Commit Graph

13 Commits

Author SHA1 Message Date
metalgearsloth 67cd6fed5d
Make alerts background transparent (#7927) 2022-05-08 10:34:42 +10:00
Moony 4e203f49d2
Revert "Adds gratuitous logging to AlertsUI for debugging. (#6574)" (#6991)
This reverts commit cd9cc17339.
2022-03-04 13:21:45 -06:00
Leon Friedrich ee60ac982e
Hopefully fix alerts disappearing (#6986) 2022-03-04 21:52:51 +11:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Acruid cd9cc17339
Adds gratuitous logging to AlertsUI for debugging. (#6574) 2022-02-10 12:32:57 +11:00
Leon Friedrich d40bcc9168
Fix some mispredict reconciliation issues. (#6319)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-31 03:34:48 +11:00
Acruid 5b1cd2dd96
ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Visne ac78145b94
Remove encapsulation for previously protected XAML UI fields (#4975) 2021-10-28 14:23:17 +02:00
Visne c67160ae19
Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Visne 273eaa493f
XAMLify ID card computer, Alerts and AME window (#4322)
* Refactor ID card computer to XAML UI

* Alerts

* XAMLify AME window

* Use Control.SetButtonDisabledRecursive() instead
2021-07-27 20:09:12 +02:00
Pieter-Jan Briers b96d760043
Chat improvements. (#4283)
* UI is an abbreviation, in XAML.

* Chat improvements.

Changing the "selected" channel on the chat box is now only done via the tab cycle or clicking the button.

Prefix chars like [ will temporarily replace the active chat channel. This is based 100% on message box contents so there's no input eating garbage or anything.

Pressing specific channel focusing keys inserts the correct prefix character, potentially replacing an existing one. Existing chat contents are left in place just fine and selected so you can easily delete them (but are not forced to).

Channel focusing keys now match the QWERTY key codes.

Deadchat works now.

Console can no longer be selected as a chat channel, but you can still use it with the / prefix.

Refactored the connection between chat manager and chat box so that it's event based, reducing tons of spaghetti everywhere.

Main chat box control uses XAML now.

General cleanup.

Added focus hotkeys for deadchat/console. Also added prefix for deadchat.

Local chat is mapped to deadchat when a ghost.

Probably more stuff I can't think of right now.

* Add preferred channel system to chat box to automatically select local.

I can't actually test this works because the non-lobby chat box code is complete disastrous spaghetti and i need to refactor it.

* Move chatbox resizing and all that to a subclass.

Refine preferred channel & deadchat mapping code further.

* Don't do prefixes for channels you don't have access to.

* Change format on channel select popup.

* Clean up code with console handling somewhat.
2021-07-20 10:29:09 +02:00
Acruid e1e54e9cb1
Removes all dependencies on engine component events. (#4199) 2021-06-18 10:49:18 +02:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00