Commit Graph

11 Commits

Author SHA1 Message Date
YotaXP 482e69e029 Persist construction menu favorites server-side (#35867)
* Persist construction menu favorites to player profile

* Use `ProtoId`s for construction favorites

* Validate construction favorites updates from the client

* Actually await the async database call
2025-05-18 18:12:44 +01:00
deltanedas 82b8d835b2
fix antag selection being evil (#28197)
* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-06-01 17:13:27 +02:00
Pieter-Jan Briers fa2223ed8d
Fix preferences sent to client not being sanitized (#27789)
Fucking whoops

In #27742 I made it so sanitization of character profiles was moved to be *after* database load. Except that means I moved it to be after the copy of all character profiles got sent to the client.

Move the sending to *also* be in that second load stage, and rename it. Fixes the issue.
2024-05-18 13:31:44 +02:00
Pieter-Jan Briers 8689c7f90d
Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.

Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.

Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.

Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.

This happened even on a live server once and then triggered the first bug, but idk how.

Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.

Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.

Fixed by moving pref sanitizations to a later stage in the load process.
2024-05-18 13:30:09 +02:00
Nemanja 3055d7bac5
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
Leon Friedrich e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Leon Friedrich 7786daa20e
Add some debug messages for random test failures. (#18216) 2023-07-24 03:22:57 +10:00
wrexbe c4d135e253
Refactor lobby status (#10550) 2022-08-14 12:54:49 -07:00
Pieter-Jan Briers e852ada6c8
Play time tracking: Job timers 3: more titles: when the (#9978)
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00