Commit Graph

34 Commits

Author SHA1 Message Date
metalgearsloth 40eecdd78a
Stamina damage (#9230) 2022-07-06 18:06:12 +10:00
Rane 5d3b6aa8d6
Add tag to let entity not fire guns (#9293) 2022-07-01 20:16:22 -07:00
metalgearsloth 2b6c352aff
Jetpacks (#9023)
* Movement acceleration

* tweaks

* Weightless refactor coz fuck it

* CCVars

* weightless movement tweaks

* Some cleanup while I'm here

* dorkpacks

* thanks fork

* fixes

* zoomies

* toggles

* hmm

* yamls

* b

* so true

* Effects refactor

* namespace

* review
2022-06-24 17:44:30 +10:00
KIBORG04 a75a921955
Removal interaction without hands (#8843) 2022-06-15 11:39:43 +10:00
keronshb f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
metalgearsloth e06cabecbb
Gun spread overlay (#8588) 2022-06-04 14:19:14 +10:00
metalgearsloth 27b3ca04c5
Revolver fix (again) (#8635) 2022-06-04 14:19:08 +10:00
metalgearsloth 49dfa9034a
Shotgun nerfs (#8590)
- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth e74dfd7826
Hotfix revolver serialization (#8561)
* Hotfix revolver serialization

* a
2022-06-03 10:38:21 +10:00
metalgearsloth c021cadd46
Gun sound fixes (#8592) 2022-06-02 19:13:13 +10:00
metalgearsloth 227a86f494
Re-implement hitscan sounds (#8581)
I forgor. Also added RW to ballistic prototype for funsies.
2022-06-02 12:01:50 +10:00
metalgearsloth 7f984792a1
Cleanup gun containers (probably last time) (#8575)
- snake_case instead of kebab-case
- Remove old MagazineBarrel containers
- Remove old event
2022-06-02 00:37:55 +10:00
metalgearsloth fb943a61dc
Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
metalgearsloth 4e2b94199e
Bullet flyby sounds (#8317) 2022-05-21 01:04:47 -07:00
metalgearsloth 2c927bb24e
Tether gun fixes (#8129) 2022-05-13 18:59:12 +10:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
metalgearsloth c3adf24557
Legally distinct gravity gun (#8114) 2022-05-13 12:24:34 +10:00
Leon Friedrich a231429cb4
Make energy swords use RgbLightController (#7344) 2022-04-16 15:11:48 +10:00
Paul Ritter 2ff40d5a1f
Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich 4dfcacb86a
Update battery-gun item status when charge changes (#6579)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-02-16 17:57:16 +11:00
metalgearsloth 0a28df0cd7
Sprite netsync purge wave 2 (#6560) 2022-02-12 15:18:00 -07:00
wrexbe 17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
metalgearsloth b5724feb27
ECS guns (#6229)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-30 17:39:46 +11:00
Júlio César Ueti 6d5eee0d4c
Add ESwords (now Inventory refactor compliant!) (#6000)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-24 23:55:48 +11:00
Leon Friedrich 7e49b22a74
Verb predict (#5638) 2021-12-16 21:42:02 +11:00
Vera Aguilera Puerto e3478f894e
Re-do InteractionSystem IEntity -> EntityUid conversion (#5767) 2021-12-13 22:17:18 -07:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto 2ff16a580b Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Visne c67160ae19
Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Vera Aguilera Puerto ed3bf94a3b
Electrocution. (#4958)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-10-25 16:21:56 +02:00
Visne b7dc3c81ae
Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Acruid 59e5cc5e3c
Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00