Commit Graph

36638 Commits

Author SHA1 Message Date
Delta-V bot 6ced034e81 Automatic changelog update 2024-12-09 06:44:23 +01:00
Lyndomen bd23e0fb66
Build Diona Different (#2204)
* meow

* meow

* meow

* meow

* meow
2024-12-09 06:44:04 +01:00
Delta-V bot 461549cfd7 Automatic changelog update 2024-12-09 02:03:08 +01:00
Mono dabe90493d
Randomizes the appearance of Fugitives (#2383)
* Adds RandomHumanoidAppearance to both and does not randomize their names

* LPO is now back to being clones of station members
2024-12-09 01:02:49 +00:00
Delta-V bot fd429b4e74 Automatic changelog update 2024-12-08 16:11:23 +01:00
deltanedas 609839078c
change up and add ninja objectives (#2359)
* change up and add ninja objectives

* make cloak stealable

* formatting

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-08 15:11:04 +00:00
github-actions[bot] 190030e6f2
Update Credits (#2392)
Co-authored-by: DeltaV-Bot <github@delta-v.org>
2024-12-08 02:35:41 +00:00
Delta-V bot 7add23d409 Automatic changelog update 2024-12-08 00:35:24 +01:00
rosieposie 1e1b47fcaf
Add Reinforced Directional Tinted Window (#2376)
* initial commit

* oops

* Update tinted_windows.yml
2024-12-07 18:35:05 -05:00
Delta-V bot 24cbd06395 Automatic changelog update 2024-12-08 00:34:17 +01:00
rosieposie 203ec2693a
Grey & Wooden Railings (#2379)
* initial commit

* double parent

* will this work...

* fine.

* abstract & suffix & newline

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-12-07 18:33:58 -05:00
SpaceManiac 88511938f8 Organize the Sandbox Panel window (#33684)
* Organize Sandbox Panel

* Map Editing -> Editing

* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?

* Remove 'Link machines' button that has done nothing for 3 years

* Remember Sandbox window's position instead of forcing to center

* Shows Spawns -> Show Spawns

* Remove SandboxSystem.MachineLinking
2024-12-07 22:11:27 +00:00
Emisse 04a126af4c infiltrator update (#33759) 2024-12-07 22:11:01 +00:00
PJBot e1127e18cc Automatic changelog update 2024-12-07 22:10:56 +00:00
Piras314 abc242160f Christmas Nuke Song (#33752)
* 圣诞歌曲

* Update Resources/Audio/StationEvents/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 22:10:56 +00:00
PJBot adda0e07c4 Automatic changelog update 2024-12-07 22:10:56 +00:00
metalgearsloth 76f8a19ce8 Predicted gas pumps (#33717)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Remove details range
2024-12-07 22:10:56 +00:00
Winkarst 394a1eb0fe Make unknown shuttle events trigger an announcement (#33450)
* Make unknown shuttle events trigger an announcement

* Call base at the end

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Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-07 22:10:49 +00:00
deltanedas 3b574589cf clean up random lathe recipes (#31525)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 22:10:43 +00:00
MilenVolf 93eeca4458 snake_case to PascalCase for name datasets 2024-12-07 22:08:58 +00:00
K-Dynamic 7bb814001a Samurai dogi is now major contraband (#33699) 2024-12-07 22:05:26 +00:00
0tito a0ac0665ff Add Sprite changes to Logic Gates to show the input/output state (#33277) 2024-12-07 22:05:25 +00:00
beck d6ba36aec9 Added several variables to make ClumsyComponent more modular for developers. (#33715)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 22:05:25 +00:00
PJBot 32437abcfc Automatic changelog update 2024-12-07 22:05:25 +00:00
Ed 360db55913 Fix debris chunks loot spawning (#33747)
Update DungeonJob.PostGenBiome.cs
2024-12-07 22:05:18 +00:00
deltanedas 94b09d6ee7 Revert "fix debris having nothing (#2280)"
This reverts commit 3a27784542.
2024-12-07 22:05:05 +00:00
Errant ac7bd89744 vox guidebook update poison regen (#33739)
* vox guidebook regen update

* damage number

* skreee
2024-12-07 22:04:33 +00:00
PJBot 70033fc033 Automatic changelog update 2024-12-07 22:03:55 +00:00
ScarKy0 75918fc180 Derelict Borg Revival (#33433)
* Derelictn'tn't Borg!

* Clean *sparkles*

* Removed "S: Awaiting Changes"
2024-12-07 22:03:47 +00:00
PJBot 68e15f933c Automatic changelog update 2024-12-07 22:03:43 +00:00
Winkarst 3ae3c4d608 Add a maintenance panel to bar signs (#33467)
* Add a maintenance panel to bar signs

* Update Resources/Locale/en-US/wires/wire-names.ftl

* AI interactions

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 22:03:43 +00:00
MilenVolf 365f7be60f Fix name duplications (#33740)
* Fix name duplication

* Apply requested changes
2024-12-07 22:03:43 +00:00
Velcroboy 2aa6e82b21 Adds Station Anchor Beacon (#33711)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-07 22:03:43 +00:00
PJBot 668f42aa86 Automatic changelog update 2024-12-07 22:03:43 +00:00
IProduceWidgets e41f317513 fix a station event weighting bug (#33584)
* fractional weights dont work in StationEvents

* force-int

* sure why not, we can keep floats I guess.
2024-12-07 22:03:36 +00:00
PJBot 7a24a09e8d Automatic changelog update 2024-12-07 22:03:27 +00:00
IProduceWidgets e8f57b432d set n2 survival box sprite layers (#33733) 2024-12-07 22:03:26 +00:00
PJBot f11dbc27c9 Automatic changelog update 2024-12-07 22:02:39 +00:00
Pieter-Jan Briers b888527b45 Give vox health regen for poison below 20 damage (#33722) 2024-12-07 22:02:39 +00:00
Winkarst 566e840e70 Fix meteor's ArithmeticException (#33556)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-07 22:02:39 +00:00
Leon Friedrich 42be836539 More device configurator serialization fixes (#33664)
More device configurator invalid entity serialization fixes
2024-12-07 22:02:31 +00:00
PJBot c00fb53805 Automatic changelog update 2024-12-07 22:02:26 +00:00
keronshb ef52ced9c5 Adds Store on Collide and Wand of the Locker (#33710)
* Adds wand of locker and locker projectile

* Adds IsOpen method to check if storage is open

* Adds store on collide

* Adds Store On Collide to Wizard Locker

* Adds Lock API

* Adds locking support

* Adds resist override and custom visual layers

* Fixes decursed states, adds comment for a future visualizer

* adds locker wand visuals and descriptions

* shrinks locker radius, moves TODO for throw support

* Adds whitelist and moves storage and lock logic into their own methods

* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.

* Adds wand of locker to the grimoire

* Adds wizard access prototype

* Adds Wizard to universal access

* Moves Lock on collide to on collide method

* Comments

* Changes layer order

* Fixes prediction issues when locking.

* Adds Wiz access to universal ID
2024-12-07 22:02:12 +00:00
Hreno 6a544672bf Add cooldown to buttons in borg's laws UI (#31490) 2024-12-07 22:01:19 +00:00
Tap 95d6819e86 Fix for towels not having a cooldown for cleaning (#33700)
Added a delay to cleaning with the towel
2024-12-07 22:01:19 +00:00
PJBot 78e737f5b3 Automatic changelog update 2024-12-07 22:01:19 +00:00
Pieter-Jan Briers 04862dfe24 Fix layout on wires UI (#33714)
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.

Lights with less than 4 characters of text weren't aligned right, now they are.
2024-12-07 22:01:19 +00:00
PJBot f268bc0cb6 Automatic changelog update 2024-12-07 22:01:19 +00:00
Partmedia 5fdfa2aee0 Fix sinks and toilets not draining (#33691)
* Fix AutoDrain

Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).

However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.

* Update documentation
2024-12-07 22:01:08 +00:00
PJBot 16c9dc8fd0 Automatic changelog update 2024-12-07 22:01:00 +00:00