Commit Graph
30 Commits
Author SHA1 Message Date
metalgearsloth 5053c8afdb Fix effects (#27533)
* Fix effects

- Fix muzzle flash rotations.
- Fix effects so they update every frame.
- Fix effects tanking client performance.

* Fix merge artifact
2024-05-02 12:40:07 +10:00
Pieter-Jan Briersand0x6273 68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
DrSmugleaf 9e1ecdea76 Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 10:28:06 -07:00
metalgearsloth 3a196a1d09 Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
metalgearsloth 7064f262b4 Add ore bag area pickups (#19358) 2023-09-12 22:34:04 +10:00
Visne b88c2cbb49 Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
metalgearsloth 824461ed94 Fix paused pickup animations lingering (#19325) 2023-08-20 15:50:23 +10:00
metalgearsloth b478d5326b Remove component.Initialize calls (#18230) 2023-07-26 22:37:52 +10:00
metalgearsloth fcf01cc6ef Trashbag stuff (#18096) 2023-07-18 21:44:00 +10:00
metalgearsloth 68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth 02aef68dff Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
wrexbe 17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
adbc4ee5b0 Partial hand ECS (#5634)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2022-01-05 15:53:08 +11:00
Vera Aguilera Puerto 0f7dc8ec76 ReusableAnimations sanity checks. 2021-12-11 15:30:32 +01:00
Vera Aguilera Puerto 9b9babd429 A bunch more resolves removed wooo 2021-12-08 11:37:10 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto 5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Vera Aguilera Puerto 41ddf3d7eb Further pickup animation improvements. 2021-08-06 19:20:27 +02:00
Vera Aguilera Puerto 0501ae4b89 Fix pickup animation incorrect coordinate usage.
Animation finalPosition was world position, while initialPosition was local position.
2021-08-06 18:11:58 +02:00
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Remie Richards d45835e863 Janitor trashbag upgrade + FANCY ANIMATIONS (#3058)
* Janitor trashbag upgrade + FANCY ANIMATIONS

* Review, Bug fixes and Sounds
- Fixed hand-pickup animation playing if the entity originated from inside a container (e.g. bag on the ground) or from inside ourselves (e.g. something in our own inventory)

* Fix/Change. Just log if AnimateEntityPickup is called with an entity that has no SpriteComponent.

* More explicit log message. Error log.

* Merge. Fix.
2021-02-03 23:07:13 +01:00