* hypereutactic textures
* adds hypereutactic blade
* adjusts attack speed and damage
* adjust attack speed and adds movement modifier
* Adds structural damage
* Readjusts the attack rate to be 0.8
* Adds Hypereutactic blade to the upliink
* Adds use delay and structural damage, fixes disappearing wielded sprite
* Changes wideAngleAnimation to 180 and range to 2.5
* Adds copyright. Changes range to 2.0
* Required wield
* Changes reflect chance to 100%
* Comments for future todos
* Description update
* Removes duplicate mapping
* removes from uplink
* Reorder and remove indents
* Renames Smite Spells yml to Touch Spells and Renames Smite Spells region to the same
* Adds wizard clothes requirement to Smite. Adds Cluwne spell. Adds EnsureCompOnTouchSpellEvent and implements it in the magicsystem
* Adds Smite and Cluwne to the grimore and loc for them
* Adds Slippery Slope spell and SlipOnCollide
* Adds handled for comp spell event
* Removes super slippery
* Removes EnsureCompOnTouchSpell it was redundant with ChangeComponentsSpellEvent
* Makes requirement-free action for smite
* checks if we should be slipping what we touch
* Removes SlipOnCollide, adds negative speed for steptrigger
* Removes slip on collide adds negative speed for steptrigger
* Changed law
Changed a must always law to have wording that does not encourage message spamming.
* Fixed a mistake
Forgot to remove the "YOU MUST ALWAYS" from the commit.
* Reworded the law
Reworded the law to be more open the other potential options.
* Only randomize orbit parameters once
* Revert "Only randomize orbit parameters once"
This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.
* Derive orbit properties from current time
* Derive orbit progress from current time
* Remove now-unused orbit animation
* Remove OrbitVisualsComponent.Orbit as it is no longer used
* Update AnimationPlayerSystem method calls to Entity<T> versions
* Update kudzu.yml
* FleshKudzu also contains a little of protein now
* oop-
* add meat tag
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Delta confirmed monarch of sloggery
* Do a dirty, rotten web edit
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Adds single clap emote
* Adds missing single clap loc
* Adds void blink effects, sound, and sprite
* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire
* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.
* Makes spells Mono
* Changes to swap positions.
* Makes Void Applause target body only
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Client/Magic/MagicSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Audio/Effects/Emotes/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/SoundCollections/emotes.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removes duplicate effect spawning from server
* Puts Void Applause effect on server, lets lizards hear clap
* Adds single clap to diona
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Implant cleans itself up on draw
- add an event to relay to an implant that it's being drawn,
to tell it to clean itself up
- Give Fake mindshield a cleanup method, to remove the component added
fixing a problem where the icon persists after implant draw
* Remove extra whitespace
* CR Switch to using ContainerRemovedMessage
* kammerer ammo, firerate and comment
* bulldog description
* enforcer description and comment
* DB and sawn-off firerate parity, sawn-off comment
* description changes
* reduce kammerer firerate again
* Add struct for holding historical data on cargo bounties
* Add localisation strings for bounty history
* Add new XAML entry for display bounty history
* Expand cargo bounty menu to include tabs
* Ensure station databases hold historical bounty data
* Add to the bounty history when removing one from active
* Feed bounty history into cargo's bounty system
* Move tab title setting to constructor
* Remove redundant access specifications
* Remove un-needed override
* Fixup BountyHistoryEntry backing code
* Fix formatting in CargoBountyMenu
* Reformat BountyHistoryData
* Rework TryRemoveBounty to use new Entity type
* Add Enum for showing bounty results
* Rework look and feel of History tab
* Add visible text when no bounties have been completed yet
* Remove control
* Swap default to null
* Reverse ordering of bounties so last entry comes first
* Remove redundant Visible
* Move enum docs into the enum