Winkarst
b2c5268fca
Cleanup: Use ``SoundSpecifier`` instead of string literals in ``EyeClosingComponent`` ( #35425 )
...
* Cleanup
* Update
* Update
* Update
2025-03-01 14:18:42 +00:00
Cojoke
c477d32203
telescreen and television require vision + Move eye to shared ( #30260 )
...
* telescreen and television require vision
* Move Content.Server.Eye to Shared
* fix popups
* Filthy
2024-08-09 17:55:40 +01:00
DrSmugleaf
84dc0e5285
Fix const data field in BlindableComponent ( #27919 )
...
* Fix const data field in BlindableComponent
* Fix usages
2024-05-18 13:52:28 +02:00
Moomoobeef
7f7edd62c7
Adds new "Short-Sighted" trait! ( #26037 )
...
* initial commit
* blindness trait now uses minDamage as suggested by deathride
* made fixes for review for shortsightedness
* review appeasal
* removed PermanentPoorVision & merged its functionality into PermanentBlindness
2024-05-18 13:36:13 +02:00
deathride58
6af522df55
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
...
* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
(cherry picked from commit aa6645c8e956be6abfffb58b43e67f479c45f962)
2024-01-26 21:27:55 +01:00
Nairod
da901e84cd
Welder Blindness Effect Increase ( #22304 )
2023-12-16 19:39:25 +01:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Leon Friedrich
84299cae63
Blindness refactor ( #15705 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 15:32:14 +10:00