* Corpsman Glasses
Added Corpsman Glasses to the game, added it to Corpsmans lockers, and added a crafting recipe for them.
* Corpsman Glasses
Added Corpsman Glasses to the game, added it to Corpsmans lockers, and added a crafting recipe for them.
* Corpsman Glasses
Added Corpsman Glasses to the game, added it to Corpsmans lockers, and added a crafting recipe for them.
* Corpsman Glasses
Added Corpsman Glasses to the game, added it to Corpsmans lockers, and added a crafting recipe for them.
* Shoukou runaround
Destroys invalids, makes a library, moves epistemics, redefines the chapel, obliterates all bathrooms (you now have to piss in maint botany or the bridge bathroom) and moves two of the dorms to the area by cryo.
* Fixes a few more blunders by yours truly, maybe it'll run this time
* Adds some random crap
* Voxtastic
* YML updates
* oh god yet even more changes kill me now
* more updates wow
* Merge remote-tracking branch 'upstream/master' into SecuriteEdge
* Update edge.yml
* YML
* Set PDA uplink and music default visibility to false
#27376 seems to be the PDA receiving state before first PDA UI open
* Log error on PDA state received before first open
* Fix logging
* Fix error message
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
If an error occurs while loading a replay, it's *supposed* to show a popup "hey do you wanna continue with error tolerance", and it does do this. But because of spaghetti in the replay state code, it also immediately tries to reload the replay without input, as a consequence of trying to reset to the game's default state.
Now the replay load system has a proper game state for "replay load failed", with nice presentation and explicit formatting and 10% less italian cuisine.