Commit Graph

59 Commits

Author SHA1 Message Date
pathetic meowmeow 3fc97344af De-enumify humanoid species skin colours (#39175)
* De-enumify humanoid species skin colours

* Change index to resolve

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
EmberAstra 4552ae7205
Vox scars! (#4513)
* Adds vox scars

* Increase vox arms marking points

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-10-28 11:55:08 +00:00
KOTOB d4db91b684
Unbaldify Reptilians (#4028)
lizardops
2025-10-05 09:26:13 +11:00
deltanedas 4fc95f96d8 merge master 2025-05-19 07:56:08 +01:00
Zalycon 8db177ec8b Raises max chest markings for all species (except Reptilian) to 2 (#37065)
* Update arachnid.yml

* Update diona.yml

* Update human.yml

* Update moth.yml

* Update slime.yml

* Update vox.yml
2025-05-18 16:55:02 +01:00
Unkn0wn_Gh0st 2c9550dc26
Give certain species 2 chest markings (#3702)
* Human to 2 chest markings

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* Update kitsune 2 chest marking

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* Update felinid 2 chest marking

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* Update harpy 2 chest marking

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* added note

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* woops

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* goida

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* goida

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-05-18 15:58:03 +01:00
MilenVolf 11ced961bb [Part of #32893] Localize vox dataset names (#33396)
* Localize vox names

* Correct prototype id to follow naming conventions

* Upstream names
2025-03-09 23:27:34 +00:00
MilenVolf 000c5d2de5 [Part of #32893] Localize humanoid species dataset names (#33395)
* Localize diona names

* Localize moth names

* Localize mushman names

* Localize reptilian names

* Localize skeleton names

* Upstream diona names

* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* NamesSkeletonFirst -> NamesSkeleton

* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml

* Forgot about skeleton prototype

* Upstream names

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* keep first name for skeleton

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-09 23:27:33 +00:00
MilenVolf 48f7140d26 [Part of #32893] Localize arachnid dataset names (#33353)
* Localize arachnid dataset names

* Correct prototype ids to follow naming conventions

* Combine arachnid_first.yml and arachnid_last.yml

* Upstream names
2025-03-09 23:26:48 +00:00
SlamBamActionman 48b7cd8d39 Add undergarments & "Censor Nudity" toggle to options (#33185)
* Initial commit

* Attribution

* Review changes

* Added comment for upstream
2025-03-09 22:34:51 +00:00
Blitz ab71941033
Shark Race - Feroxi (#1669)
* creating a race, even a base on is a living hell

* creating a race, even a base on is a living hell

* correcting some things

* added damage vauln and resistances (only slightly blunt and cold resistant while slash vaulnerable

* thorsty fimshy

* A bunch of things, theres an error sitting here with water

* BREATHING WATERgit push origin shark-race-realgit push origin shark-race-real

* Speech verbs, Typing indicatorm Entities and enabling certain markings

* Water Vapour minorly hydrates, much slower than water due to how breathing works over drinking

* slightly more damage to the bite, shorm have strong jaw

* i hate rsi

* i forgot to remove some ======= somewhere when rodentia were added

* funny

* and now fixing what i did

* stuff!

* PAIN AGONY RAH!

* Tweaks + new organ, setting up for C#

* So uh, C# is a bitch, but PROGRESS! WOO!

* Emotes stuff

* C# time, not 100% working but it does (somewhat)
function!

* Fixed feroxi dehydration! Now onto more minor things and sprites.
With help of Milon and Orks!

* shark spriting progress! Please give me tips and tricks for this shit, cause i have no fucking clue with spriting

* SHARK TAILS, LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOO

* Shark tails are DONE also some ftl, fuck you localization! I hate making things legible!!

* BASE SHARK TEXTURES ARE DONE, Now I just need to do markings.

* Minor edit

* pushing this before starting miniproject

* end of file line

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* untouch

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleanup

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleanup

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleanup

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* spaces

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* whatever milon is yapping about

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* pain

* Update speech_verbs.yml

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleaning

* Cleanup

* fix

* Update medicine.yml

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* AAAA

* a

* ow

* revert that

* Small edit

* weh

* DeltaV -> _DV for system

* wups

* Shitmed fixes, Tail tweaks, XML tweaks

* WAter TANKS

* Sprites for water vapor tanks.

* More

* Normal water vapor survival boxes work now!

* Holy shit am I done (I still need to fix *gnashes)

* bleh

* Commenting as well as changing the component from Aquatic to Feroxi

* hiding feroxi lungs

* hiding feroxi lungs

* extended tank fix

* added a way to get H2O tanks outside of survival boxes

* lowercase and removing uneeded files

* Sharg wiff da underw ear

* Deltaneds review fix

* line that wasnt intentional to delete

* relicense sprites (i have gained permission from Emily9031 for their part)

* forgot this in merge fix

* Shark markings! Not just Blitz markings.

* scar markings as well as bionics

* review fixes

* Lyndo dv coment

* whitespace fix

* 4 tab

* forgor

---------

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 23:38:31 +00:00
LaCumbiaDelCoronavirus d38765596d make slime hair less transparent (#35158)
* blabl blump or something

* +0.3

* blimpuf
2025-03-01 15:02:04 +00:00
ElusiveCoin 905bc06406
Chitinid (#2707)
* Start of the Chitinid Race

My first work for ss14 and a new Species to play, worker drone ants!

* Removed a uneeded bit

* Removing the displacement section because it still is being weird

Displacement map not working right but not really needed as well so just gonna do without it

* Nukie Steamroll Preventative (#2658)

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Automatic changelog update

* most asked for changes

* (hopefully) Fixed Linter Error

* More clean up edits

* 4 space indents!!

* Direction desired name changes + More radiation mechanics

Alienized the names of the little Ants and swapped their naming scheme. Added a radiation healing and purge mechanic to play into the radiation theme more.

* Hopefully final changes!

Adjustment to their resistances to make them less weak to blunt

And the negative of being unable to be injected by normal syringes (hypo and pill gaming)

* Forgot to add access to the new undergarments

* Final Final change (hopefully)

Added a little text pop up for failing to inject them

* Code Tweeks

* Quick Changes

Removed some uneeded comments, removed uneeded Local info

---------

Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
Co-authored-by: Delta-V bot <135767721+DeltaV-Bot@users.noreply.github.com>
2025-01-23 07:27:44 +00:00
Michelle Szinger 97492b38f5
Port undergarments from ImpStation (#2719)
All races available in the character creator may wear undergarments.
Also lets slimefolk wear chest tattoos.
2025-01-14 02:56:24 -03:00
deltanedas ec94579ebc
the great namespace refactor (#2574)
* refactor DeltaV/deltav resources to _DV

* change DeltaV namespaces to _DV

* add space before all DeltaV comments

* update xamls

* fix and move arena parallax to _DV

* more fix

* refactor even more stuff

* fix the grid fills

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00
Aikakakah fc8bac4499
Einstein Engines Cybernetic Limbs (#1857)
* Create cyberlimbs.ftl

Adds cybernetic limb markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Create bishop.yml

Adds the bishop limb markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Create hesphiastos.yml

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update bishop.yml

Added Rodentia

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update arachnid.yml

Increased leg and arm markings for cybernetic markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update human.yml

Increased leg and arm markings for cybernetic markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update moth.yml

Increased leg and arm markings for cybernetic markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update reptilian.yml

Increased leg and arm markings for cybernetic markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update Oni.yml

Increased leg and arm markings for cybernetic markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update felinid.yml

Increased leg and arm markings for cybernetic markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update vulpkanin.yml

Increased leg and arm markings for cybernetic markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update rodentia.yml

Increased leg and arm markings for cybernetic markings.

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Create meta.json

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Add files via upload

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Create meta.json

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Add files via upload

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update bishop.yml

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update hesphiastos.yml

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update bishop.yml

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Rename cyberlimbs.ftl to cyberlimbs.ftl

Moving to marking folder

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update meta.json

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Update meta.json

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>

* Removed dwarf and humanoidfox from species.

* Changed company names to generic "Company X" names.

* Fixed issue where some were named company A to company 1

* Edited cyberlimbs.ftl to include names for different color sections (primary, secondary, etc.)

* Renamed Comp.yml files (I forgot to change A and B to 1 and 2)

---------

Signed-off-by: Aikakakah <145503852+Aikakakah@users.noreply.github.com>
2024-09-22 03:04:15 -03:00
Adeinitas 036d03a83d
Make RGB Moths a thing again (#1695)
Undo everything PR #184 does with this one simple trick

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-09-08 14:24:35 +10:00
portfiend 690cbe995a
Rodentia Species (#1511)
* add: basic rodent species

* add: rodentia base sprites

* add: basic rodent hand/foot markings

* add: ears i got em

* add: tail markings

* add: big ears

by request

* tweak: default markings, coloration

everything uses skin color by default when added except for these new "default" markings which use tattoo

* add: the rest of the basic body part markings

* add: snout textures

* add: pattern markings

* add: cheek detail

* add: sex variations for chest marking

* add: give rodentia the generic markings

* add: rodentia names

* add: damage, voice, mass, emotes to rodentia

* add: rummager ability for rodentia

* remove: temperature protection from rodentia

* add: some makeup markings for rodentia

* add: include rodentia in misc pools

* add: rodentia guidebook entries

* tweak: adjust rodentia marking points

* add: rodentia pie sprite

* tweak desc

* tweak: change rodentia name scheme

* tweak: adjust damage modifiers for rodentia

* add: rodentia always trigger mouse traps

* tweak: rodentia have unique speech verbs

* tweak: change rodentia inventory shape

* tweak: rodentia take more phys dmg overall

* tweak: made rodentia hungry

* add: mouth storage component on rodents

* add: server mouthstoragesystem

* add: force-dump mouth storage on trip

hmm the networking on this is a little ehh. but watever

* add: rodentia drop mouth items on damage

* add: blocked interactions if mouth is full

* fix: corrected accent oops

* tweak: tense

* fuck this import in particular

* tweak: spit damage threshold

* fix: no redundant open actions

* refactor: move this action into the types file

* add: rodentia get ability to hide under tables etc.

* tweak: change rodentia action icons

* refactor: im renaming this component and system lol

* refactor: rename this event too

i was gonna refactor the whole system to be more like climbing, but the climbing system is convoluted so im just gonna do this and put it aside

* tweak: fix the mouth storage icon
the number covers it

* tweak: check if colliding with table before un-sneaking

* fix: crawl action cooldown and popup text

* add: slowdown to sneak ability

* refactor: fix this namespace

* tweak: rummageable objects now use a cooldown

* fix: newlines

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* fix: collision group variavbles

* add: proper "full body" sprite

* add: move blaze to head folder, "round face" marking

* add: whisker markings

* tweal: rodentia are 50% -> 33% hungrier

1.5x seemed excessive

* refactor(mouthStorage): move OnExamined from server to shared

* refactor(mousetrap): use HasComp

* refactor(mouthStorage): use a public api instead of event here

* refactor(yml): KILL REPETITION

* refactor(parts/rodentia): KILL REPETITION

---------

Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-09-07 23:04:34 -03:00
deltanedas 6e29441a46 merge master 2024-08-28 03:20:44 +01:00
deltanedas 6aadd7ca10 some fixing 2024-08-28 02:23:54 +01:00
Adeinitas d89a727501
Cherry-Pick Oni Markings (#1691)
* Oni Horn Markings (#726)

# Description

---

Three new Oni horn markings,] two of which have three tone support.
There was a distinct lack of large horns, which I tried my hand at.

<details><summary><h1>Media</h1></summary>
<p>


![display](https://github.com/user-attachments/assets/cb0604e8-941c-48fd-8fb8-205893b87c5c)

</p>
</details>

---

# Changelog

<!--
You can add an author after the `🆑` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

🆑
- add: Added crowned, tall bull, and tall curved Oni horns.

* Oni Pointy Ears And Tusks (#727)

# Description

Adds eight pointy ears, two tusks, one feet marking (toes resembling
WarCraft trolls) and human nose markings to Onis. The pointed ears are a
big reference to tieflings (similar to Onis) who often have them.

Onis will now have pointy ears by default, but there is a marking to
disable ears.

5 human nose markings have all been made available to Onis, Harpies, and
Felinids. Onis and Felinids can now get chest scars, originally
humna-only. The tusk markings are originally from Frontier goblins.

The new pointy ears give players the power to make their Onis look like
**tieflings, orcs, elves, goblins**, and more fantasy races.

These markings can potentially be used in the future for other species
like psionic elves.

## Media

**Blood Elf** (Tall Ears)


![image](https://github.com/user-attachments/assets/257c8839-303c-45b2-b129-3f9183e47695)

<details><summary>See more</summary>

**Orc** (Upward Ears, Large Tusks)


![image](https://github.com/user-attachments/assets/46bac694-de88-4e04-a12b-7ff8a8111e7b)

**Night Elf** (Wide Ears)


![image](https://github.com/user-attachments/assets/18813660-cd2c-4d37-800d-bf84b1d7dee5)

**Night Elf** (Slanted Ears)


![image](https://github.com/user-attachments/assets/7f39457b-875d-4c46-a5fb-428a6a535fb1)

**Troll** (Large Ears, Small Tusks, Two-Toed Feet)


![image](https://github.com/user-attachments/assets/d9a0c52e-020d-4b55-bb7e-7a4afed61dcc)

**Character Setup**


![image](https://github.com/user-attachments/assets/35ba27d4-e6d1-4c52-bbc7-0f057df12fc8)


![image](https://github.com/user-attachments/assets/5d9e7690-7118-48b3-95b9-50ee784660e2)

</details>

## Changelog

🆑 Skubman
- add: Onis have received eight new pointy ear markings in the 'Head
(Side)' section that can help them resemble tieflings, orcs, elves,
goblins, trolls, and more.
- add: Onis get two new tusk markings in the 'Snout' section, and a
Two-Toed feet marking in the 'Legs' section.
- add: Felinids, Onis, and Harpies can now select Human nose markings
like the schnozz, blobby nose, and nubby nose.
- add: Felinids and Onis can now select the Chest Scar and Top Surgery
Scar markings.
- tweak: Default Onis now use the Double Curved horn and Upward Ears
markings.

* [S] Onis: Get A Boatload Of Troll Horns. (#741)

# Description

Adds **16** new horns to Onis, 10 of which are inspired by **Homestuck**
trolls. Most of the new horns have three-tone variants, and some also
have striped variants.

New horns and available variants:
- Antlers (Three Tone)
- Aries (Three Tone)
- Double Thick (Striped, Three Tone)
- Erebia (Ringed, Three Tone)
- Inclined (Three Tone)
- Makara (Striped, Three Tone)
- Nepeta (Three Tone)
- Pisces (Striped, Three Tone)
- Sagittarius
- Serket (Three Tone)
- Taurus (Striped, Three Tone)
- Tavris (Three Tone)
- Unicorn
- Vantas (Three Tone)
- Virgo (Three Tone)
- Wavy (Striped, Three Tone)
- Three Tone for the existing Double Curved horn
- Three Tone for the existing Double Curved Outwards horn

## Media

**Serket (Three Tone)**


![image](https://github.com/user-attachments/assets/69beabb3-01ea-49ac-9e9e-8d9351bf99df)

<details><summary>See more</summary>

**Makara (Striped)**


![image](https://github.com/user-attachments/assets/839707b7-c063-41f4-b59f-dc36f2126967)

**Aries (Three Tone)**


![image](https://github.com/user-attachments/assets/ba7a65da-06d0-4ddd-b0d0-afa9cff5ad03)


![image](https://github.com/user-attachments/assets/b4abcdd2-a11e-4d4f-be61-1970e78cf588)

**Antlers**


![image](https://github.com/user-attachments/assets/cfb47d5b-f985-4dbe-b86d-96c31472007f)

**Pisces (Striped)**


![image](https://github.com/user-attachments/assets/9426c51e-49fe-41d4-b049-ee8b1a159c57)

**Wavy**


![image](https://github.com/user-attachments/assets/c29420aa-4576-49ec-af08-0ff38aff7ea4)

**Taurus (Striped)**


![image](https://github.com/user-attachments/assets/9aa3084e-4acc-473e-b875-465b242d0551)

**Nepeta (Three Tone)**


![image](https://github.com/user-attachments/assets/639abc4a-0cf1-456a-b214-6520e39e992f)

**Sagittarius (Three Tone)**


![image](https://github.com/user-attachments/assets/2a4a7c6f-0678-462d-8de6-f8fe6c10aef3)

**Unicorn**


![image](https://github.com/user-attachments/assets/6783cbd4-2dcf-4204-bb03-3f3601e1c6f7)


![image](https://github.com/user-attachments/assets/c09f7ef3-a0e3-429f-be70-76db0232ad01)

</details>

## Changelog

🆑 Skubman
- add: 16 new horns for Onis have been added, with three-tone variants
and some striped variants! The new horns include the Serket, Nepeta,
Vantas, Makara, and more.
- add: The Oni horns Double Curved and Double Curved Outwards have
received three-tone variants.

* Respacing to EE

* I forgot human.yml, apparently, but we're fiiine.

---------

Co-authored-by: dootythefrooty <137359445+dootythefrooty@users.noreply.github.com>
Co-authored-by: Angelo Fallaria <ba.fallaria@gmail.com>
2024-08-27 08:20:31 +01:00
coolsurf6 d3d35e2b30 Increased Chest Marking Points for Reptilian Race (#30786)
changed reptile chest marking count to 3
2024-08-27 00:42:13 +01:00
Rouge2t7 f02119b0d1 Long human ears (#30490)
Long human ears colour fix. Shortcut removed.
2024-08-27 00:32:30 +01:00
metalgearsloth 1de9dfcea8 Make vox roundstart (#29704)
* Make vox roundstart

I believe all the issues are fixed.

* Click detection bandaid
2024-08-09 17:30:58 +01:00
deltanedas ccc9154d22
cleanup antag locale and stuff (#1457)
* ensure everything has proper locale, remove more terminator stuff

* remove all unused terminator bits

* remove terminator objectives

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-05 16:15:57 -05:00
metalgearsloth 25ce6c531b
Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-18 13:55:56 +02:00
Errant 1e2f97dc21
Vox sprite rework (#26985)
weh

(cherry picked from commit 257b04d27793b8c8853af57a9f53d361062d5d61)
2024-05-03 00:29:32 +02:00
SlamBamActionman ecdef48ce4
Add nose customization to humans & dwarves (#25557)
Initial commit

(cherry picked from commit 3af2928a25c4cbc0ee6e8edabf317d060b652b06)
2024-03-07 00:59:12 +01:00
Errant 61ad8108af
Vox names, species prototype cleanup, some cosmetic changes (#24994)
* voxnames

* New generator parameters, names are more readable

* bunch of missing vox stuff

* more names

* sad

(cherry picked from commit 5a9ab3b315c90ddd054f2e2524af023d909e2a9e)
2024-02-18 23:08:43 +01:00
lzk aa2bf00c0b
Split slime marking leg gradient (#24928)
* Split slime marking leg gradient

* up markings to 4

(cherry picked from commit 4b9f1a47bb3239ec046b653e16beae413da05699)
2024-02-18 23:02:45 +01:00
lzk 4356cec6db
Skeleton species locale (#23770)
* Update species.ftl

* Update skeleton.yml

(cherry picked from commit 6c0467c0f6d924348d0b7ee836dc7b4d759cc211)
2024-01-26 22:17:11 +01:00
Adrian16199 3eb6751dd6
Limits marking for certain species. (#23385)
Was told that due to the bandages bein added, the fact that reptilians not having a limit is technicly a bug and should be fix. So might aswell prevent anythin happening in the future for other species.

Could make the limiter up to 4 but thats up to discussion ¯\_(ツ)_/¯

(cherry picked from commit aa92dd0c586334d10e409d4c41deed1c50af3cf9)
2024-01-26 21:26:10 +01:00
Ubaser 50eaf37080
Lizards get more marking availability (#23219)
add

(cherry picked from commit c8f1387ba0ff0987e9fa596bd5387ae7ee7d7482)
2024-01-23 22:52:34 +01:00
Flareguy 8578f1f645
Adds gingerbread men to the game (#22927)
adds gingerbread men to the game

(cherry picked from commit 450414c8fcaf7535f59857176de84fd9a6a817b9)
2024-01-22 18:37:06 +01:00
deltanedas b7ce6cdbd1
exterminator midround minor antag (#19946)
* terminator locale

* terminate objective

* terminator components and shared system

* terminator roles rules and system

* terminator events

* skeleton recolour

* terminator and endoskeleton

* ghost role spawn

* damage modifier sets

* :trollface:

* :trollface:

* add antag prototype

* ghost role locale

* skynet

* :trollface:

* :trollface:

* :trollface:

* add endoskeleton body prototype

* :trollface:

* :trollface:

* smite locale

* implement terminate smite

* :trollface:

* :trollface:

* implement PopupBehavior

* endoskeleton transform popup

* move stuff from shared to server since nothing actually used it

* recolour everything

* update parts

* :trollface:

* :trollface:

* ok fire was using the damage set, back to 1.0

* tweak

* :trollface:

* :trollface:

* simplemob ops

* 1 rule per pro

* :trollface:

* :trollface:

* update some sprites

* structural damage

* :trollface:

* :trollface:

* Revert "update some sprites"

This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.

* offbrand, add die objective to maybe remove fear of murderbone

* add shut down objective to the list

* fix ghost role

* fix control mob

* :trollface:

* :trollface:

* please

* naming

* code changes for GenericAntag terminator

* yml changes for GenericAntag terminator

* :trollface:

* moved kill objective override to an objective component

* use kill objective override

* fix

* oh

* locale changes

* change burn to heat for skin melting gib

* change some endoskeleton stuff

* pro

* i already did this dementia ops

* objective

* fix

* pro

* swap out full sprite

* update parts

* forgor

* fix mind transfer

* type

* endoskeleton has 500 mass

* evil

* fishops

* warops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 52532e40759d874e25daf1620ad5d808b0942116)
2024-01-22 18:36:12 +01:00
Debug 665c3dfc26
Moth RGB 2: The electric boogaloo (#184) 2023-10-17 22:09:26 +02:00
Fluffiest Floofers 42ba426bd6
1984 the dwarf (#49) 2023-09-27 23:09:00 +02:00
Adrian16199 b88d8663f9
Oni Morphotype from nyanotrasen (#28)
* Oni Morphotype from nyanotrasen

The big felinid destroyer has arrived.

* Added some files. changed species weight again by deletin that one space and addin vulpkanin weight.

(will have to prolly change that after felinids merge)

* Finally fixin the *reason* why it just didnt wanted to show

Also Fixed horns

* Changed localization of files.

* Changed excess to critThreshold

Also changed capitalization of oni_horns.rsi to Oni_horns.rsi.

* Leavin a comment so that someone else can do this.

* Additional merge fixes with files.

* Added THE NAMING SYSTEM!

Only touched 2 base files and summarized it because had no other choice from my understanding

* Removed erroneously named folder

* Replaced erroneously named folder

* Added link so the horns dont have file names.

---------

Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-09-21 21:39:49 +00:00
Fluffiest Floofers 9e06de6bb9
Felinids (#18)
* Init

Pretty much copy pasted everything that was easily nyano stuff

* Fix build atleast

* PseudoItem

* Fixes actions

Should work, maybe, perhaps

* Remove unecessary comment

* Fix no ears/tails

* excess -> critThreshold

* Fix missing emotes

* Duplicate squeak emote

* Cleanup

* Update comments

---------

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
2023-09-20 18:28:21 -05:00
Nairod 4a520ae2cb
Arachnid Markings Expansion (#19439) 2023-08-23 17:37:42 -04:00
Nemanja 3f2ea17bb7
fix species skin colors (#19417) 2023-08-21 19:05:24 -07:00
Nemanja 848b713982
diona customization (#19304) 2023-08-20 19:02:12 -06:00
MilenVolf 924a68732a
New moth markings for customization (#18768) 2023-08-07 11:12:41 -06:00
Vordenburg cc8b642444
Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
lzk d6d5f3ddcb
Update moth.yml (#18644) 2023-08-04 17:32:40 +10:00
LankLTE 70545f4873
Moths. (#18593) 2023-08-04 15:21:28 +10:00
PixelTK 2298ae92c3
Small (and maybe unnoticable) arachnid changes (#18261)
* Small arachnid sprite changes

* chest marking colour
2023-07-24 14:21:07 -06:00
PixelTK 9cc8d6902e
Arachnids: New markings, new organs sprites and chelicerae (#18177)
* New markings, new organs sprites and chelicerae

* Update locale
2023-07-20 15:55:49 -06:00
PixelTK 8269a500b3
Arachnid species (#13945) 2023-04-30 02:19:06 +10:00
Emisse 83b342ab5f
Re Enable Dwarves (#15079) 2023-04-02 17:06:24 -07:00