Delta-V bot
6ced034e81
Automatic changelog update
2024-12-09 06:44:23 +01:00
Lyndomen
bd23e0fb66
Build Diona Different ( #2204 )
...
* meow
* meow
* meow
* meow
* meow
2024-12-09 06:44:04 +01:00
Delta-V bot
461549cfd7
Automatic changelog update
2024-12-09 02:03:08 +01:00
Mono
dabe90493d
Randomizes the appearance of Fugitives ( #2383 )
...
* Adds RandomHumanoidAppearance to both and does not randomize their names
* LPO is now back to being clones of station members
2024-12-09 01:02:49 +00:00
Delta-V bot
fd429b4e74
Automatic changelog update
2024-12-08 16:11:23 +01:00
deltanedas
609839078c
change up and add ninja objectives ( #2359 )
...
* change up and add ninja objectives
* make cloak stealable
* formatting
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-08 15:11:04 +00:00
github-actions[bot]
190030e6f2
Update Credits ( #2392 )
...
Co-authored-by: DeltaV-Bot <github@delta-v.org>
2024-12-08 02:35:41 +00:00
Delta-V bot
7add23d409
Automatic changelog update
2024-12-08 00:35:24 +01:00
rosieposie
1e1b47fcaf
Add Reinforced Directional Tinted Window ( #2376 )
...
* initial commit
* oops
* Update tinted_windows.yml
2024-12-07 18:35:05 -05:00
Delta-V bot
24cbd06395
Automatic changelog update
2024-12-08 00:34:17 +01:00
rosieposie
203ec2693a
Grey & Wooden Railings ( #2379 )
...
* initial commit
* double parent
* will this work...
* fine.
* abstract & suffix & newline
* :trollface:
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-12-07 18:33:58 -05:00
SpaceManiac
88511938f8
Organize the Sandbox Panel window ( #33684 )
...
* Organize Sandbox Panel
* Map Editing -> Editing
* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?
* Remove 'Link machines' button that has done nothing for 3 years
* Remember Sandbox window's position instead of forcing to center
* Shows Spawns -> Show Spawns
* Remove SandboxSystem.MachineLinking
2024-12-07 22:11:27 +00:00
Emisse
04a126af4c
infiltrator update ( #33759 )
2024-12-07 22:11:01 +00:00
PJBot
e1127e18cc
Automatic changelog update
2024-12-07 22:10:56 +00:00
Piras314
abc242160f
Christmas Nuke Song ( #33752 )
...
* 圣诞歌曲
* Update Resources/Audio/StationEvents/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 22:10:56 +00:00
PJBot
adda0e07c4
Automatic changelog update
2024-12-07 22:10:56 +00:00
metalgearsloth
76f8a19ce8
Predicted gas pumps ( #33717 )
...
* Predicted gas pumps
I wanted to try out atmos and first thing I found.
* a
* Remove details range
2024-12-07 22:10:56 +00:00
Winkarst
394a1eb0fe
Make unknown shuttle events trigger an announcement ( #33450 )
...
* Make unknown shuttle events trigger an announcement
* Call base at the end
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-07 22:10:49 +00:00
deltanedas
3b574589cf
clean up random lathe recipes ( #31525 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 22:10:43 +00:00
MilenVolf
93eeca4458
snake_case to PascalCase for name datasets
2024-12-07 22:08:58 +00:00
K-Dynamic
7bb814001a
Samurai dogi is now major contraband ( #33699 )
2024-12-07 22:05:26 +00:00
0tito
a0ac0665ff
Add Sprite changes to Logic Gates to show the input/output state ( #33277 )
2024-12-07 22:05:25 +00:00
beck
d6ba36aec9
Added several variables to make ClumsyComponent more modular for developers. ( #33715 )
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 22:05:25 +00:00
PJBot
32437abcfc
Automatic changelog update
2024-12-07 22:05:25 +00:00
Ed
360db55913
Fix debris chunks loot spawning ( #33747 )
...
Update DungeonJob.PostGenBiome.cs
2024-12-07 22:05:18 +00:00
deltanedas
94b09d6ee7
Revert "fix debris having nothing ( #2280 )"
...
This reverts commit 3a27784542 .
2024-12-07 22:05:05 +00:00
Errant
ac7bd89744
vox guidebook update poison regen ( #33739 )
...
* vox guidebook regen update
* damage number
* skreee
2024-12-07 22:04:33 +00:00
PJBot
70033fc033
Automatic changelog update
2024-12-07 22:03:55 +00:00
ScarKy0
75918fc180
Derelict Borg Revival ( #33433 )
...
* Derelictn'tn't Borg!
* Clean *sparkles*
* Removed "S: Awaiting Changes"
2024-12-07 22:03:47 +00:00
PJBot
68e15f933c
Automatic changelog update
2024-12-07 22:03:43 +00:00
Winkarst
3ae3c4d608
Add a maintenance panel to bar signs ( #33467 )
...
* Add a maintenance panel to bar signs
* Update Resources/Locale/en-US/wires/wire-names.ftl
* AI interactions
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 22:03:43 +00:00
MilenVolf
365f7be60f
Fix name duplications ( #33740 )
...
* Fix name duplication
* Apply requested changes
2024-12-07 22:03:43 +00:00
Velcroboy
2aa6e82b21
Adds Station Anchor Beacon ( #33711 )
...
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-07 22:03:43 +00:00
PJBot
668f42aa86
Automatic changelog update
2024-12-07 22:03:43 +00:00
IProduceWidgets
e41f317513
fix a station event weighting bug ( #33584 )
...
* fractional weights dont work in StationEvents
* force-int
* sure why not, we can keep floats I guess.
2024-12-07 22:03:36 +00:00
PJBot
7a24a09e8d
Automatic changelog update
2024-12-07 22:03:27 +00:00
IProduceWidgets
e8f57b432d
set n2 survival box sprite layers ( #33733 )
2024-12-07 22:03:26 +00:00
PJBot
f11dbc27c9
Automatic changelog update
2024-12-07 22:02:39 +00:00
Pieter-Jan Briers
b888527b45
Give vox health regen for poison below 20 damage ( #33722 )
2024-12-07 22:02:39 +00:00
Winkarst
566e840e70
Fix meteor's ArithmeticException ( #33556 )
...
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-07 22:02:39 +00:00
Leon Friedrich
42be836539
More device configurator serialization fixes ( #33664 )
...
More device configurator invalid entity serialization fixes
2024-12-07 22:02:31 +00:00
PJBot
c00fb53805
Automatic changelog update
2024-12-07 22:02:26 +00:00
keronshb
ef52ced9c5
Adds Store on Collide and Wand of the Locker ( #33710 )
...
* Adds wand of locker and locker projectile
* Adds IsOpen method to check if storage is open
* Adds store on collide
* Adds Store On Collide to Wizard Locker
* Adds Lock API
* Adds locking support
* Adds resist override and custom visual layers
* Fixes decursed states, adds comment for a future visualizer
* adds locker wand visuals and descriptions
* shrinks locker radius, moves TODO for throw support
* Adds whitelist and moves storage and lock logic into their own methods
* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.
* Adds wand of locker to the grimoire
* Adds wizard access prototype
* Adds Wizard to universal access
* Moves Lock on collide to on collide method
* Comments
* Changes layer order
* Fixes prediction issues when locking.
* Adds Wiz access to universal ID
2024-12-07 22:02:12 +00:00
Hreno
6a544672bf
Add cooldown to buttons in borg's laws UI ( #31490 )
2024-12-07 22:01:19 +00:00
Tap
95d6819e86
Fix for towels not having a cooldown for cleaning ( #33700 )
...
Added a delay to cleaning with the towel
2024-12-07 22:01:19 +00:00
PJBot
78e737f5b3
Automatic changelog update
2024-12-07 22:01:19 +00:00
Pieter-Jan Briers
04862dfe24
Fix layout on wires UI ( #33714 )
...
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.
Lights with less than 4 characters of text weren't aligned right, now they are.
2024-12-07 22:01:19 +00:00
PJBot
f268bc0cb6
Automatic changelog update
2024-12-07 22:01:19 +00:00
Partmedia
5fdfa2aee0
Fix sinks and toilets not draining ( #33691 )
...
* Fix AutoDrain
Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).
However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.
* Update documentation
2024-12-07 22:01:08 +00:00
PJBot
16c9dc8fd0
Automatic changelog update
2024-12-07 22:01:00 +00:00