Commit Graph

37 Commits

Author SHA1 Message Date
William Lemon 29e55b9464
Upstream Merge (June / July) attempt 2 electric boogaloo (#4607)
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146)

* Optimize sensor monitoring window graph drawing

* Add shared static Vector2 pool for all GraphView instances

* Address requested changes

* remove lock

* Update submodule to 264.0.0 (#38629)

* Toy/Plushie Inhands and Wearables (#38514)

* Fixed dependency injection and some other issues in a few places.

* More issue fixes

* patchfor broken NetworkConfiguratorLinkMenu (#38632)

fix

* Fix solutions flickering when transferring contents (#34838)

* Use Solution clones when applying SolutionComponent states

* Revert "Use Solution clones when applying SolutionComponent states"

This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62.

* Make Solution implement ICloneable and rename Clone method.

* Copy CanReact value when cloning a Solution

* Convert to IRobustCloneable

* Fix typos in guidebook: Buisness → Business (#38636)

* Fix typo in `MinorAntagonists.xml`

Buisness → Business

* Fix typo in `YourFirstCharacter.xml`

Buisness → Business

* Various Headphones Fixes and Tweaks (#38479)

* sprites, wearables

* neck

* icon-on sprite

* Cleanup prototype instantiation in `DamageTest` (#38639)

Cleanup prototype instantiation in DamageTest

* Cleanup prototype instantiation in `ExplosionSystem` (#38642)

Cleanup prototype instantiation in ExplosionSystem

* AddBodyPartCommand localization. (#38612)

commit

* fix ItemSlotsSystem debug assert (#38655)

* Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)

* Added directional beacons (#38284)

* Added directional beacons

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Power stat and nuke codes commands get some LEC love. (#38585)

* commit

* requested changes.

* Dsay Dirty and Follow commands converted to LEC and localized. (#38666)

* commit

* whoopwhoopwhoop

* Retro laser sprite fix (#38676)

* Fixed everything except the icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix water coolers (#38681)

* Monochromacy typo fix (#38686)

* fixes the typo

* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Validate `CloningSettingsPrototype`s (#38688)

* Validate CloningSettingsPrototypes

* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Check EventComponents too

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add test of objective-related console commands (#36400)

* Add test of objective add/list/remove commands

* Not sure why we're validating test prototypes, but sure

* We don't need a map

* Improvements and fixups for New Status Effect API (#38660)

* Predict healing and bloodstream (#38690)

* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase

* Healing and bloodstream prediction fixes.

* Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)

* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.

* Switch HSV to the default colorspace for character customization (#38434)

* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Fix: Don't deploy foldables when clicking on items inside containers (#38709)

* Fix

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Pressure Relief Valve (#36708)

* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix TextLinkTag (#32203)

* Adjust uplink buy button to be under item icon (#38596)

* Adjusted uplink buy button to be under item icon

* Put the discount subtext under the icon

* Indent fixes, added margin

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Scurrets - Audio Improvements (#38482)

* Scurret audio tuning

* Add new sfx

* Update sneezing sfx

* YAML support

* Rename a folder

* make telesci wreck easier (#37569)

rel

* Validate `ShaderPrototype` IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later

* [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)

* fixed

* clean up

* orks fix smart

* review fix 1

* more requested changes

* less cursed

* more descriptive description

* better wording

* Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)

Update EyeClosingSystem.cs

* Fix human skin tone distribution (#38701)

* fix: Use PredictedQueueDel for gib spell (#38729)

* fix: don't default to uncharged sprite state for cells (#38730)

* Fix Hristov description - remove inaccurate technical specs (#38746)

- Removes inaccurate 'armor piercing 14.5mm shells' reference
- Replaces it with a more funny description, matching the style of the other snipers and guns
- Keeps ammunition type '.60 anti-materiel ammo' specification
- Fixes issue #38590

Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br>

* feat: allow mopping evaporating puddles (#38743)

* Validate remaining `ProtoId` strings (#38747)

Validate remaining ProtoId strings

* Validate `ProtoId`s in tests (#38745)

* Convert string literals to protoids in Content.Tests

* Convert string literals to protoids or consts in Content.IntegrationTests

* Fix linter failures
Tricksy static using misled me

* Cleanup warning in StomachSystem (#38748)

you did not see this

* Vox scars (#38592)

* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl

* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"

This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.

* locale key fix

* Changed top surgery scar names to be more generalized

* Adjusted face scars

* Formatting fixes

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* UnlockNode command to LEC. (#38751)

* commit

* Update UnlockNodeCommand.cs

* commit

* move command locale to its own file.

* Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Typofixes for figurine dialogue (#38737)

* Typofixes for figurine dialogue

* Forgot two

* Janitor Tool: Wire Brush (#38667)

* Wow! It's -brush-

* spacing.

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixed changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Minor escape menu UX improvements (#38650)

* fix: spellbooks can have infinite charges (#38376)

* fix: spellbooks can have infinite charges

* refactor: indicate infinite spellbook charges with null

Not sure if I like this much better...
2025-11-06 18:22:39 +00:00
Minerva 1cc243d811
Cherrypick: "Make more objects spray paintable" and related PRs (#4480)
* Make more objects spray paintable (Reviving #31328) (#37341)

* PaintableAirlockComponent and AirlockGroupPrototype have been replaced

* Slightly redesigned SprayPainterSystem for greater versatility

* Added handling of changes to the appearance of doors and storages

* PaintableGroup prototypes have been created

* Generating tabs with styles in the UI

* Fix error with undiscovered layer

* Slight improvement

* Removed unnecessary property

* The category for `PaintableGroup` was allocated to a separate prototype so that the engine itself would check if the category existed

* Added canisters, but repainting doesn't work

* Added localization to styles

* Fix sprite changing

* Added the ability to paint canisters

* slight ui improvement

* Fix yamllinter errors

* Fix test

* The UI now remembers which tab was open

* Fix build (?)

* Rename

* Charges have been added to the spray painter

* Added a charge texture for the spray painter

* Now spray painter can paint decals

* Increased number of charges

* Spawning dummy objects has been replaced by PrototypeManager

* added a signature about the painting of the object

* fix

* Code commenting

* Fix upstream

* Update Content.Shared/SprayPainter/Components/SprayPainterAmmo.cs

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* review

* Now decals can only be painted if the corresponding tab in the menu is open.

* Fixed a bug with pipe and decal tabs not being remembered

* Update EntityStorageVisualizerSystem.cs

* record

* loc

* Cleanup

* Revert electrified visuals

* more cleanup, fix charges, del ammo4

* no empty file, remove meta component

* closet exceptions, storage visualizer fixes

* enable/disable decal through alt-verb

* Fix missed merge conflicts

* fix snap offset, button event handlers

* simpler order, fix snap loc string

* Remove PaintableViz.BaseRSI, no decal item, A-Z

* State-respecting UI, BUI updates, FTL fixes

* revert DecalPlacerWindow changes

* revert unwanted changes, cleanup function order

* Limit SprayPainterAmmo write access to AmmoSystem

* Remove PaintedSystem

* spray paint ammo lathe recipe, youtool listing

* category as a list, groups as subtabs

* Restore inhand copyright in meta.json

* empty spray painter, recipe produces an empty one

* allow alpha on spray painter decals

* add comments

* paintable wall lockers

* Restrict painting more objects

* Suggested event changes, event cleanup

* component comments, fix ammo inhands

* uncleanable decals, dirty styles on mapinit

* organize paintables, separate emergency/closet grp

* fix categories newline at EOF

* airlock group whitespace cleanup

* realphabetize

* Clean up EntityStorageViz merge conflict markers

* Apply requested changes

* Apply suggestions from sowelipililimute's review

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* betrayal most foul

* Remove members from EntityPaintedEvent

* No emerg. group, steelsec to secure, locker/closet

* Enable repainting the medical wall locker

* comments, no flags on PaintableVisuals

* Remove locked variants from closets/wall closets

* removable decals

* off value consistency

* can't paint away those bones

* fix precedence

* Remove AirlockDepartment, AirlockGroup protos

Both unused.

* whitelist consistency re: ammo component

* add standing emergency closet styles

* alphabetize the spray painter listings

---------

Co-authored-by: Ertanic <black.ikra.14@gmail.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Adds stencil lettering to the spraypainter (#39701)

* adds stencil lettering to the spraypainter

* update decal IDs to match convention

* Add Serializable, NetSerializable attributes to DecalPaintMode (#38921)

Serializable, Net" on DecalPaintMode

* Fixes my mistakes and adds DV compat

* Adds DV-specific stuff

* Makes Our Names Not Use This Case

* Comments xeno stuff we do not have

* RD is dead. Long live the Mystagogue

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Ertanic <black.ikra.14@gmail.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Alkheemist <alkheemist@gmail.com>
2025-10-06 23:56:19 +00:00
deltanedas ec94579ebc
the great namespace refactor (#2574)
* refactor DeltaV/deltav resources to _DV

* change DeltaV namespaces to _DV

* add space before all DeltaV comments

* update xamls

* fix and move arena parallax to _DV

* more fix

* refactor even more stuff

* fix the grid fills

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00
Saphire Lattice c65ab51393 Improve crayon UI to not be stuck in 1996 (#33101)
* Improve crayon UI to not be stuck in 1996

* Make a horrifying crayon spaghetti

* Crayon

* Undeprecate the crayon, describe the crayon
2024-12-07 15:43:36 +00:00
Monotheonist b32635b3a2
Reapplies the decals / wood tiles / door assembly sprites (#1942)
reapplies it, but it's literally just the decals / assembly / woodtiles

This reverts commit 7a07bdeaa6.
2024-10-04 06:00:07 +02:00
Milon 7a07bdeaa6
Revert "The Resprite: Diagonal Reinforced Wall, Greyscale Decal Cleanup, Secret Doors" (#1924)
Revert "The Resprite: Diagonal Reinforced Wall, Greyscale Decal Cleanup, Secr…"

This reverts commit fb61091db6.
2024-09-27 18:45:01 -05:00
Winkarst 8b535b1a9f Make fire leave burnt decals on the tiles (#31939)
* Make fire leave burnt decals on the tiles

* License

* Yes

* Update

* Spelling error

* Prototypes reload support

* To array
2024-09-22 02:44:51 +01:00
Adeinitas fb61091db6
The Resprite: Diagonal Reinforced Wall, Greyscale Decal Cleanup, Secret Doors (#1842)
* Canisters Sprites (Update) (#1409)

* Canisters

* Liquid

* Update meta.json

* Update gas_canisters.yml

* Update meta.json

* Fix

* Create gas_canisters.yml

* Update gas_canisters.yml

* Update gas_canisters.yml

* Fixing the Tile Decals being offset by pixels / missing pixels

* applying the tile decal change to the yml

* Aika's Wooden Tiles

* Merge pull request #757

* Diagonal walls and window

* added notice board and diagonal window

* diagonal plasma windows

* secret door

* notice boards are craftable

* kegs

* keggers

* added kegs to boozeomat inventory

* Adressing the issues

* Delete Resources/Prototypes/_NF/Recipes/Construction/Graphs/structure…

* Delete Resources/Prototypes/_NF/Recipes/Construction/wallmount_notice…

* Update boozeomat.yml

* window parenting fixes

* Cleanup

* Fixing

* added new entity to use as a parent instead of WallSolidDiagonal (whi…

* Update diagonal_walls.yml

* Merge branch 'new-frontiers-14:master' into Diagonal-Walls&Windows

* moving diagonal windows and grille to separate PR

* Merge remote-tracking branch 'origin/master' into pr/757

* Merge branch 'new-frontiers-14:master' into Diagonal-Walls&Windows

* Frontier is my best friend <3

* Nukes a reinforced wall from the Frontier file and places it in the normal walls yaml so there's no dupe

* forgor

* Yippee woohoo fixing sprite bugs because they exist but weren't LINKED

* Revert "forgor"

This reverts commit b3804d0fae.

* Revert "Canisters Sprites (Update) (#1409)"

This reverts commit f820d52edf.

* crediting Aika in the attributions yaml because i'm a dummy that forgot to do that

---------

Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
Co-authored-by: ErhardSteinhauer <65374927+ErhardSteinhauer@users.noreply.github.com>
2024-09-18 02:11:07 -03:00
Ko4ergaPunk 232e57db33 New decals for mapping (#30374)
* new decals

* license

* re-check
2024-08-09 19:17:26 +01:00
noctis e59ac11bd5
Wall,Tile,Airlock Resprite Fixes (#1537)
* icon smoothing for windows

* airlocks

* oops

* new wood, revert wood decals

* rusted walls

* new reinf walls

* reinf window changes

* reinf directionals changes
2024-07-25 10:34:34 -05:00
noctis 152305884a
Wall, Airlocks and Tile resprites (#1470)
* most basic door sprites, basic wall and window sprites

* most tiles, secret door and windoors

* rest of door stuff, undoes windoor sprites

* decals

* decals

* corners

* corners

* resprite directions and fix spelling error

"Detla" V :blunt:

* adjust glass tile strength

* tile and sprite adjustments

* new tiles

* windows and decals

* Fixes glaring test issues

* Fix test fail

* Noct please 😭

You can run tests local

---------

Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
2024-07-22 21:14:30 +02:00
metalgearsloth 09f2f70a2e
Restore MonoOverlay (#25170)
https://github.com/space-wizards/space-station-14/pull/24949 nuked it.
(cherry picked from commit 1c430aab4ba33aa1d94c828f2a1f72a1c2d46394)
2024-02-18 23:01:16 +01:00
Ko4ergaPunk 93bbb92690
Add overlay decals for mini tiles and bricks (#24949)
Add minitile and brick decals overlay

(cherry picked from commit ffca80705ec68ae5ef18780267c907864cde815c)
2024-02-18 22:55:34 +01:00
Emisse e8afa7c882
Revert "Greyscale decal tweaks + additions" (#24069)
(cherry picked from commit b51d69184e018427ccae0e122ea84e831394d304)
2024-01-26 22:38:19 +01:00
Aexxie 2e6f578fd9
Greyscale decal tweaks + additions (#23961)
* "whitescales" every marking

* adds greyscale wooden trims

* Texturizes steel tile overlays

* Texturizes the rest

* Adds yaml for the greyscale trims (whoops)

(cherry picked from commit 1b8e536848676486c81cd8f6f2db378ba86486b4)
2024-01-26 22:33:12 +01:00
Flareguy 68853ce280
Ports the derelict sign decal (#23544)
ports the derelict sign decal

(cherry picked from commit 29e48d3e27991f24ca412cab49ec6802aa3bfa18)
2024-01-26 21:41:54 +01:00
Nemanja 00800197f7 decal settings (#20324) 2023-09-27 21:59:12 +02:00
Flareguy eeba348394 Adds stair entities (with new sprites,) nukes stair decals (#20279)
* nukes stair decals, adds entity stairs

* FUCK. my furniture

* fix deprecated sprites
2023-09-27 21:59:12 +02:00
Morb f202305114 Stair decals (#20080)
* wip

* done
2023-09-27 21:59:12 +02:00
Nemanja f4503864d5
Concrete and asphalt tiles (#19642)
* concrete and asphalt

* los decals
2023-08-29 17:50:11 -05:00
Flareguy 8c256d3960
Adds Checkerboard Tiles, External Hull Plating, Hardened Reinforced Floors, & Monotile Dirty Decal (#18676)
* adds checkered floor tiles, hull tiles, and steel monotile decal

* adds checker floors, hull floors, and dirty steel monotile decal

* adds hardened reinf tiles
2023-08-06 02:27:48 -06:00
metalgearsloth f605821d7a
Set flora decals to snapcardinals (#14562) 2023-03-10 12:29:28 -06:00
NULL882 df77db572d
Syndicate Logo (#14033) 2023-02-17 13:54:01 -08:00
metalgearsloth 37f432ca58
Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00
metalgearsloth e090cd393b
Add basalt tiles (#13462) 2023-01-17 11:28:37 -07:00
brainfood1183 7d6fcfa959
New station map Origin (#11659)
* new map origin

* new map origin

* Revert "new map origin"

This reverts commit 3d36679b921d058c7bc7ff7202086aea966c43a6.

* merge

* merge

* merge

* merge

* merge

* merge

* merge

* new update

* update map reduce lights

* slight update

* update

* push

* update
2022-10-27 09:12:56 -05:00
Moony 023f1ae602
Even more tiles (again) (#12172)
* i should probably commit this.

* i forgot the rivets 😢

* OVERLAYS

* Fix some color inconsistencies.

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-24 11:33:31 -05:00
Moony ed8efa08b0
Even more tiles (#12140)
* tile gaming

* TRIM

* fucking BOM

* wood trim and some doobles

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-22 13:21:36 -05:00
Nemanja 13da4e3c63
Old School Space Station 14 Sign (#10742) 2022-08-21 13:44:38 +02:00
Nemanja f8b8b83657
allow decals to be removed from placement menu (#9843) 2022-07-17 21:02:03 -05:00
Delete69 21a56f4b80
Cleans up warning line decals (#8731)
* letsa go

* indentations

* added back old decals

* this thing

* maybe this

* jfc
2022-07-11 23:03:35 -07:00
Delete69 722a408c41
Flora: rock fix (#7333) 2022-04-05 17:22:18 +10:00
mirrorcult 509aff8e07
3/4 tile decal overlays (#7335) 2022-03-31 00:42:57 +11:00
Delete69 255192caf7
Trees and flora (#7281) 2022-03-28 13:53:13 -07:00
Pancake 2e857824bc
Remove Anti-Lizard Decal from Crayons (#7184)
RIP Fuck Lizard decal.
2022-03-18 20:04:06 -05:00
mirrorcult 31769edf5f
Decal Placer + add new decals for mapping (#6548)
* abomination

* okay its less unabashedly garbage now

* other UI changes

* its britney bitch

* proper greyscale full/half/quarter tiles

* misc cleanup

* rsi

* Add a palette system. It's Kara's problem now.

* oops

* a

* Departmental palette alpha tweaks

* oopy

* so true

* Update Content.Shared/Decals/ColorPalettePrototype.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* fixes for that

* neutral light color and new warning lines

* dirt

* checkerboards

* oop

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-08 14:54:41 -06:00
Paul Ritter 219d91c6da
decal system & crayons (#5183)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-12-03 15:35:57 +01:00