Commit Graph

8152 Commits

Author SHA1 Message Date
CraftyRenter fb1ae3a70f Make Closets Less Tanky Than Gun Safes (#35671)
* Reduce ClosetBase's DamageTrigger to 50 from 150.

* Increased LockerBase's DamageTrigger to 75, doubled LockerBaseSecure's DamageTrigger

This and the previous commit aim to improve health scaling of storage closets with their intended level of security. The
damage scale is as follows:

Inheritors of ClosetBase:       50 (old 150)
Inheritors of LockerBase:       75 (old 50)
Inheritors of LockerBaseSecure: 150 (old 75)

I left suit lockers alone because visually they look the tankiest of the lockers, though it may make sense to have them
in between secure lockers and regular lockers.

* COMMIT

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:13 -06:00
Princess Cheeseballs cb73bce194 [BUGFIX/CLEANUP] Edible Plushies and Clothes (#40276)
* Hongry...

* AAAAAAAAAAAAAAAAA

* Extremely silly test fail

* Fix another dumb test fail

* Fix test fails (Real)

* Fix 2

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:13 -06:00
Hitlinemoss 75bbf99491 Added white towels to autolathe and uniform printer (#40160)
* Added white towels to autolathe and uniform printer

* Towel printing cost is now consistent with reagent quantities in uniforms instead
2025-12-29 11:39:12 -06:00
Hitlinemoss 31a6193711 Xenoborg items are now highly illegal (#39856)
* Added tactical katana + tactical katana shipment (placeholder descriptions)

* Revert "Added tactical katana + tactical katana shipment (placeholder descriptions)"

This reverts commit aa1928be7f4d938df1838943781e63c47a03cc11.

Whoops, committed to master by mistake

* Xenoborg contraband is highly illegal now
2025-12-29 11:39:12 -06:00
Sender 8cfea3f9c0 Random Instrument Collection (#40532)
* added random instrument crate + tables

* added limit to SS + added new SS with no limit

* Push

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:12 -06:00
IProduceWidgets ecec1e3093 Add explosive cord. (#25875) 2025-12-29 11:39:12 -06:00
Jessica M c2589751b3 Rat King Refactor Part 0: Separate Rummaging from RatKingComponent. (#40530)
* separate rummager into its own component/system

* thing

* address review and entitytables

* reviews

* review

* warnings

* Update Content.Shared/RatKing/Systems/RummagerSystem.cs

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:12 -06:00
āda c4f651eca7 Move circuit tiles and faux tiles to the cutter machine (#37982)
* super cutter machine

* split the big tile pack

* re-add new faux

* consistent naming

* missing category

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:12 -06:00
Nox 642bfa1c33 Descriptions for .20 Rifle (#36496)
* Initial commit - added Lecter and munitions descriptions, need to make one for the M-90GL...

* Fixed a formatting issue in the Lecter description, should be ready for review!

* Tests gaslighting me

* Third times the charm

* 99% of gamblers quit before the big win

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Updated with roomba's changes

* Formatted descriptions, ready to go!

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed formatting WITHOUT using spaces

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Updated weapon names.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added Roomba's suggestions

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Reverted AKMS formatting - outside the scope of this PR.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Updated Estoc's description.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added AugustSun's suggestions.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Slightly rephrased, im happy with it now.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed projectile names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* thats not even a bullpup dumbass

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-29 11:39:12 -06:00
Keer-Sar 3f5a3e3c14 Add "Lizard Visage" Snout Markings to lizards (#35294)
* initial commit

* Update attribution in meta.json

* Fix yaml formating in meta.json
2025-12-29 11:39:12 -06:00
Samuka-C b6841b9de5 Xenoborg jammer now ignores xenoborg associated frequencies (#38005)
* stop jammer from jamming radio of certain frequency

* xenoborg jammer no longer jamms xenoborg radio

* stop jammer from jamming device network signals from certain frequency

* xenoborg jammer no longer jamms xenoborg camera signal

* the old tale of the missing ;

* backwards

* fix issue with readonly

* comments to the frequencies excluded

* triple typo

* clearer summary

* add summary

* fixed 4th hidden typo
2025-12-29 11:39:12 -06:00
RedBookcase ac3ee45d83 Recharger tweaks. (#38138)
* Recharger tweaks.

* Remove note.

* Fix Potato blacklist.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-12-29 11:39:12 -06:00
lzk 4b11954c7b bunch of small cleanups (#40529)
* bunch of cleanups and fixes

* AND REMOVE THIS
2025-12-29 11:39:12 -06:00
hoshizora b16ca09b0d Fire helmets alone no longer prevent you from heating up while on fire (#40481)
* do the thing yeah

* tweaked values on regular fire helmet including cooling

* adjusted values again after further testing also to the atmos fire helmet
2025-12-29 11:39:11 -06:00
āda afe5bbda9f Miscellaneous Food/Drink/Edible fixes (#40060)
* bugfixes

* Revert "bugfixes"

This reverts commit 7fe31a866fc4dc299a1667291c0744716092db19.

* Revert "bugfixes"

This reverts commit 7fe31a866fc4dc299a1667291c0744716092db19.

* more reverting

* conflicts

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:11 -06:00
beck-thompson e21b2d4298 Agent ID verbs now don't require you to pick it up (#40524)
make consitant
2025-12-29 11:39:11 -06:00
Princess Cheeseballs 8ddcbba5ee [HOTFIX] Chameleon projector invisibility (#40509)
* GOGOGO

* Hotfix

* TODO

* Update Resources/Prototypes/Entities/Objects/Devices/chameleon_projector.yml

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:11 -06:00
Minerva 512257a394 Fixes all departamental typos (both just in comments) (#40502)
Fixes all departamental typos
2025-12-29 11:39:11 -06:00
chromiumboy d16c5ea8e3 Health increase for station AI cores (#40487)
* Initial commit

* Increased health further
2025-12-29 11:39:11 -06:00
Nyxilath 58ef870a3a bugfix - correcting poster damage resistances (#40489) 2025-12-29 11:39:10 -06:00
Charlie Morley 0668879577 prevent repeat TriggerOnCollide triggers (#40428)
* prevent repeat TriggerOnCollide triggers

* review comment: remove TriggerOnCollide when out of triggers
2025-12-29 11:39:10 -06:00
Minerva 43b17c04c2 Renames the radar console computer board to "mass scanner computer board" (#40430) 2025-12-29 11:39:10 -06:00
Tiniest Shark 0b611537c0 Inhand Sprites for Clear Glass (#40427) 2025-12-29 11:39:10 -06:00
IProduceWidgets 31b865f08b The Experimental Lecter 8 (#40372)
* XL8 files

* slap dat on the ERT lead

* oop mag indicator offset

* fix newline
2025-12-29 11:39:10 -06:00
Minerva 9f1850890b Fixes some refuling welder typos (#40447) 2025-12-29 11:39:10 -06:00
Hi-Im-Shot 9ab7fb03bb Added Cutting Slicing and Executing options to the cane blade (#40311)
* Added Cutting Slicing and Executing options to the cane blade

* swaped from BaseItem to BaseSword for cleaner code

* fixed a double gap in code
2025-12-29 11:39:09 -06:00
Hitlinemoss 8c44111c25 Ninja items are now highly illegal (#39855)
* Added tactical katana + tactical katana shipment (placeholder descriptions)

* Revert "Added tactical katana + tactical katana shipment (placeholder descriptions)"

This reverts commit aa1928be7f4d938df1838943781e63c47a03cc11.

Whoops, committed to master by mistake

* Made ninja items highly illegal

* Rerun checks
2025-12-29 11:39:09 -06:00
āda dfa4a8f3da Silence mime bags (#40317)
silence!!!

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:09 -06:00
Kittygyat 445083441f Made all tarantulas able to drag entities (#40433)
Sent tarantulas to the gym
2025-12-29 11:39:09 -06:00
Vanessa 25b052442d Fixed implant remover description 2025-12-29 11:39:09 -06:00
Mora 2d15986c38 Rename medifab implanter to implant extractor and made it's description clearer (#40375)
* Renamed regular implanter (the extractor from the medifab) to implant extractor

* wrong way
2025-12-29 11:39:09 -06:00
Kittygyat 42ca29206d Crashed the snakeskin boots stock-market by removing their hidden no-slip properties (#40201)
Crashed the snakeskin boots stockmarket by removing their non-slip properties
2025-12-29 11:39:09 -06:00
Minerva a147f1fbc1 Renames the "Integrated GPS" to "integrated GPS" (#40431)
Renames the Integrated GPS to not use title case
2025-12-29 11:39:09 -06:00
PicklOH 05b8e778d9 Adds Nukie IDs and PDAs, makes Nukie IDs able to copy accesses. (#37304)
* Adds Nukie IDs and PDAs, makes IDs able to copy access.

* Fixed PDA and ID parenting

* Meta.json spacing

* PDA parenting

* retest

* Forgot a comma OOPS

* Spacing

* Minor meff fix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:09 -06:00
Errant 98c9749e2c Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-12-29 11:39:08 -06:00
chromiumboy 9cf11a8bc1 Bug fix for Station AI damaged accent (#40399)
Initial commit
2025-12-29 11:39:08 -06:00
chromiumboy be4a555ae3 The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-29 11:39:07 -06:00
chromiumboy 5931c3f151 Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
SlamBamActionman b8fef9085f Detunes Ninja Stun To Actually Have Some Counterplay (#39707) 2025-12-29 11:39:07 -06:00
SharkSnake98 5cb862522c Dark/Light Grass & Desert Astrotiles (#37867)
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle

* Fixed postmapinittest issues (Hopefully)

* Actually fixed the afformentioned issue.

* Added Warden Spawnpoint which I forgot

* Named APCs, Substations, & Cameras, added some more decals

* Decorated some more, notably the bar.

* Minor adjustments, added cans, slightly reworked salv and maints bar

* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)

* Added 2 new astrotiles, dark grass and desert sand.

* Removed map. Fixing issue. Please hold.

* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.

* Added localization for stacks.

* Actually fixed the loc. issue. Maybe. Please.

* Hopefully fixed the last localization issue.

* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant

* Fixed some issues caused by another PR I made, added more maints stuff

* Made some small decorative and practical changes

* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.

* Removed shields to try to fix an issue with the test

* Hopefully fixed issues relating to a failed test.

* Replaced grass/flora decals with randomized ones, readded shields to armory

* Fixed some YML issues, whitelisted files for flora decal spawners

* Added a bridge-beach, added some misc. items and objects.

* Small changes to buttons, fixed wires and flooring

* Fixed AME-Holopad issue.

* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map

* Fixed an accidental adjustment to CoreStation's parallax prototype YML

* Changed some Salvage and Cargo stuff

* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug

* Fixed some stuff, added docking arm near evac

* meta json fix tiles

* fixed again

* fixed once more

* Removed all the waterjug stuff.

* fix spacing

* fix unnecessary formatting

---------

Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
FungiFellow 5bb345e6c3 Cockroach Gib when Stepped on (#40103)
* Cockroach Gib

* Prevent Cockroaches From Gibbing Eachother

* Added - type: RandomChanceTriggerCondition

* Update animals.yml

* Named SuccessChance Datafield

* successChance

* Revert Change

* Uncapitalize C

* RECAPITALIZE THE C
2025-12-29 11:39:07 -06:00
ApolloVector b228ae50f4 Clake frag round fix (#40294)
make the frag work
2025-12-29 11:39:07 -06:00
SurrealShibe 4b9b947163 Toilet fixes: Exception when constructing, proper seat layering (#40313)
they call me a plumber the
the way i fix da toiler
2025-12-29 11:39:07 -06:00
slarticodefast 10dcb9e451 Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-12-29 11:39:06 -06:00
SlamBamActionman 4fca79df67 Food Item Size Adjustment (#39203) 2025-12-29 11:39:06 -06:00
SlamBamActionman ab9a97e87d Reorganize and refactor drinks yml (#39221) 2025-12-29 11:39:06 -06:00
Vanessa 43f0c6a33f Fixed shared radio references. Removed custom DV radio implant code for now. Will re-do later. 2025-12-29 11:39:06 -06:00
Preston Smith 273eff37e2 Syndicate and CentComm Radio Implanters (#33533)
* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:06 -06:00
Vanessa ff9795f82c Fixed duplicate components in Burgers 2025-12-29 11:39:05 -06:00
Vanessa d1cb9ab958 Moved shitmed stuff to its namespace 2025-12-29 11:39:05 -06:00