Commit Graph

22 Commits

Author SHA1 Message Date
PureBreadBagel dc9cc37203
Bagels guidebookagloo fixes V1 (#5004)
* Update OrganManipulation.xml

* Update Command.xml

Renamed commands from Research Director and QuarterMaster to Mystagouge and Logistic Officer.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Radio.xml

Highlighting examine your radio

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CharacterCreation.xml

Added some extra traits, and changed unrevivable to include cloning.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update MedicalDoctor.xml

Added some information regarding cryogenics for rotting bodies, and added information about the unrevivable trait.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Cloning.xml

Added information regarding the unrevivable trait for cloning.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Surgery.xml

Added the cleaning of surgery tools.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Science.xml

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update AnomalousResearch.xml

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CosmicCultDeconversion.xml

Updated the deconversion to fix the censer from holywater to Mindbreaker toxin

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CosmicCultDeconversion.xml

bible removal

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CosmicCultDeconversion.xml

Added mindbreaker toxins recipe.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update PartManipulation.xml

Added extra information regarding limbs that cannot be biofabbed.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Create Logistics

Renamed logistics guidebook entry

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update cargo.yml

Renamed from cargo to logistics

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* rename cargo to logistic

rena

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Revise trial and hearing procedures in Justice.xml

Updated trial and hearing procedures, including time limits and roles.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Enhance Psionics.xml with glimmer tracking details

Added details about the sophic scribe's functionality and glimmer emergency handling.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Rename guide entry for altars in epistemics.yml

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Altar.xml by removing Golemancy note

Removed note about Golemancy not being implemented.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Enhance forensic information retrieval process

Updated instructions for recognizing DNA and added references to Medical and Criminal Records Computers.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Decked out the MedicalDoctor.xml with the new traits and CPR!

* Recoloured Medical doctor and added a better guide for dead bodies.

* Reworded medical doctor alot.

* Added another surgery textlink

* Rechanged medical doctor, too colourful so i toned it down

* Finalised the doctor

* fixed a missing "

* Some grammar and invalid pages fixes.

* Edited the Bartender page to add restocking as well. Along with some rewording.

* Added operating tables to surgery, and fixed a typo, its sutures not satures!

* Fixed some stuff

* Fixed some things regarding a review.

* Rewriting my medical doctor. Part 1

* Rewrite medical doctor.xml part 2

* Some extra changes, added umbroxol and holywater to core medications

* added topicals

* finished rewriting medical doctor

* copied medical doctor to the DV folder for namespacing, while replacing the original one with wizdens

* Edited something about psionics.

* Fixed forensics.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* namespaced medical doctor.

* quick bug fix

* moved umbroxol and holy water to speciality medications

* added extra traits such as unrevivable to medicaldoctor

* Update Resources/ServerInfo/Guidebook/_DV/Justice.xml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Fixed everything for review

* fixed an entry not showing

* ack invalid comment

* Hotfix for him again

* To apply with the changes

* aaaaa MY YAML

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update guides.ftl

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update MedicalDoctor.xml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CharacterCreation.xml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Fixed a serious blunder

* Moved cloning into _DV and changed the .yml address

* Quick fix to surgery.

* updated surgery again.

* removed the commentz from the main guide

* oops I accidentally deleted

* Update Resources/Locale/en-US/guidebook/guides.ftl

Signed-off-by: Tobias Berger <toby@tobot.dev>

* Update Resources/Locale/en-US/guidebook/guides.ftl

Signed-off-by: Tobias Berger <toby@tobot.dev>

---------

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-28 18:51:12 +00:00
Sir Warock 618fb28378
Extend even healing to special & buff cryo/pyrochems (#4455)
* Extend EvenHealing & Buff Cryochems

* Extend Evenhealing to Specialchems

* Extend to Trinoxadone

* Extend to Pyrogenics

* Update Cryogenics.xml

* Fix Prometheum

* Please the Maintainer Deities

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* The great Comment of 86

---------

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
2025-10-16 16:21:55 +11:00
ConstantlyConfused 24bfe25668
Chemistry-related Guidebook corrections (#3890)
* minor chem guidebook & description corrections

* removed mention of dex plus in dex description

* comment desc. changes, untouch upstream files

* spacing fix
2025-06-03 05:05:24 +00:00
deltanedas d56dc7d5f2 evil test + kill hemo/cyanoxadone 2025-05-21 19:33:58 +01:00
pathetic meowmeow 5078025a65
Port Funkychem midgame & lategame (#3403) 2025-04-15 18:14:17 +01:00
Cody Veal 36604e9d76
add bloodloss cryo meds (#2727)
* add hemoxadone and cyanoxadone

* bloodloss in not a real word i guess

* require heating for both recipes

* require cold temps for hemoxadone blood restoration

* remove aberrant spaces
2025-01-15 15:03:43 +00:00
Madison Rye Progress 42189634d9
Add and update cryo chems (#2588)
* Add traumoxadone/stelloxadone, let doxa work on the dead

* Add DV comment

* whitespace

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-03 17:34:51 +00:00
deltanedas c93551dad7
upstream merge 7/9 (#1762)
* Remove always false checks (#31708)

* Remove calls to FormattedMessage obsolete methods (#31706)

* Remove FormattedMessage obsolete methods

* Oops

* remove misinformation from tip 26 (#31705)

tip 26

* Automatic changelog update

* Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh

* Added cursor indicator for space dragon fire breath ability (#31725)

space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* small yml cleanup (#31720)

* Updates descriptions of station specific jobs. (#31713)

done

* Remove unused IoC dependency references. (#31704)

Remove unused IoC dependencies

* cleanup filing cabinets yml (#31211)

* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move IgnitionEvent to shared (#30985)

* Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix

* Roundstart Grappling Gun (#31737)

Roundstart grappling hook

* Automatic changelog update

* Added in-hand sprite for Smile the Slime (#31731)

added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>

* Lite Magnet Rebalancing (#31726)

magnet rebalancing ish

* unnerf fishops

* Devmap crew monitor fix (#31677)

* Automatic changelog update

* Add ERT time stats (#31629)

* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

---------

Co-authored-by: Mota <belochuc@gmail.com>

* Automatic changelog update

* Fix CS0642 - Possible mistaken empty statement (#31740)

* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)

* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Add Donk Co. microwave board to Combat Bakery Kit (#31239)

* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note

* Automatic changelog update

* Actions bar dynamic resizing (#31759)

* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Fix warnings related to non-exhaustive pattern matching.  (#31763)

old man shakes fist at modern syntax

* ats update (#31766)

* ats update

* fix pipenet

* Ninja throwing star ability fix (#31684)

fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Remove duplicate using from FoodSystem (#31769)

* vox voices revamp (#31679)

vox voices v2

* fixed broken pipe sprites (#31773)

* Return Long2 and Long3 hairstyles  (#30963)

* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order

* Automatic changelog update

* Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

* Add Snails (#30765)

* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal

* Automatic changelog update

* Remove testbed command (#31793)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical

* Automatic changelog update

* Add Red Neck Gaiter To Secdrobe (#30106)

* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe

* Automatic changelog update

* Fixed typos (#31811)

* Automatic changelog update

* Station AI has their name displayed in announcements now. (#31802)

* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE

* Automatic changelog update

* Add disabled station anchors version (#31794)

* Add disabled station anchors versions

* remove this

* add structural damage taken to a lot of prototypes (#30790)

* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen

* Automatic changelog update

* No Mr.Snail, I expect you to die! (fix sprite) (#31834)

* No Mr.Snail, I expect you to die!

* emoting

* Allow some mobs to walk slowly (#31360)

* Allow mice to walk slowly

* add more

* Automatic changelog update

* Delete nonsense solar assembly construction through the Construction window (#31425)

* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics

* Improvements to hand labeler UI (#31833)

Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* make tesla brighter (#31357)

* make tesla brighter

* radius to 10

* Automatic changelog update

* CorrectContraband levels on each type of magboots (#30960)

* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.

* Automatic changelog update

* Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em

* Make midround zombie outbreaks much rarer (#30266)

* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>

* Automatic changelog update

* Teleporting while pulling crash fix (#31787)

teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* quietify stealthbox (#30741)

* Automatic changelog update

* Atmospheric alerts computer (#25938)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Automatic changelog update

* Day 0 bug fix for atmos alerts computer (#31858)

Initial commit

* Basically every electronic device can now be used by the AI. (#31730)

* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff

* Automatic changelog update

* Fix a typo in the 10 commandments (#31856)

* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* Fixed AI Actions (#31823)

* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Automatic changelog update

* add wireless net to evac shuttles

* Automatic changelog update

* A kit to help new botanists discover chemistry (#31738)

* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>

* Automatic changelog update

* Board for the AI upload console (#31867)

board

* Automatic changelog update

* Fix typo in agri-chem manual (#31869)

* Fix typo in agri-chem manual

* Unremove my added newline

* Cleanup books.yml (#31838)

* Cleanup books.yml

* yeah

* shame

* Vox sign/N2 locker update (#31845)

* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Pizza boxes now have a chance to contain cotton pizza (#31883)

Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>

* Automatic changelog update

* Tech Anomaly (#31764)

* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation

* Automatic changelog update

* Fixed throngler name inconsistencies (#31889)

changed throngler names

* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)

* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures

* Mineral Scanner (#31390)

* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs

* Automatic changelog update

* Fix ai upload console itemslot whitelist (#31900)

* Fix ai upload console itemslot whitelist

* aw man

* Automatic changelog update

* improved vox laugh (#31798)

vox laugh not underwater

* fix pump shotgun wielded sprite (#31885)

* fix shotgun sprite

* fix take 2

* fix: Snail event wasnt tabled (#31884)

pest events reorganized and snails spawn

* Automatic changelog update

* Force stop pulling when fall asleep (#31893)

* break pull at sleep

* TryStopPull without user

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

* Automatic changelog update

* Add justice helm (#31905)

* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe

* Automatic changelog update

* Quiver Crafting Recipe (#27198)

* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Delete RDs binary encryption key (#31909)

Deleting binary key

Silicon supremacy!

* undelete rd key

* Automatic changelog update

* split temperature protection into heating and cooling (#30662)

* split temperature protection into heating and cooling

* fugg

* weh

* update TemperatureProtection for stuff

* Automatic changelog update

* makes the maple wing marking have a primary and a secondary color (#31691)

bogos binted

* Automatic changelog update

* Remake bottles and syringes names to use labels (#29956)

* Remake bottles and syringes names to use labels

* vial

* fix and add stuff

* Automatic changelog update

* guide on agrichem and botanicals guidebook update (#31896)

* Automatic changelog update

* Automatic changelog update

* Lost evac pod thing tiny fan (#31915)

* disaster evacpod tinyfan

* real

* :trollface:

* untroll

* Ghostrole rule updates (#29249)

* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* :trollface:

* :trollface:

* :trollface:

* pro

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
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2024-09-10 01:20:38 +10:00
UBlueberry 2d52250d03 Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-08-27 02:56:19 +01:00
Iztok Bajcar 1ec0b5fd93 Guidebook typo fixes (#31159)
* Fixed typo: access --> accessed

* Fixed typo: 'access restricted' --> 'access-restricted'

* Fixed typo: added 'be'

* Fixed typo: added 'a'

* Fixed typo: 'Asssistants' --> 'Assistants'

* Fixed typo: 'overpressure' --> 'overpressurize'

* Fixed typo: 'outisde' --> 'outside'

* Fixed typo: added a comma

* Fixed typo: added a comma

* Fixed typo: 'aformentioned' --> 'aforementioned'

* Fixed typo: added a comma

* Fixed typo: added a comma

* Fixed typo: 'radition' --> 'radiation'

* Fixed typo: 'turing' --> 'turning'

* Fixed typo: 'appropiate' --> 'appropriate'

* Fixed typo: added 'the'

* Fixed typo: added a dot to ellipsis

* Fixed typo: 'aswell' --> 'as well'

* Fixed typo: 'permanant' --> 'permanent'

* Fixed typo: 'flammmable' --> 'flammable'

* Fixed typo: 'recommmended' --> 'recommended'

* Fixed typo: 'recipies' --> 'recipes'

* Fixed typo: 'pre-adminsitered' --> 'pre-administered'

* Fixed typo: 'resusitated' --> 'resuscitated'

* Fixed typo: 'types' --> 'type'

* Fixed typo: `someones` --> `someone's`

* Fixed typo: 'appy' --> 'apply'

* Fixed typo: added 'to'

* Fixed typo: 'CentCom' --> 'CentComm' (as per https://github.com/space-wizards/space-station-14/pull/29217)

* Fixed typo: 'emergencys' --> 'emergencies'

* Fixed typo: removed a dash
2024-08-21 15:36:49 +01:00
Tunguso4ka ff60f6a782
Renamed old snake_case IDs to PascalCase IDs (#28014)
* Renamed soda_dispenser to SodaDispenser

* oops, wrong time

* oops

* guidebook

* chem_master
2024-05-18 13:59:39 +02:00
Ghagliiarghii 02aa35c478
Embed a few more Cryogenics chems in Guidebook (#27935) 2024-05-18 13:56:18 +02:00
Detintinto 8c614d157d
Fixing the cryogenic section of the guidebook (#26803)
Its fixed, but the cryopod is being partially covered by text and the caption is not aligned to the captions next to it. No clue how to fix this, but good enough for me.

(cherry picked from commit 5b9e0fb08eb823658b22f22d30a48998c4c1e875)
2024-04-21 22:34:17 +02:00
Repo 798138bb98
Typo in guidebook for cyro pressure (#26094)
Typo in pressure that will kill someone.

(cherry picked from commit 0cba172130488766cdde8334308a5627ab3e5fc2)
2024-03-17 15:06:07 +01:00
Fluffiest Floofers eb397058c4
Replace Romerol with Ambuzol in chemist guidebook (#25108)
replace romerol with ambuzol

(cherry picked from commit b2d0dd9c3077f7a9ffa7a8512fc811576bc189ed)
2024-02-18 22:46:28 +01:00
CrigCrag 53df261ab5 3 New Brute Chemicals (And Razorium) (#22103)
* guidebook

* like everything else

* increase razorium damage

* nerf a lil bit
2023-12-16 19:27:09 +01:00
Fluffiest Floofers 2c73e0c8aa
Rename Science and Cargo ID (#211)
* We are the science team

* I feel like i'm missing something

* Yup this is also visible to the player
2023-10-22 01:24:48 +02:00
Myakot 20b55d7af8
gbookcommits (#17611) 2023-06-24 14:07:25 -06:00
Sir Winters ac63a7c700
Minor changes to Janitorial and Cryogenics Guidebooks (#17282)
Co-authored-by: Owai-Seek <>
2023-06-18 19:15:01 -06:00
end a27bd8d6b2
In game guide books (#17304) 2023-06-15 13:36:15 +10:00
Sir Winters a1b0f10e5c
Chem/Medicine/Botanical Book Entries (#17145)
Co-authored-by: Owai-Seek <>
2023-06-05 17:45:45 -05:00
Sir Winters 704a6e8f70
Medical Doctor guidebook. (#16769)
* Medical Doctor guide.

* small wording update and cauterization

* Minor adjustments, move Cloning and Cryo out of MD

* Update Cryo Text + Guidehelp Tags

* Update Resources/ServerInfo/Guidebook/Medical/Cryogenics.xml

---------

Co-authored-by: Owai-Seek <>
Co-authored-by: Moony <moony@hellomouse.net>
2023-06-04 16:06:42 -05:00