* Maybe fix invalid loadout prototypes
So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.
Need someone affected to send me their loadout to confirm it's fixed.
* Better fix
* Add "Subpoenaed" to the SecHud and Criminal Records Computer
* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Bellwether <157836624+BellwetherLogic@users.noreply.github.com>
* Update Resources/Locale/en-US/criminal-records/criminal-records.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Bellwether <157836624+BellwetherLogic@users.noreply.github.com>
* Moved and commented files as requested, redesigned icon due to avoid Syndicate lookalike
* moved some .ftl business so it's properly commented
* Attempting to slay a rogue byte order mark
* necromancy upon falsely slain byte order mark
* Moving things into DeltaV namespace
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Signed-off-by: Bellwether <157836624+BellwetherLogic@users.noreply.github.com>
Co-authored-by: Bellwether <null>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Porting tiger tail sprite from SS13 for felinids.
Yes, im aware that the copyright currently says "Null"
Remind me if i forget when its open request.
I have currently just only made it work and somewhat looped it manually the waggin version because aparently ss13 only needs half the animation to then just reverse it and complete the loop.
How lovely.
And yes, im uploading it to github incase I fuck up or it gets corrupted on my pc.
* eh
* add sacrafice/drain sound
* refactor glimmer event yml + uncomment wisp + make mites scale at lower glimmer
* remove glimmer wisp rule and make GlimmerMobRule much more flexible + better
* add LifeDrainer code that wisp uses
* add ai primitives and compounds
* add glimmer wisp
* a
* fixes
* add wisp texture
* desc
* add sounds
* buff so you cant literally 2 shot it with bible
* make it harder to kill but drop more ectoplasm
* make it work properly
* let it use zap in combat i hope
* add glimmer creatures guidebook
* test
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* remove unused terminator code
* remove genericantag usage, put everything on the real rule
* hide spawner from spawn menu
* remove terminator locale
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Finally fixes them pesky unlocalized job timers
Now when you hover over things it will uhhh uhh display name?? Real??
* Might conflict with the Lawyer playtime thing for upstream files but I'll cross that bridge when I get there
* Fix all the issues with this one weird trick!
* While we're at it, fix the psychologist stamp too as added bonus