Commit Graph

31 Commits

Author SHA1 Message Date
Acruid 8437388f2b Removed the StateBase scene, its functionality got moved back into Engine.
Changed all the dependencies inside GameScreenBase to protected so that derived classes can access them.
2020-07-19 12:44:32 -07:00
ike709 915fffb635
Latejoin Job Selection (#1284)
* UI version 1

* Latejoining

* cleanup

* missed a line

* Various fixes

* comment
2020-07-10 15:27:55 +02:00
ike709 2d2385032a
Admin chat (#1287)
* Admin chat

* Change it to show username, not character name

* moves the thing

* Removes SenderEntity
2020-07-08 12:18:16 +02:00
AJCM-git ae41d03ec6
Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
chairbender b35333d366
Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
ike709 3bab2fd803
Focus OOC hotkey (#1272) 2020-07-06 15:45:58 +02:00
Pieter-Jan Briers f3a816321c
Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers da45a52325
WiP movement prediction. 2020-06-24 02:21:20 +02:00
F77F f9a60b37ea
Add ToggleOutline cvar and console command (#1185)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
2020-06-22 21:43:20 +02:00
DrSmugleaf d91a8c4925
Add delaystart and forcepreset commands (#1163)
* Add extendroundstart message to extend lobby start timer

* Rename StartExtend to DelayStart

* Fix delaystart amounts above 59 not working

* Change delaystart seconds type from int to uint

* Change delaystart wrong args amount message

* Add forcegamepreset command

* Rename forcegamepreset to forcepreset and merged start and forcestart preset methods

* Fix index out of bounds exception when forcing suspicion to start

* Change game preset to match regardless of casing

* Add forcepreset unknown preset message

* Add and move in lobby checks

* Remove testing changes

* Change delaystart to pause/resume the timer when no seconds are specified

* Change pause message

* Remove testing code

* Change 0 seconds to not be a valid amount of seconds

* Replace MsgTickerLobbyCountdown Seconds with DateTime instead of uint

* Add one entire dot

* Replace Math.Min + Math.Max with Math.Clamp

Co-authored-by: ComicIronic <comicironic@gmail.com>

Co-authored-by: ComicIronic <comicironic@gmail.com>
2020-06-21 22:05:47 +02:00
Pieter-Jan Briers 56f9aa8122
Move to Robust.Shared.AuthLib. 2020-06-18 02:40:47 +02:00
Pieter-Jan Briers 960287c65d
Merge branch '20-06-16-click-detect' into 20-06-18-merge 2020-06-18 02:35:03 +02:00
Pieter-Jan Briers 4136388028
Sprite-based click detection. 2020-06-16 16:00:19 +02:00
Tyler Young de274de9e3
use CannyFastMath in various places even where it might not be any different
also update a bunch of packages

clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Pieter-Jan Briers 422f64fed0
Credits 2020-06-14 15:15:15 +02:00
Víctor Aguilera Puerto 64dd3b0860 Moves SharedInteractionSystem to Content.Shared namespace 2020-06-13 16:10:26 +02:00
DrSmugleaf 732a4156f3
Add red outline to obstructed items in range (#1122) 2020-06-13 15:36:22 +02:00
ComicIronic 3cedcaf004
Silence ScreenToWorld warnings (#1098)
This fixes one case of GridCoordinates being used unnecessarily, in
GameScreenBase.

It replaces other cases with explicit calls to TryFindGridAt and
GetDefaultGrid.
2020-06-12 18:36:25 +02:00
Clyybber 2301d8faae
Fix #1048 (#1067) 2020-06-02 15:52:41 +02:00
Pieter-Jan Briers 94917a63a6
Fix compiler warnings 2020-05-28 17:44:51 +02:00
Víctor Aguilera Puerto 8a81f54a45 Makes InRangeUnobstructed use MapCoordinates. Fixes #1003
(Also updates Submoduke)
2020-05-26 14:23:25 +02:00
Víctor Aguilera Puerto 55c54e415b
Raycast has an overload for predicates, various fixes (#848) 2020-04-25 11:37:59 +02:00
Sam 1ba222142a
Created SharedInteractionSystem + Partial Fix #782 (#833) 2020-04-21 16:58:31 +02:00
Pieter-Jan Briers 27771a31f0
Improvements to allow better connection dialog in content. 2020-04-17 14:46:25 +02:00
Pieter-Jan Briers 7def5e7d6c
Remove seemingly-unecessary DetachEntity() in GameScreenBase. 2020-04-13 22:26:05 +02:00
Pieter-Jan Briers 45e9be43ef
Content now owns main menu and launcher connecting. 2020-04-04 15:11:28 +02:00
Pieter-Jan Briers 0e6b55de66
Clean up client game ticker status code.
Fixes #495
2020-02-26 16:42:12 +01:00
Acruid 35dc6b2eee Fixed bug where the mouse highlighting was always red on an entity when the grid was offset from the map origin. 2020-02-04 22:28:46 -08:00
Acruid a692899f5b GridCoordinates API changes. 2020-01-25 01:39:14 -08:00
Pieter-Jan Briers 689d16ee65
Outlines moved to InteractionOutlineComponent, now change color when in interaction range. 2019-12-06 02:08:17 +01:00
Pieter-Jan Briers a912c999a9
GameScreen moved to content. 2019-12-06 00:41:30 +01:00