Commit Graph

21 Commits

Author SHA1 Message Date
metalgearsloth ad7a851e27
Cargo economy balance (#11123)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2022-09-15 11:53:17 +10:00
metalgearsloth 84d5bfdab3
Fix projectiles and vehicles (#10358)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-14 20:03:00 +10:00
metalgearsloth 78a4ab6eb2
Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
themias 2141a31c8a
Fix tranq shells not injecting solution (#11254) 2022-09-14 12:40:50 +10:00
metalgearsloth fed0c0c108
Fix gun clumsy (#11246) 2022-09-13 08:52:36 -05:00
metalgearsloth 2f07270744
Add examines for damage values (#11090)
* Add examines for damage values

Even immersive sims still give you values.

We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.

* Slightly better

* Cleanup
2022-09-08 18:08:14 -05:00
metalgearsloth fae71aeb3e
Use red damage animation for guns too (#10938) 2022-09-06 18:01:35 +10:00
Rane 7bee0063a6
Split various drone behaviors out of drone component (innate tool, unpowered flashlight) (#10474) 2022-08-31 19:09:20 -07:00
metalgearsloth d2f1981172
Fix bang, ded (#10768) 2022-08-22 19:28:31 -07:00
AJCM-git 3f74141c93
Makes projectile speed configurable in gun system (#10535) 2022-08-12 12:49:46 +10:00
Leon Friedrich c7ad6b709e
Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
metalgearsloth cd4b7bd85c
Muzzle flash enhancements (#9527) 2022-07-14 23:03:48 +10:00
metalgearsloth 5107bc3be7
Bullet impact effects (#9530) 2022-07-09 13:46:11 +10:00
metalgearsloth 40eecdd78a
Stamina damage (#9230) 2022-07-06 18:06:12 +10:00
Kara cc755a2051
Projectile spells + fireball spell (#9058)
* Projectile spells + fireball spell

* say it with some gumption
2022-06-23 03:24:50 -07:00
keronshb f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
metalgearsloth e06cabecbb
Gun spread overlay (#8588) 2022-06-04 14:19:14 +10:00
metalgearsloth 49dfa9034a
Shotgun nerfs (#8590)
- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth c021cadd46
Gun sound fixes (#8592) 2022-06-02 19:13:13 +10:00
metalgearsloth 227a86f494
Re-implement hitscan sounds (#8581)
I forgor. Also added RW to ballistic prototype for funsies.
2022-06-02 12:01:50 +10:00
metalgearsloth fb943a61dc
Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00