Commit Graph

36638 Commits

Author SHA1 Message Date
Repo 345cf26239 Fix unban/editing role bans placed in groups. (#30659)
* On editing a roleban, get all the bans with the same time.

* forgoten newline

* Update to check for player ID too.
2024-11-15 17:42:52 +00:00
MilenVolf 1a210cf074 Allow editing angle of the fired projectile (#33254)
Add Angle datafield to `ProjectileComponent`. It allows to change the angle of the fired projectile
2024-11-15 17:42:52 +00:00
PJBot 7d9e135667 Automatic changelog update 2024-11-15 17:42:52 +00:00
Preston Smith ecec393d8f Make Droppers Respect Closed/Sealed Containers (#33011)
* Make droppers respect closed/sealed

* Combine nested

* Optimize conditions a bit
2024-11-15 17:42:52 +00:00
Ed b94731c4f8 improve BiomeDunGen (#33113)
* improve BiomeDunGen

* forgot lol

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs
2024-11-15 17:42:34 +00:00
Simon df426f2174 Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
PJBot a20499a73a Automatic changelog update 2024-11-15 17:37:13 +00:00
Andrew Montagne 4078532184 BUGFIX: Fix APEs being able to be turned on without power (#32493)
Add a check to see the APC is powered before turning the emitter on.
2024-11-15 17:37:08 +00:00
PJBot 0c0d9c27ea Automatic changelog update 2024-11-15 17:36:48 +00:00
BramvanZijp 0943dedc5e Make the Flare Gun & Security Shell Gun be unbolted by default. (#33248) 2024-11-15 17:36:45 +00:00
BramvanZijp dbc17f7e02 HOTFIX: Fix Security Shell Gun being uncraftable. (#33247)
* Sec Shell Gun Craftability Hotfix

* Capital Fix
2024-11-15 17:36:42 +00:00
leonidussaks 26cd83c61b Fix vape use without check if doafter cancelled (#33245)
vape small fix
2024-11-15 17:36:38 +00:00
Shaddap1 ae4da7893a Goliath rebalance (#31492)
Update asteroid.yml
2024-11-15 17:35:59 +00:00
PJBot a91bc547f3 Automatic changelog update 2024-11-15 17:35:37 +00:00
IProduceWidgets ba4494aced tweak: weather command tooltip (#33130)
clear weather tip
2024-11-15 17:35:37 +00:00
Armok deab51ec5e Removed bola stam damage (#32989) 2024-11-15 17:35:15 +00:00
PJBot dce71cf8aa Automatic changelog update 2024-11-15 17:35:10 +00:00
ScarKy0 ca7e827ecb Intellicards now have a doAfter. (#33198)
* init

* cleanup

* Oops! Forgot something

* addressing changes

* guh

* guh 2.0

* some cleanup

* all bless the intellicard

* Yippee

* small locale thing

* changes + small bugfix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 17:35:10 +00:00
Flareguy cf257d9c7a The Jumpsuit Re-Detailening (#33096)
* jumpsuit detailening

* jumpskirt stuff

* meta.json

* update meta.json

* meta.json fix fix

* meta.json fix fix fix
2024-11-15 17:35:10 +00:00
SlamBamActionman 493a7cb3cd Add a Walking alert (#32954)
* Initial commit

* Review feedback changes

* ProtoId

* TempCommit

* First attempt to have client alerts

* Review changes
2024-11-15 17:35:04 +00:00
PJBot b56091e08f Automatic changelog update 2024-11-15 17:34:57 +00:00
Boaz1111 4cbf1a4b16 dark green jumpsuit recolor, casual green jumpsuits added (#31710)
* green

* fix material arbitrage

* lighter
2024-11-15 17:34:57 +00:00
Jezithyr 8ea3ee2e58 Stable Merge (#33218) 2024-11-15 17:32:57 +00:00
deltanedas b1206efbeb cham projector fixes/rewrite (#27111)
* cant disguise to thing in a container

* copy cigarette visualiser

* prevent aghost throwing an error

* make disguises die in space

* fuck it rewrite it to not use polymorph

* fix action troll

* oop

* add vebr

* add access to the components

* 2/3

* fix

* relay damage from disguise to user

* fix integrity

* :trollface:

* :trollface:

* m

* kill integrity

* fix a bug

* review

* remove them from component

* relay flash effect to the disguise

* fix icon being weird

* change method since multiple systems cant handle same network event

* :trollface:

* actually network Disguise real

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-15 17:32:51 +00:00
deltanedas af0c9e60f5 pass Actor to cartridge messages (#33210)
* pass Actor to cartridge messages

* NonSerialized gaming

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-15 17:32:06 +00:00
FN 47d17fd933 Fix cursed mask bug (#33014)
* One line fix

* Removed redundant using

* Allocation improvement
2024-11-15 17:32:06 +00:00
SolStar 93981a264f Fix research disk crash (#33205)
* Fix reserach disk crash

* remove extra whitespace

* removed args.handled where args are not handled
2024-11-15 17:32:00 +00:00
PJBot 4425e197a7 Automatic changelog update 2024-11-15 17:31:57 +00:00
PopGamer46 6e39687517 Fixes Lambordeere bolt buttons not being connected (#33065)
* fix

* oops, used savemap instead of savegrid
2024-11-15 17:31:50 +00:00
ScarKy0 1c78a6b954 AI can now speak once more. (#33196)
Yippee
2024-11-15 17:31:38 +00:00
PJBot 1113ac2170 Automatic changelog update 2024-11-15 17:31:26 +00:00
SlamBamActionman 9304ee44d3 Changes to "Burst" firemode; Drozd, WT550 and C20-r (#31292)
* Initial commit

* Change burst fire variable to be a set value rather than a multiplier
2024-11-15 17:31:26 +00:00
PJBot 0f5725d083 Automatic changelog update 2024-11-15 17:30:45 +00:00
BramvanZijp 8f095eedaf Rework the Flare Gun & add a Security Shell Gun. (#32829)
* Rework flaregun and add security shell gun

* Make flare gun twice as likely to appear in emergency lockers

* Security shell gun can now fire lethal shells like the flare gun used to be able to.

* Rebalance the sec shell gun material cost to primarily be steel instead of plastic

* Define the ShellShotgunLight tag in tags.yml

* Leave the no lethal shells for normal flareguns to a different PR.

* Move a comment to re-run checks.

* Bye bye lethal shells from plastic guns.

* Fix weird whitespace issue.

* Make the sec shell gun inherit the normal flare gun.

* Remove the rack verb and update the sec shell gun description

* Remove the ability to fire lethals from flare guns, pending blowing up the gun

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2024-11-15 17:30:45 +00:00
Plykiya d8e4c838e3 make admeme mouse eternally hungry and thirsty by increasing decay rate (#33153)
* make admeme mouse eternally hungry and thirsty by increasing decay rate

* no starving slowdown, fix unnecessary declarations

* REVERTUS DELETUS
2024-11-15 17:30:45 +00:00
PJBot 58dd61cae7 Automatic changelog update 2024-11-15 17:30:45 +00:00
slarticodefast 5adf91b202 remove wanted list cartridge from captain PDA (#33084)
remove wanted list from captain PDA
2024-11-15 17:29:57 +00:00
PJBot f18b3de801 Automatic changelog update 2024-11-15 17:29:57 +00:00
Baptr0b0t 30534d793e Fix AI in Intelicard can see through walls (#33177)
setdrawfov added
2024-11-15 17:29:57 +00:00
slarticodefast 67d97ada64 fix artifact debug assert (#33171)
* fix artifact debug assert

* do the same for EffectBigIron

* 1 tab less
2024-11-15 17:29:26 +00:00
PJBot 0b6ca38da1 Automatic changelog update 2024-11-15 17:28:49 +00:00
Errant 3eebc83de2 Don't show Reinforcement codewords on round end (#33181)
Don't show unused codeword sets
2024-11-15 17:28:49 +00:00
PJBot c71d2997ae Automatic changelog update 2024-11-15 17:28:49 +00:00
Kirus59 56dcba3782 Hunger and thirst huds fix (#32832)
* Hunger and thirst huds fix

* delete poor caching
2024-11-15 17:28:49 +00:00
PJBot f7f8a6840c Automatic changelog update 2024-11-15 17:28:49 +00:00
DrSmugleaf 6ce73a5fdf Fix DisplayVotes doing nothing for a vote (#33170) 2024-11-15 17:28:49 +00:00
PJBot 3f9d204876 Automatic changelog update 2024-11-15 17:28:49 +00:00
Zachary Higgs 4370d56895 Add Silicon Law cues to Every method a Silicon can have their laws change (#32887)
* Silicon Law Sound cue refactor

- Added CueEntityMind to Silicon Law system to more uniformally
send sounds to minds

- Switch all previous MindPlaySound to instead call to the new method

* Change SiliconLawEui to cue the mind

* CR: TryGetComponent and Change the Documentation

- Remove GetComponentOrNull for  _entityManager.TryGetComponent

- Change SiliconLawProviderComponent.LawUploadSound to be more general
rather than just referencing lawboards

* Update Content.Server/Silicons/Laws/SiliconLawEui.cs

* Update Content.Shared/Silicons/Laws/Components/SiliconLawProviderComponent.cs

* Silicon-law-cue-refactor - CR:

- Roll the cuing into NotifyLawsChanged via an optional variable for the
cue

- Modify "SetLaws" to take in an optional soundProvider for the cue

- modify Emagged, Ion, Eui and SetLaws to instead send the sound cue via
NotifyLawsChanged

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 17:27:41 +00:00
PJBot d840e521af Automatic changelog update 2024-11-15 17:26:04 +00:00
Preston Smith 2d47903a80 Fix: Web Clothing Butcher Issues (#33121)
* Make boot web cost equal to one cloth

* Make boots and coat butcher into web

* Remove unneeded default
2024-11-15 17:26:04 +00:00