Commit Graph

11 Commits

Author SHA1 Message Date
Tayrtahn b1c9241e1f Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications

* These can stay
2025-03-23 15:57:26 +00:00
Tayrtahn 4fa80ae2d8 Fix prototypes so they pass analyzer checks (#35435) 2025-03-01 14:18:26 +00:00
Ed c051d7902c JobRequirement refactor (#30347)
* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!
2024-08-09 18:45:41 +01:00
Tornado Tech 228e653572
Hiding and clearing department prototype code (#28114) 2024-06-06 21:33:27 +02:00
Pieter-Jan Briers 905bb83a2d
Make department / job list sorting consistent. (#25486)
* Make department / job list sorting consistent.

This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.

We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).

Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.

* Fix jittery job icons in lists.

They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.

Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)

Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.

Also gave a margin next to the icon on the crew manifest. Margins people!

(cherry picked from commit 715794dd414c5d4b794cd6f2201983ecbc5d4f17)
2024-03-05 09:49:19 +01:00
Kot f82d17ab3b
Fix issue where round could reset all job priorities to high (#24340)
* Update job priorities when job requirements are getting updated

* Sort jobs by weight and then by the name

* Sort departments too

(cherry picked from commit 4f307a49be5796eaa7b02f5988a83ea04db95535)
2024-01-27 23:35:53 +01:00
deltanedas 149ad77eb5
Add TryGetPrimaryDepartment to jobs system (#23317)
* add primary departments

* make command and station specific secondary

* add a unit test

* fixy

* compile

* webedit ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit d1d11d09c7a2698fa723c11a910258f69c3d7b9e)
2024-01-26 22:48:20 +01:00
DrSmugleaf 4257bd2c7e Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Visne c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Kara a1350df01a
Job + department descriptions (#13157)
Co-authored-by: Sissel <axel.roche@pm.me>
2022-12-23 15:36:12 -08:00
Pieter-Jan Briers e852ada6c8
Play time tracking: Job timers 3: more titles: when the (#9978)
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00