Commit Graph

9 Commits

Author SHA1 Message Date
Pieter-Jan Briers ba7957d0d3 Optimize parallax VRAM usage (#37180)
* Disable parallax texture preloading

Many parallax layers are specific to a single map and will likely never be loaded for the duration of the game. Save VRAM by not loading them always.

Requires engine master

* Put generated parallax identifier in texture name

Makes it show up properly in debugging tools

* Don't load generated parallaxes multiple times

Many parallax prototypes re-use the same generated parallax configs. These generated parallaxes were being loaded multiple times at once, which was a massive waste of VRAM.

We now move these into a separate cache for deduplication. I had to write a lot of logic to handle loading cancellation and ref counting. Yay.

Also fixes some spaghetti with the previous parallax loading system: cancellation didn't work properly, give proper names to generated texture names, etc.

This saves like 100+ MB of VRAM.
2025-08-04 19:20:00 +02:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth 5c357ba225
Bump parallax log level (#14384) 2023-03-06 00:37:35 -04:00
metalgearsloth 702cfd15e9
Parallax fix + menu tweak (#10576) 2022-08-15 14:16:53 +10:00
metalgearsloth bfac53e7bc
Per-map parallax support (#9786)
* Per-map parallax support

* Comments for future sloth

* c

* bet

* Fix exception

* VV support

* Fix parallax

* mem

* weightless sounds

* Gravity stuff

* placeholder coz im too lazy to stash don't @ me son

* decent clouds

* sky

* Fast parallax

* Imagine spelling

* Loicense

* perish

* Fix weightless status

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-07-25 00:10:23 -05:00
20kdc 3d606f4316
Parallax refactors (#7654) 2022-05-04 09:55:21 -07:00
wrexbe 5afd68e33c
Use IWritableDirProvider helpers (#5739) 2021-12-12 18:26:22 -08:00
DrSmugleaf f878f353e4
Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00