Commit Graph

7986 Commits

Author SHA1 Message Date
Brandon Hu a99ae6211d
fix(cmd-Jobwhitelistadd): Fixed typo in Loc.GetString (#30355)
LET ME IN THE BAR LET ME IN THE BAR LET ME IN THE BAR. IM 18 I SWEAR PLEASE PPLEASE NOOOO I SWEAR PLEASE PLEASE I WANNA GET CRUNK
2024-07-25 23:55:44 -06:00
Plykiya 2a7883b92e
Update vomit organ smite to not use Component.owner (#29926)
* Update vomit organ smite to not use Component.owner

* is this what you want...?

* am I winning, dad?

* update the comment

* we love entity<t>

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 05:24:40 -07:00
lzk f56e4f6624
Replace some to do with TODO (#30346)
Replace to do with TODO
2024-07-25 11:04:03 +03:00
osjarw aa886ca494
Make `NeedHand` modifiable for injectorSystem (#29870)
* Get needhand from yml

* MovementThreshold modifiable + inheritdoc
2024-07-24 12:26:52 -07:00
Benjamin Velliquette a32f9ff711
Fix Reagent Grinder being able to do work without being powered (#30267)
* Check if grinder is powered before doing work

* Use existing extention method.
2024-07-23 14:02:07 -07:00
Scribbles0 7381df4335
Handless mobs can no longer wipe devices (#30149)
add check for hands
2024-07-23 10:47:07 -07:00
Cojoke 2d4aaa414f
telescreen and television require vision + Move eye to shared (#30260)
* telescreen and television require vision

* Move Content.Server.Eye to Shared

* fix popups

* Filthy
2024-07-22 19:33:41 -07:00
Errant bf1450fdc8
Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-07-22 20:32:30 +01:00
osjarw d8433a8f86
Make delay incurred from additional syringe contents modifiable + tiny syringe buff/fix (#29825)
* Make delay incurred by transfer amount modifiable

* No unintentional negative delay please

* Use more fixedpoint, hope I didn't break anything

* merge review suggestion

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-22 03:20:36 -07:00
Plykiya 1aa2410f4e
Eating and Drinking Doafter Change (#30060)
My lawyer told me to do this

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-22 02:17:57 -07:00
LankLTE 395b296d68
Darts can now pop balloons. (#30088)
Basic implementation.
2024-07-21 22:38:56 -07:00
slarticodefast d5bdada430
fix microwave construction (#30232)
* fix microwave construction

* retry
2024-07-21 12:20:09 -04:00
Tayrtahn 3e3cfdb948
Fix error when manually adding ChasingWalkComponent to an entity (#30207) 2024-07-21 12:17:03 -04:00
Cojoke 1119bc01cf
Prevent Dragon Body from Despawning (#29842)
* Prevent Dragon Body from Despawning + Make Dragon Unrevivable

* Requested changes

* Meh, nobody wanted this anyways and it was not really an issue
2024-07-21 20:46:33 +10:00
Plykiya aded74a88a
Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853)
* Syndicate thief, spy, medic

* Fixes description for nukies

* update description for uplink

* Implement the radial menu

* forgot these were necessary to push lol

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-21 20:32:25 +10:00
osjarw 644736b382
NPCs no longer consider anchored pipes as weapons (#30061)
* Anchored pipes are no longer considered weapons

* Switch to overload utilizing a TransformQuery
2024-07-21 17:28:37 +10:00
IProduceWidgets c7ff647cb3
Nukie Outpost is no longer a station map (#30090)
* I dunno, break shit I guess.

* Actually fix some shit for once.

* test flakey or me flakey?

* Test were not flakey, they just didnt make any sense anymore.

* more stationy tests

* undo abuncha shit I can set in yml instead

* forgor an assert

* unneeded usings

* 1984

* I made github angy

* yoink

* the end is never the end is never the end is never the end is never the end is never the end is never the

* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
Winkarst ee2e94a204
Fix servers ambience sound (#30091)
* Fix servers ambience

* I'm silly

* Clean up
2024-07-21 17:22:02 +10:00
metalgearsloth aca878c9f7
Set input coords to invalid if mouse off-screen (#30164)
This may be a breaking change for some stuff, I only tested basic combat stuff + throwing.

This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
2024-07-21 02:13:28 -04:00
Nemanja 0b5fe2a9ac
PA ui cleanup + bugfixes (#28750)
* ui and visual aspect + radio

* finish jank ui shit and finish radio

* remove radio

* send it

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-07-21 15:27:18 +10:00
Chief-Engineer 6d664c9157
Add debug logs to baby jail and fix playtime logic (#30158)
* add debug logs

* Update Model.cs

* fix playtime logic for null playtime

* remove unnecessary condition

* either me or the compiler is having a C# skill issue
2024-07-21 01:28:43 +02:00
Aiden 4997f92e18
MassHallucinationsRule Minor Refactor (#28748)
* Update MassHallucinationsRule.

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* MGS Change

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Move affectedentities to component, remove masshallucinationscomponent as its no longer needed to track entities.

* Apply suggested changes.

* No double checks

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-20 15:53:57 +10:00
DrSmugleaf 4aba9ec131
Fix NPC line of sight not working if trying to ranged target a blocking entity (#30055) 2024-07-20 13:58:33 +10:00
themias 5dfca4c2dc
Fix mailing unit UI (#30174) 2024-07-20 12:31:26 +10:00
Ed d6e0114126
randomize iconSmoothing (#28158)
* randomize iconSmoothing

* Revert "randomize iconSmoothing"

This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.

* try 2

* trying work with client-server communication

* still dont work

* Tayrtahn good suggestion

* remove outdated code

* Fix!

* move data to Appearance

* Update RandomIconSmoothComponent.cs
2024-07-19 18:13:35 +10:00
metalgearsloth 6005a9f4cb
Fix door access in mapping mode (#30030)
Fix shouldn't break anythingTM.
2024-07-19 16:19:15 +10:00
Plykiya 6d18dff33d
Fix for thrown items dealing damage twice to first target (#30115)
* FUCK YOU

* fine

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-18 21:08:52 -04:00
Cojoke b57174007c
Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Plykiya 84fe6bcde4
Fix arrow pointing animation (#30134)
Fixa the arrows

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-18 20:21:01 -04:00
Smirnov Peter 2fb2cde125
Add item checking for moth food (#30019)
* Add ContainerContainer component checking for moth food

* Use ItemSlotsComponent checking on food item
2024-07-19 01:34:18 +03:00
Ed 437fc936a2
LatheSystem independently of energy (#30148)
* Update LatheSystem.cs

* Emo
2024-07-18 22:29:20 +03:00
Cojoke 95b56ad4ce
Prevent Quantum Spin Inverter from Teleporting Things into Microwaves (#29200)
* Prevent Quantum Spin Inverter from Teleporting Things into Microwaves

* Simplifies code, GetTeleportingEntity instead of TryGet, adds failed teleport message

* remove using Linguini.Syntax.Ast;

* capital...

* re-add CanInsert and Fixes microwave issue

* beb

* beeb
2024-07-18 10:40:54 +10:00
Ed e1f429b6b3
DungeonSystem.Rooms bugfix (#30125)
Update DungeonSystem.Rooms.cs
2024-07-17 18:37:03 -04:00
slarticodefast 6f5077803b
Fix formatting warnings (#30122) 2024-07-17 10:25:19 -08:00
Ed d8ab4982ad
Character menu issuer localization (#29840)
* Update CharacterUIController.cs

* TODO Burn this shit

* huh?

* huh!

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Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-07-17 08:47:50 +03:00
Plykiya db3f304f4b
Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu (#30082)
NoSpawn

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-17 00:29:31 +10:00
Cojoke 927cf7799f
Remove uses of AllObjectives (#30077)
Remove the uses of AllObjectives
2024-07-16 10:17:18 +03:00
Winkarst 33a303236c
Make addgamerule command process only valid game rules (#29912)
* addgamerule command processes only valid rules

* Update

* English moment
2024-07-15 21:18:33 +02:00
Simon b35539db4a
Fix some markup related obsolete warnings in research and anomaly related systems (#30072)
Fix some Markup related obsolete warnings in Research and Anomaly related systems
2024-07-15 22:14:37 +03:00
osjarw 7d9653fff7
Fix HTN/NPC better plan selection (#30017)
* recording commit

* Remove debugging/recording content
2024-07-14 20:28:46 +10:00
lzk 011250f35e
Fix AGhostCommand naming (#29945) 2024-07-14 20:25:18 +10:00
osjarw 922be64290
NPC exits MeleeOperator on invalid EntityUid (#30005)
EntityUid 0 problem fix
2024-07-14 13:26:38 +10:00
Plykiya b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()

* nullspace

* I figured it out

* man I have no clue how client side sutff works

* please have mercy

* remove RadiationPulseOverlay changes

* nullspace

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:25:51 +02:00
Plykiya a03b88979e
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010)
* Get rid of a bunch of obsolete usages

* position

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:05:22 +02:00
Plykiya 87c82ff114
Update SpawnAfterInteractSystem.cs to not use Component.Owner (#29968)
* Update SpawnAfterInteractSystem.cs

* what the fuck is that condition

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 21:50:21 +10:00
deltanedas 87f7ea8aa9
make cargo balance ui updating its own component (#28295)
* add BankClientComponent and event

* query BankClient instead of hardcoded CargoOrderConsole for updating

* add BankClient to all ordering consoles

* :trollface:

* add Balance field to BankClient

* forgor

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* m

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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-13 16:11:14 +10:00
Nemanja 49096cf14f
Watches (#29550)
* watches

* rename

* add it into loot pools
2024-07-13 16:09:19 +10:00
Plykiya cb98b659ad
Update SalvageSystem.Magnet to not use Component.Owner (#29961)
* Update SalvageSystem.Magnet.cs

* Update SalvageSystem.Magnet.cs the right way

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 14:20:17 +10:00
deltanedas 7b590122b6
fire extinguisher using item toggle (#29906)
* move SprayAttemptEvent to shared

* add SolutionTransferredEvent

* replace FireExtinguisher with SpraySafety

* update fire extinguisher yml

* invert visuals

* always handle event in solution transfer, it makes popups

* instantly fill it

* untroll

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-13 14:17:10 +10:00
Tayrtahn 3388c0dcaa
Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-07-13 14:14:30 +10:00