* Fix dropping carried entity when walking to a different grid and accidental escape from carrying
* Fix offset carrying
Better fix#1
* Add cancel escape action
* Add a popup shown when you're getting picked up
* Ported bag-carrying stuff (taking someone out of a bag makes you carry them, also allows to insert the carried person into a bag)
* Add sleeping inside bags
* Fix carrying mass contest
* Add the missing file
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Co-authored-by: Azzy <azzydev@icloud.com>
* Resprites the captain's antique laser pistol
* Adds artist credit
* Improves icon outline and shading
* Replaces new sprites with something more resembling the in-game version
* Update Displacement Map Visualizer.lua
* Add files via upload
* Fix background layer being offset
This was caused by not taking the cel's own bounds into account.
Aseprite doesn't make an image layer "full size" if it only covers a
small part of the sprite.
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Rodents can be Faxecuted (executed via Fax machine)
* use brute instead of new group.
* fax visuals now use tags for mouse and hamster instead of comps
* fix for ubuntu, damn ubuntu bane of my life
* cant copy hamlet, can now faxecute mothroaches.
* fix
* fix
* fixes
* removed ifs now using switch, removed hastag now using string.
* fixes and no more switch
* cleanup
* more cleanup
* fix
* cleanup
* moved damage out of faxmachine and into own system and component.
* changes
* fixes and done i think.
* tidy
* Fixes
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Add a handy security radio
I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game.
Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc
* Merged radio files and changed sprite location
* Fixed RSI not having license and copyright
* Added a chance to spawn in security closets
All security closets will have 50% chance to spawn a handy security radio in it
* Update radio id
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* Change id in locker spawn
* Change id in locker spawn
* Changed id to RadioHandheldSecurity as suggested
* Add radio to vending machine instead of locker
Removed radio from lockers and added it to security vending machine
* Fixed radio not having a sprite
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Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* DeltaV Jukebox (#1130)
Adds the first DeltaV Jukebox addition.
* Title tracks and a few others
* Tracks & attributions
added mono conversion remark to all entries in the attributions file, added three other tracks
* Update attributions.yml
* Apply suggestions from code review
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
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Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
* Optimise navmaps significantly
- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.
* weh
* review
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Signed-off-by: null <56081759+NullWanderer@users.noreply.github.com>