Commit Graph

34 Commits

Author SHA1 Message Date
Pieter-Jan Briers 0681bb1e00 Fix invalid XAML markup cases
Rider EAP is highlighting these now
2022-06-02 21:50:48 +02:00
Leon Friedrich 962a2f269f
Fix inaccessible ready button in lobby (#8465)
* Fix inaccesible ready button in lobby

* a

* vote popups

* splitz
2022-05-26 19:33:12 -07:00
ike709 8dadf1937c
Minor lobby fixes (#8227)
Co-authored-by: ike709 <ike709@github.com>
2022-05-17 14:31:00 +10:00
Justin Trotter af575323c1
Make Lobby Background Not Stretch (#8166) 2022-05-14 19:06:06 -07:00
Veritius 3b7e202044
Flavor text (#8070) 2022-05-13 15:58:45 -07:00
Jesse Rougeau 8418098dd8
Lobby Refactor (#7077) 2022-03-13 19:33:19 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
wrexbe cea1b21832
Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00
Morbo 9897bf62e1
Move some strings to ftl files (#6203) 2022-01-16 18:59:05 -07:00
ZeroDayDaemon 3e2ba2a91d
Fix #6154 (#6156)
* Fix #6154

This is a web edit

* This is not a web edit

(It's still broken)

* Fix more missing files from the patch
2022-01-14 12:19:07 -06:00
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
Vera Aguilera Puerto f4d8ec1b35
Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Vera Aguilera Puerto 32416334c4 Fix build 2021-12-08 12:23:33 +01:00
Vera Aguilera Puerto 680ad72939 And a bunch more. 2021-12-08 12:19:45 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Moony ec68226e99
Refactor how jobs are handed out (#5422)
* Completely refactor how job spawning works

* Remove remains of old system.

* Squash the final bug, cleanup.

* Attempt to fix tests

* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.

* pretty up ui

* refactor StationSystem into the correct folder & namespace.

* remove a log, make sure the lobby gets updated if a new map is spontaneously added.

* re-add accidentally removed log

* We do a little logging

* we do a little resolving

* we do a little documenting

* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.

* narrator: it did not compile

* oops

* support having no overflow jobs

* filescope for consistency

* small fixes

* Bumps a few role counts for Packed, namely engis

* log moment

* E

* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Update Content.Server/Maps/GameMapPrototype.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* factored job logic, cleanup.

* e

* Address reviews

* Remove the concept of a "default" grid.
It has no future in our new multi-station world

* why was clickable using that in the first place

* fix bad evil bug that almost slipped through
also adds chemist

* rms obsolete things from chemist

* Adds a sanity fallback

* address reviews

* adds ability to set name

* fuck

* cleanup joingame
2021-11-26 20:02:46 +11:00
Moony c1e0e7e058
Unfuck the lobby countdown timer (#5519) 2021-11-25 20:30:36 +01:00
Visne ac78145b94
Remove encapsulation for previously protected XAML UI fields (#4975) 2021-10-28 14:23:17 +02:00
Flipp Syder 7dc6b95a10
Moves HumanoidAppearanceComponent to ECS (#4855)
* Moves HumanoidCharacterAppearance to ECS

* Makes HumanoidAppearanceSystem work over networks

* Makes HumanoidAppearanceSystem more efficient

* Cleans up the files

* Updates privacy on a couple of functions

* Fixes a few using references, renames a file

* Makes HumanoidAppearanceSystem more cleaner

* Fixes Magic Mirror

* Cleanup

* HumanoidAppearanceComponent now has a friend

SharedHumanoidAppearanceSystem is only allowed to act on this, now

* Fixes the Body-HumanoidAppearance ECS scaffolding

* a little cleanup never hurt anybody

* quick fix for magic mirror appearance access

* Replaces a networked event with a local one

This one was... causing bugs
2021-10-17 00:28:02 +02:00
Pieter-Jan Briers d52965cbd1 Fix disconnecting inside lobby.
Fixes #4862
2021-10-13 20:43:40 +02:00
moonheart08 a2b04482a4
Add a warning dialog to the observe button. (#4794) 2021-10-08 16:22:57 +02:00
Swept 6b474c75f8
Renames all mob IDs from stupid old format (#4789) 2021-10-07 18:59:59 +00:00
Visne 3895266b1f
Remove last usage of MarginContainer (#4659)
* Remove usage of MarginContainer

* Fix margin
2021-09-19 23:40:03 -07:00
metalgearsloth 03d1df8190
Fix lobby exception (#4544)
From what I could tell whenever LobbyState is entered it makes a new Lobby + CharacterSetup GUI via Startup. These events are never disposed of under Shutdown + the lobby should be null whenever we're not in LobbyState (as the control ends up disposed).

The lobby == null checks could probably also be null asserts as they shouldn't be null when those methods are being called.
2021-09-01 16:39:19 -07:00
Pieter-Jan Briers b96d760043
Chat improvements. (#4283)
* UI is an abbreviation, in XAML.

* Chat improvements.

Changing the "selected" channel on the chat box is now only done via the tab cycle or clicking the button.

Prefix chars like [ will temporarily replace the active chat channel. This is based 100% on message box contents so there's no input eating garbage or anything.

Pressing specific channel focusing keys inserts the correct prefix character, potentially replacing an existing one. Existing chat contents are left in place just fine and selected so you can easily delete them (but are not forced to).

Channel focusing keys now match the QWERTY key codes.

Deadchat works now.

Console can no longer be selected as a chat channel, but you can still use it with the / prefix.

Refactored the connection between chat manager and chat box so that it's event based, reducing tons of spaghetti everywhere.

Main chat box control uses XAML now.

General cleanup.

Added focus hotkeys for deadchat/console. Also added prefix for deadchat.

Local chat is mapped to deadchat when a ghost.

Probably more stuff I can't think of right now.

* Add preferred channel system to chat box to automatically select local.

I can't actually test this works because the non-lobby chat box code is complete disastrous spaghetti and i need to refactor it.

* Move chatbox resizing and all that to a subclass.

Refine preferred channel & deadchat mapping code further.

* Don't do prefixes for channels you don't have access to.

* Change format on channel select popup.

* Clean up code with console handling somewhat.
2021-07-20 10:29:09 +02:00
Visne bf493c39b7
Replace most VBox/HBoxContainers with BoxContainers (#4274) 2021-07-18 18:39:31 +02:00
Galactic Chimp 392b820796
Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
Vera Aguilera Puerto f7f996e168 Fix a single namespace 2021-06-20 10:14:52 +02:00
Vera Aguilera Puerto d3a611164b
Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00
DrSmugleaf f9acdbe5cc
Fix unused and improperly named xaml namespaces (#4172) 2021-06-10 23:09:07 +02:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00