocking, minor pda refactor ( #15842 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-01 16:30:08 +10:00
Leon Friedrich
3116621501
Try fix click sorting & other misc changes. ( #15686 )
2023-04-23 17:44:27 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace `ResourcePath` with `ResPath` ( #15308 )
2023-04-19 23:39:17 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Moony
5cc78c2c75
Revert "Oops, All Captains! ( #14943 )" ( #14994 )
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This reverts commit 8128759ea8 .
2023-03-30 18:55:09 -05:00
Skye
8128759ea8
Oops, All Captains! ( #14943 )
2023-03-30 18:54:38 -05:00
Nemanja
66ff565e16
Add support for true randomized characters ( #14918 )
2023-03-28 18:30:00 -07:00
metalgearsloth
448165ffda
Escape pods ( #14809 )
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* Namespace adjustments for days
* pod
* thanks rider
* Fix the oop launch
* Fixes
* Fix stuff
* eeeeeeeee
* Fix
* access
* map
* forgor
* thing
* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
metalgearsloth
f3a06a0696
Add arrivals ( #14755 )
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* Arrivals
* More arrivals and shitty uhh preload
* cvar
* a
* clockin + maps
* shitter prevention
* Placement
* a
* cvar for tests and dev
* weh
2023-03-22 04:29:55 -05:00
Scribbles0
9f8f85ccf6
Nukeops Preferred Species ( #14327 )
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* nukeops PC species
* cleanup
* invalid species fallback
* cleanup
2023-03-19 17:48:05 -07:00
Flipp Syder
eb04c43db4
Invalid species fallback on spawn/profile validation ( #14675 )
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* if a player's profile has an invalid species, station spawning will always try to fallback to the default humanoid species
* validation always ensures that if a species can't be indexed, the species falls back to the default species
2023-03-14 23:47:40 -05:00
metalgearsloth
2e25128770
Update content for .Owner culling ( #14185 )
2023-02-22 12:45:32 +11:00
Chief-Engineer
354d72270a
Fix adjusting slots on infinite slot jobs ( #14154 )
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* fix TrySetJobSlot() on infinite slot jobs
* use null coalescing operator
* remove !
2023-02-18 19:00:38 -06:00
Leon Friedrich
48bcd30ef9
Makes humanoid appearance component networked. ( #13009 )
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Fixes https://github.com/space-wizards/space-station-14/issues/12248
2023-01-24 11:38:19 +11:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Vordenburg
7c4ff1c03d
Allow stations to specify their own custom emergency shuttles. ( #12747 )
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* Allow individual stations to specify a custom emergency shuttle.
* Use better assert message.
2022-11-24 12:28:03 -06:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
Leon Friedrich
6917b0fe17
Misc audio and related changes for replays ( #12578 )
2022-11-22 11:49:48 +11:00
metalgearsloth
c0abea8047
Content side for removing IMap / IMapGrid comps ( #12357 )
2022-11-04 10:12:25 +11:00
metalgearsloth
c9a2ab1cee
Remove transform methods from mapgrid ( #12233 )
2022-11-01 11:27:18 +11:00
Mervill
e55acca504
Show a message when players chose to remain in the lobby due to preferences. ( #12130 )
2022-10-30 17:49:43 +11:00