PJBot
dbaf790d91
Automatic changelog update
2024-06-01 18:00:16 +02:00
Verm
fe3892977d
Randomizes more humanoid appearances ( #27997 )
2024-06-01 18:00:15 +02:00
Nemanja
bacd52c991
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
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* ok basic shit
* second part
* pretend it isn't real it can't hurt you.
* 👁️ 👁️
* shadowcommander review
2024-06-01 18:00:07 +02:00
Leon Friedrich
6427cc560e
Make chat & examine systems use FormattedMessage.EscapeText() ( #28431 )
2024-06-01 18:00:05 +02:00
Flareguy
1a53fbb682
Adds more spawners ( #28280 )
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* adds more spawners
* make it WORK. ooo.. a. e
* fix
* outerclothing capitalization
* prototype fix
* flashbang fix
2024-06-01 18:00:02 +02:00
PJBot
7be04b3ca7
Automatic changelog update
2024-06-01 18:00:00 +02:00
Brandon Li
2cc974885b
Chem colors ( #28367 )
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* chem colors
* lithium & sodium colors
* update oxygen color
* update fluorine color
2024-06-01 17:59:57 +02:00
Flesh
f58fe5aaeb
Use existing probability field ( #28422 )
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Remove the PlantAdjustAttribute "Prob" field and use the existing probability field from ReagentEffects instead.
2024-06-01 17:59:52 +02:00
PJBot
956bab828e
Automatic changelog update
2024-06-01 17:59:50 +02:00
Leon Friedrich
c7c2c03be8
Fix hugging mispredict ( #28432 )
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* git mv
* Move namespaces
* Fix hugging mispredict
2024-06-01 17:59:47 +02:00
ShadeAware
6cf5930dd0
Pizza Parties no longer flood the station with more than it could ever eat. ( #28448 )
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Removes pizza flood
2024-06-01 17:59:45 +02:00
deltanedas
ecc9fbfe42
dragon antag refactor ( #28217 )
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* remove dragon system usage of GenericAntag
* add AntagRandomSpawn for making antags spawn at a random tile
* add AntagSpawner to make an antag spawner just spawn an entity
* add antag prototype for dragon since it never had one
* make dragon spawner a GhostRoleAntagSpawner, remove GenericAntag
* make dragon rule use AntagSelection and stuff
* remove dragon GenericAntag rule
* add back to spawn menu
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-01 17:59:40 +02:00
PJBot
91be03d0a3
Automatic changelog update
2024-06-01 17:57:28 +02:00
ShadowCommander
9194e4fde3
Add firelock warnings popup when opening on access allowed ( #28420 )
2024-06-01 17:57:25 +02:00
PJBot
0c9684d52f
Automatic changelog update
2024-06-01 17:57:24 +02:00
NazrinNya
040fdc6262
make it so you cant build disposal pipes in impassable objects ( #28447 )
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make it so you cant build disposal pipes in impassable objects (like walls)
2024-06-01 17:57:21 +02:00
beck-thompson
532e65b289
Fixed grammar for solution transfers! ( #28437 )
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Fixed grammar for solution transfer
2024-06-01 17:57:20 +02:00
PJBot
78f146c641
Automatic changelog update
2024-06-01 17:57:14 +02:00
Ubaser
3544db7864
Give janitors a roundstart light replacer ( #28441 )
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add
2024-06-01 17:57:12 +02:00
PJBot
524df564bd
Automatic changelog update
2024-06-01 17:57:08 +02:00
Ubaser
4b52de2554
Give botanists a roundstart plant clipper ( #28439 )
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add
2024-06-01 17:57:07 +02:00
PJBot
7074cc46a4
Automatic changelog update
2024-06-01 17:56:49 +02:00
ShadowCommander
08b82e98c4
Add search filter to the admin menu player tab ( #28030 )
2024-06-01 17:56:42 +02:00
Flesh
b5a62312e1
Fix trailing periods in some plant metabolism descriptions ( #28428 )
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fxied tpyos
2024-06-01 17:56:39 +02:00
Leon Friedrich
4ce7efd04d
Prevent Identity.Name NRE exception ( #28433 )
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Fix Identity.Name exception
2024-06-01 17:56:36 +02:00
Leon Friedrich
078794106e
Make tests automatically reset modified cvars ( #28219 )
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* Make tests automatically reset modified cvars
* Fix bad return
* A
* Try Fix tests
* clarify comment
* update eng
2024-06-01 17:56:33 +02:00
Leon Friedrich
65a712700c
Only auto-enable internals when necessary ( #28248 )
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* Only auto-enable internals when necessary
* Add toxic gas check
* Rename Any -> AnyPositive
2024-06-01 17:55:05 +02:00
PJBot
22ebbba055
Automatic changelog update
2024-06-01 17:55:03 +02:00
Nemanja
d1371865f1
Fix latejoin antag preferences not being respected ( #28430 )
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* Fix latejoin antag preferences not being respected
* thank fuck for tests
2024-06-01 17:55:00 +02:00
PJBot
24cf6f888a
Automatic changelog update
2024-06-01 17:54:57 +02:00
ShadowCommander
9da992476e
Reflow the player tab to show more of the names ( #28029 )
2024-06-01 17:54:54 +02:00
PJBot
ab5ac5099b
Automatic changelog update
2024-06-01 17:54:52 +02:00
metalgearsloth
f2727b6228
Fix verb categories shuffling ( #28368 )
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If it's an extra category we leave it in its default spot.
2024-06-01 17:54:50 +02:00
PJBot
081a57a8d8
Automatic changelog update
2024-06-01 17:54:49 +02:00
Ghagliiarghii
2466628986
Create sale console computer board ( #28425 )
2024-06-01 17:54:47 +02:00
ShadowCommander
1338c4a059
Fix TryGetActionData error triggering when run on deleting entities ( #27839 )
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* Fix TryGetActionData error triggering when run on deleting entities
* Only get metadata once
2024-06-01 17:54:46 +02:00
PJBot
f7b8e66400
Automatic changelog update
2024-06-01 17:54:45 +02:00
Moony
56be0e1ee8
Handheld teleporter portals now must start on the same grid. ( #28423 )
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2024-06-01 17:54:42 +02:00
PJBot
a76ce7cf0b
Automatic changelog update
2024-06-01 17:54:41 +02:00
ShadowCommander
39cdcc5425
Fix firelocks not requiring engineering access ( #28415 )
2024-06-01 17:54:35 +02:00
Kevin Zheng
190ce70314
Make mapping actions slightly more useable ( #28394 )
2024-06-01 17:54:30 +02:00
null
893a3078e7
Localize pride/courier vending text
2024-06-01 17:54:14 +02:00
Tayrtahn
2a56896045
Convert advertisements to use localized datasets ( #28400 )
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* Convert advertisements to use LocalizedDatasets
* File consolidation
* Arcade machines too
2024-06-01 17:41:58 +02:00
Tayrtahn
a5d25c0550
Convert story generation to use LocalizedDatasets ( #28402 )
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Converted story generation to use LocalizedDatasets
2024-06-01 17:41:55 +02:00
Ed
7d53001a0e
Localize tips ( #28285 )
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* localize tip
* localizzedDataset
2024-06-01 17:41:48 +02:00
PJBot
e8e1892ae5
Automatic changelog update
2024-06-01 17:38:46 +02:00
metalgearsloth
4755223c9f
Predict ActivatableUIRequiresPower ( #28405 )
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A lot of BUIs aren't going to handle the state coming in cleanly but we can fix em as we find em.
2024-06-01 17:38:43 +02:00
ShadowCommander
ebddaa8e3d
Move ApcPowerReceiverComponent Powered state to shared ( #28206 )
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* Try syncing powered state to client
For some reason the client is not receiving the ApcPowerReceiverComponentState, so it's not working.
* Fix powered state not syncing to client
The client PowerReceiverSystem was abstract, which prevented it from
running initialize.
* Flip check so that it runs bigger checks first
PowerDisabled skips the others.
NeedsPower skips the receiving check.
* Disallow changing Powered manually
* Move Powered update to PowerReceiverSystem
* Move appearance to event subscription
* Move metadata component to AllEntityQuery
* Cleanup
* Move Powered update back to PowerNetSystem
It's easier to use the EntityQueries and it dosen't need to be updated
anywhere else.
* Put appearance updating back
* Move IsPowered to shared
* Simplify IsPowered
* Cleanup
* Remove duplicate PowerChangedEvent
PowerChangedEvent on ProviderChanged doesn't seem to be needed
PowerChangedEvent gets raised by in update if the power state changes
after a new provider is connected
2024-06-01 17:38:41 +02:00
PJBot
45771461ff
Automatic changelog update
2024-06-01 17:38:40 +02:00
blueDev2
9f21df293f
Fixed hypo and injector entities going into disposal units ( #28317 )
2024-06-01 17:38:38 +02:00