Commit Graph

7 Commits

Author SHA1 Message Date
Serylis of Five e42fabbb7c Make Modular Grenades with Chemical payload respect their trigger delay (#39905)
* adds `KeysIn` data field to `ChemicalPayloadComponent`

And check when handling chemical payloads that a trigger key exists.

* Update Content.Server/Payload/EntitySystems/PayloadSystem.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:31 -06:00
slarticodefast 2d14cd4cc0 Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
metalgearsloth f8b8ec7994 Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-27 01:00:42 +01:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Moony e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
Visne 5a5a3afbb1
Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Leon Friedrich 1b0e7ae0f5
Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00