Commit Graph

5 Commits

Author SHA1 Message Date
BarryNorfolk 848e0dcbe7
Add new armour options for K9s (Laika) (#4172)
* Add simple component for handling specialised clothing and armours

* Add awful artwork for k9 armours

* Update secdog template to include head and outer clothing gear

* Add tags for K9Armour and K9

* Ensure Laika has the k9 tag

* Add entity entries for K9 armour, update starting gear for Laika

* Add lathe recipes for new K9 armour

* Update secdog sprite by breaking tail out to separate layers

* Update sprite drawing for Secdogs

* Fix missing pixel in Laika's base sprite

* Add jetpack sprites for secdog

* Remove damage state visuals

* Add layingdown component to laika

* Update helmet sprites from HTMLSystem

* Update hardsuit sprites from HTMLSystem

* Fix prone on crit for secdogs

* Add new damage visual layer for tails

* Add static tail for Laika and hook it up to damage state visuals
2025-10-05 07:57:14 +11:00
deltanedas e90e48622f reformat all our meta.json files 2025-04-10 01:05:32 +01:00
Blitz ab71941033
Shark Race - Feroxi (#1669)
* creating a race, even a base on is a living hell

* creating a race, even a base on is a living hell

* correcting some things

* added damage vauln and resistances (only slightly blunt and cold resistant while slash vaulnerable

* thorsty fimshy

* A bunch of things, theres an error sitting here with water

* BREATHING WATERgit push origin shark-race-realgit push origin shark-race-real

* Speech verbs, Typing indicatorm Entities and enabling certain markings

* Water Vapour minorly hydrates, much slower than water due to how breathing works over drinking

* slightly more damage to the bite, shorm have strong jaw

* i hate rsi

* i forgot to remove some ======= somewhere when rodentia were added

* funny

* and now fixing what i did

* stuff!

* PAIN AGONY RAH!

* Tweaks + new organ, setting up for C#

* So uh, C# is a bitch, but PROGRESS! WOO!

* Emotes stuff

* C# time, not 100% working but it does (somewhat)
function!

* Fixed feroxi dehydration! Now onto more minor things and sprites.
With help of Milon and Orks!

* shark spriting progress! Please give me tips and tricks for this shit, cause i have no fucking clue with spriting

* SHARK TAILS, LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOO

* Shark tails are DONE also some ftl, fuck you localization! I hate making things legible!!

* BASE SHARK TEXTURES ARE DONE, Now I just need to do markings.

* Minor edit

* pushing this before starting miniproject

* end of file line

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* untouch

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleanup

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleanup

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleanup

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* spaces

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* whatever milon is yapping about

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* pain

* Update speech_verbs.yml

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleaning

* Cleanup

* fix

* Update medicine.yml

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* AAAA

* a

* ow

* revert that

* Small edit

* weh

* DeltaV -> _DV for system

* wups

* Shitmed fixes, Tail tweaks, XML tweaks

* WAter TANKS

* Sprites for water vapor tanks.

* More

* Normal water vapor survival boxes work now!

* Holy shit am I done (I still need to fix *gnashes)

* bleh

* Commenting as well as changing the component from Aquatic to Feroxi

* hiding feroxi lungs

* hiding feroxi lungs

* extended tank fix

* added a way to get H2O tanks outside of survival boxes

* lowercase and removing uneeded files

* Sharg wiff da underw ear

* Deltaneds review fix

* line that wasnt intentional to delete

* relicense sprites (i have gained permission from Emily9031 for their part)

* forgot this in merge fix

* Shark markings! Not just Blitz markings.

* scar markings as well as bionics

* review fixes

* Lyndo dv coment

* whitespace fix

* 4 tab

* forgor

---------

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 23:38:31 +00:00
Tad "Taddy" Johnson 86ce039c8c
Security resprite final cut (#2695)
* turn security gey

* correct erroneous find and replace

* Update dressers.yml

* resprite sec backpacks + holoprojector

* adjust sec whistle sprite, resprite forensic gloves

* resprite security jetpacks

* give sec whistles a sprite

* give sec whistles a sprite forreal

* reparent mantis locker, fix sec directional signs

* typo

* tidy sec resprite
2025-01-15 08:08:15 +00:00
deltanedas ec94579ebc
the great namespace refactor (#2574)
* refactor DeltaV/deltav resources to _DV

* change DeltaV namespaces to _DV

* add space before all DeltaV comments

* update xamls

* fix and move arena parallax to _DV

* more fix

* refactor even more stuff

* fix the grid fills

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00