Tayrtahn
|
b1c9241e1f
|
Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications
* These can stay
|
2025-03-23 15:57:26 +00:00 |
Tayrtahn
|
4fa80ae2d8
|
Fix prototypes so they pass analyzer checks (#35435)
|
2025-03-01 14:18:26 +00:00 |
Ed
|
54dc36cab1
|
RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size
* tile ignoring
* upgrade interior
* simplify
* Update DungeonSystem.Rooms.cs
* center rooms
* Update RoomFillComponent.cs
* Update RoomFillComponent.cs
* Update DungeonSystem.Rooms.cs
* Remove roomfillcoponent from integration test
* Update EntityTest.cs
* remove nullable size, replaced with minsize and maxsize
* clear existing logic refactor
* delete this one
|
2025-03-01 12:52:39 +00:00 |
DrSmugleaf
|
4257bd2c7e
|
Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
metalgearsloth
|
ae01618874
|
Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)
|
2023-04-20 20:16:01 +10:00 |
metalgearsloth
|
acf79a8209
|
Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#15551)
|
2023-04-20 11:43:54 +10:00 |
Ygg01
|
71f358a027
|
Replace `ResourcePath` with `ResPath` (#15308)
|
2023-04-19 23:39:17 +10:00 |
metalgearsloth
|
6157dfa3c0
|
Salvage dungeons (#14520)
|
2023-03-10 16:41:22 +11:00 |