Commit Graph
3 Commits
Author SHA1 Message Date
BarryNorfolk d62f7cef10 Revert "Nubody Merge" (#5807)
Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.
2026-05-12 21:05:30 +00:00
b465cfb3fd Nubody Merge (#5670)
* Nubody (#42419)

* Nubody

* fix test fails

* gibbing

* lung test returns

* doc comment

* hand organ test

* giblet test

* yaml formatting

* returning

* relocate

* trimming

* re-smite

* oops thusd tweak

* arachnids have slower metabolism i guess

* never mind the old behaviour is bad actually

* rider whyyy

* style changes and allat

* fix collision

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* C# files done

* Visual nubody (humanoid appearance refactor) (#42476)

* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Let vox eat trash again (#42503)

* C# complete port

* Getting closer

* Harpy Nubody Port

* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff

* Port Oni

* Port Rest, except Motorkind

* Port Motorkind

* Remove more surgery, restore too much deleted stuff

* Fix Typos and change some organ names. Need to split eyes next

* Harpy HAve Wings again

* Some fixes, More Surgeyr Removal, Copying of eye organs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Use correct Body imports

* Markings Refactoring, Harpy Layering

* Motorkind doesn't crash anymore. Some layer remappings.

* Allow Organs to have Markings Displacements again. (#43604)

* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix STalk eyes and several layerings

* Fix sexed organs (#42554)

* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it

* Additional IPC-related removals

* Vulpkanin eyes are now correct again

* Fix Subtle Cultist Marks on species

* Fix Asakim Sprites (sexed) and make CD imports work

* Migration, error fixes, and Height

* Fix humanoid profile voice being broken (#42550)

Fix humanoid appearance voice being broken

* Change Kitsune SexChanged Event to with ref

* Fix asakim issue, Respirator fix

* Simplify hands UI code (#42534)

* Simplify hands UI code

* i remembered about SortedHands in the component

* minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration

* yml linter errors and an rudimentary onAdd Organ Functionality

* Fixing it trying to remove nothing

* midpoint migration

* Why do you put so many organs everywhere

* More missing prototypes

* Migration of more organs

* Forgot lungs

* Move character preview handling into a specialized control (#41252)

* Move character preview handling into a specialized control

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>

* Restore job name that I accidentally removed from character picker buttons

* Just resolve dependencies the standard way

---------

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>

* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)

* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Changes to make it work for us.

* No more bald Harpy

* OperatingTables instead of null

* Adding Delta V Comments, commenting out instead of deleting

* Fix broken Height Scale.

* Remove HumanoidSilicon Mention

* Did an error. Readded, uncommented.

* Clean up Marking data structure, add tests for Zombie transformation (#42756)

* Clean up Marking data structure, add tests for Zombie transformation

* empty

* AAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix markings colour setting (#42771)

* Fix: Markings Color For Downstream

* Comment out A Leg. Remove Todo

* Revert to original hidden species code

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
2026-05-12 21:55:29 +02:00
FruitsaladandPrincess Cheeseballs 036ed50b6e Cryo pod UI (#41850)
* Add CryoPodWindow (placeholder)

* Change HealthAnalyzerWindow: split off reusable HealthAnalyzerControl for cryo pod UI

* Improve CryoPodWindow: add health analyzer

* Improve CryoPodWindow: add eject button

This wasn't requested in the issue but I implemented it as practice with the UI system.

* Rewrote GasAnalyzerWindow, split off reusable gas mix viewer for cryo pod

* Change GasAnalyzerWindow: change back to three columns

With two rows you get a layouting bug when there's a lot of different gases, which looks somewhat bad. I didn't feel like fixing the layouting bug (it's an engine issue) so we're going back to three columns. That way you don't ever get two rows in practice.

* Change GasAnalyzerWindow: simplify by disabling Resizable

I added a lot of complexity to make resizable work nicely with a derived max & min size, but it's not necessary.

* Change GasAnalyzerWindow: file-wide namespace

* Change GasAnalyzerSystem: add GenerateGasMixEntry

* Split HealthAnalyzerUiState from HealthAnalyzerScannedUserMessage

* Rewrote CryoPodWindow, add atmos info

* Improve CryoPodWindow: add loading placeholder

* Improve CryoPodWindow: add internationalization support

* Fix GasAnalyzerControl: add missing translation

* Improve CryoPodWindow: add beaker info, high temperature warning

* Improve CryoPodWindow/System: inject button in window + necessary system changes

* Fix CryoPodWindow: Entering cryopod now closes window

This way you can't heal yourself with a cryopod.

* Change CryoPodWindow: add & update comments

* Change HealthAnalyzerComponent: remove `uiKey` property (no longer necessary)

* Tiny fixes

* Improve CryoPodUiMessage: replace string with enum

* Change GasAnalyzerWindow: simplify Measure code

* Change CryoPodComponent: rename Injecting to InjectionBuffer

* Change CryoPodBUI: tiny code simplification

* Fix HealthAnalyzerComponent: Removed stray import

* Improve CryoPodWindow: Prettier, concise atmos

* Improve CryoPodWindow: Chemicals bar chart

* Improve CryoPodWindow: Add Ruler to reagents

* Change CryoPodWindow: More horizontal layout

* Improve CryoPodWindow: Reduce height jiggling

The health analyzer's height changes a lot, which can be annoying with the buttons (for example when the oxygen damage label is popping in and out)

* Improve CryoPodWindow: Add setup checklist

This is mostly here to fill vertical space in the new horizontal layout.

* Improve CryoPodWindow: Eject beaker button

* Improve CryoPodWindow: Localization

* Improve CryoPodWindow: Add BeakerBarChart

An animated version of the chemicals chart

* Fix CryoPodSystem: Ejecting beaker no longer clears injection buffer

* Improve BeakerBarChart: Not animated on first frame

* Fix CryoPodWindow: Fix broken translation

* Improve CryoPodWindow: Reorder sections

* Fix BeakerBarChart: Tooltips now show up

* Change BeakerBarChart: Reorder functions

* Change CryoPodWindow: Reorder sections, change margins

* Change CryoPodWindow: Edit flavor text

* Revert changes to GasAnalyzerWindow

Since GasAnalyzerControl is no longer used in CryoPodWindow, these changes are no longer relevant to this PR.

* Tidy CryoPodWindow: Remove old workarounds

These are old layouting bug workarounds from the older version of CryoPodWindow that had a ScrollContainer in it. They're no longer necessary. Less ScrollContainers less problems.

* Tidy up: Remove unused imports

* Remove LabelledSplitBar

It was replaced by BeakerBarChart, which is a lot fancier.

* Tidy up: Tiny code style fix

* Change CryoPodSystem: Move code from server to shared

This is still without adding UI prediction

* move a ton of stuff to shared.

* one last thing

* Improve BeakerBarChart: Keep visual entry width when swapping beakers

* Improve BeakerBarChart: Respect beaker order of reagents

* Improve CryoPodWindow: Ensure space for injection buffer

 We need to keep space on the chart for the injection buffer after swapping to a full beaker.

* Improve CryoPodWindow: Prettier ejection error

* Improve CryoPodWindow: Add "Cooling patient" status

* BeakerBarChart: Fix UI scale bug

* BeakerBarChart: Fix bluespace beaker ugliness

* BeakerBarChart: Add more pod status strings

* HealthAnalyzerControl: Filewide namespace, sort imports

* Style fix: Replace `bool x = y` with `var x = y`

* CryoPodUiMessage: Split off separate class for inject

* SharedCryoPodSystem: Move message-related code into Subs.BuiEvents

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:54 +02:00