* Now the name of the target craft items is taken directly from the prototypes
* Deleting unnecessary fields
* Deleting unnecessary fields
* Added suffix field
* Added override via localization keys
* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView
* Fix suffix
* Fix construction ghosts... maybe
* Remove suffix from UI
* Suffixes have been removed from prototypes
* Added a description for the secret door
* Fix search..?
* The Icon field of ConstructionPrototype has been removed
* StackPrototypes used in the construction menu have been localized
* TagConstructionGraphStep used in the construction menu have been localized
* The search bar has been localized
* Fix localization and prototypes
* Recipes are now only loaded when the crafting window is opened.
* Fix crooked merge grid of the crafting menu.
* Localization update
* Fix cyborg graph
* Revert "Recipes are now only loaded when the crafting window is opened."
This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.
* Fix loc
* fix merge
* Fix upstream
* Some of the logic has been moved to Shared
* fix
* Small adjustments
* Very small change
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Initial commit
* Removed mention of StationAiTurretComponent (for now)
* Prep for moving out of draft
* Fixing merge conflict
* Re-added new net frequencies to AI turrets
* Removed turret control content
* Removed unintended change
* Final tweaks
* Fixed incorrect file name
* Improvement to fire mode handling
* Addressed review comments
* Updated how turret wire panel auto-closing is handled
* Ranged NPCs no longer waste shots on stunned targets
* Fixed bug in tracking broken state
* Addressed review comments
* Bug fix
* Removed unnecessary event call
* Add smuggler stashes
* Prevent anchor/collision test fail
* Enabled = false
* Oops, missed one
* NYAH!1984
* Split/Rebalance loot pools and fix test fail
* Errg, still with the canCollide thing
* Removed notes, additional balance tweaking, removed some blank lines
* Replace generator IDs
* Adjust briefcase fill
* Node moved
* Use noSpawn
* Goldschlonger
* Adjusts fills for grid-inv
* Replace removed items
* Replace removed items part 2
* Add empty satchel to clothesmate contraband inventory
* Merge master and switch spawning to roundstart event
* Cleaned up and converted to entity spawn tables + Added funny clown satchel
* Adds comp to prevent stacking bags
* Inital cleanup
* More changes
* ff
* Some fixes but yaml needs to be organized and a few bugs remain
* Final fixes
* Cleanup
* good
* One more
* minor tweaks
* Rename
* Combine dupe fields
* address review
* review
* make linter happy
* names, contraband status
* uplink
* small bugfix
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Added fovarite button
* Some fixes in xaml
* added some events for favorite recipes
* set methods for presenter
* fixes for presenter
* added translates
* reset seach when you select any category
* added some margins
* some fixes from compared
* fixed PR notes about arrays
* deleted controls & margins
* did simpleer with arrays
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
(cherry picked from commit 1c11332fa4b77d556e7f3db17f391dbd2664cda5)
* Merge before I fuck up anything again
* craft whitelist
* Sericulture
* Spider
* gone
* quickly fixed
* and coders taketh away
* And we take more away
* sericulture improvements
* arachnid
* better webbed
* OH WAIT
* test fail
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
* Cannot stack binary and trinary Atmos pumps and devices
- Filters now have a 5x max volume to compensate for no more stacking
- Add flipped versions of mixers and filters to the list of constructables
* Oi! No anchoring unstackables together!
* Use EntityLookupSystem in Unstackable and Window lookup
- Use static method for AnyUnstackableTiles
* APC construction and deconstruction
Construction action GivePrototype
* APC needs screwing + sprites
* apc framework, working construction recipe
* Energy swords hot
* APC changes
* APC construction/deconstruction
* removed comments
* Revert "Energy swords hot"
This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.
* Renamed function for clarity
* Fixed the last step not showing in the construction menu
* Some fixes
* Update Content.Server/Power/EntitySystems/ApcSystem.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Content.Server/Construction/Completions/GivePrototype.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Power/apc.yml
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Power/apc.yml
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Content.Server/Power/Components/ApcElectronicsComponent.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Content.Client/Power/APC/ApcVisualizer.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Disallow construction of construction ghosts from inside a container
* Move IsInContainer check to before doing container ensuring
* Move IsInContainer check to HandleStartStructureConstruction to allow building items but not construct structures when inside a cozy locker
* Update Resources/Locale/en-US/construction/construction-system.ftl
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Add construction and deconstsruction of airlocks
* Change name to door electronics
* Rearrange things
* Fix errors
* Fix physics error from bumping
* Prevent editing the map for now
* Address reviews
* Change switch to if
* Fix newlines