Commit Graph

14 Commits

Author SHA1 Message Date
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
wrexbe cea1b21832
Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00
Clyybber 6ac2446d26
Remove some warnings (#5391)
* Remove unused Dependency fields

* Remove noop null check
2021-11-18 16:46:35 -07:00
Vera Aguilera Puerto 5a5006e4cf
ConstructionGL2 Part 2: Better guided steps and recipes. (#5103) 2021-11-02 11:24:32 +01:00
Visne ac78145b94
Remove encapsulation for previously protected XAML UI fields (#4975) 2021-10-28 14:23:17 +02:00
Vera Aguilera Puerto 189a5c7847
ConstructionGL2 Part 1: ECSification, events and steps. (#5017)
- Completely rewrited the `ConstructionComponent` logic to be ECS, *without* looking too much at the original implementation.
    - The original implementation was dirty and unmaintainable, whereas this new implementation is much cleaner, well-organized and maintainable. I've made sure to leave many comments around, explaining what everything does.
- Construction now has a framework for handling events other than `InteractUsing`.
    - This means that you can now have CGL steps for things other than inserting items, using tools...
- Construction no longer uses `async` everywhere for `DoAfter`s. Instead it uses events.
- Construction event handling occurs in the `ConstructionSystem` update tick, instead of on event handlers.
    - This ensures we can delete/modify entities without worrying about "collection modified while enumerating" exceptions.
    - This also means the construction update tick is where all the fun happens, meaning it'll show up on our metrics and give us an idea of how expensive it is/how much tick time is spent in construction.
- `IGraphCondition` and `IGraphAction` have been refactored to take in `EntityUid`, `IEntityManager`, and to not be async.
- Removes nested steps, as they made maintainability significantly worse, and nothing used them yet.
- This fixes #4892 and fixes #4857

Please note, this leaves many things unchanged, as my idea is to split this into multiple PRs. Some unchanged things:
- Initial construction code is the same. In the future, it'll probably use dummy entities.
- Client-side guided steps are the same. In the future, the server will generate the guided steps and send them to clients as needed, caching these in both the server and client to save cycles and bandwidth.
- No new construction graph steps... Yet! 👀
2021-10-26 16:38:03 +02:00
metalgearsloth 27b50c9485
Sort construction graph recipes alphabetically (#5039) 2021-10-26 16:18:43 +02:00
Vera Aguilera Puerto a00cc43889 Add missing localization to ConstructionMenuPresenter. 2021-10-08 13:45:32 +02:00
Vera Aguilera Puerto 365c7da4dc
Makes tools and welders ECS, add ToolQualityPrototype. (#4741) 2021-10-07 13:01:27 +02:00
Visne bf493c39b7
Replace most VBox/HBoxContainers with BoxContainers (#4274) 2021-07-18 18:39:31 +02:00
Visne b7dc3c81ae
Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Galactic Chimp 392b820796
Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
Vera Aguilera Puerto 82a2663d1f Fix crafting menu icon not appearing
Fixes #4210
2021-06-20 22:45:00 +02:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00