* Initial commit. No evil hidden files this time :)
* Added newline because I forgot :(
* We <3 tags :)
* Fixed! Works now
* Update Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit afcdc8b866)
* Fix capitalization for pirates and rats
* Deal with replacements better
* Be smarter about caps
* Do last word properly
* Variables named a bit better
* Fix Consistency
* Undo change that's not needed anymore
* Fix up pirate since it doesn't need to check early either
* Make mobster replacin' a bit better anyway
* Remove extra space
* Use capture groups for mobster in', add comments for first and last words
* Slightly more clarification with comments
(cherry picked from commit 432e6ec45d)
* Added Jukebox, along with music for jukebox
* Fixed Jukebox meta.json copyright
* Removed songs I couldn't find a license for.
* Renamed files to solve check failures from spaces
* Added missing attributions.yml
* Fixed lack of description in Jukebox
* Jukebox is now constructable.
* Change Jukebox menu to FancyWindow
* Moved Jukebox messages out of jukebox component
* Removed Jukebox OnValueChanged.
* JukeboxComp now uses AutoGenerateComponentState
* Removed state code, since it's auto generated
* Fixed various Jukebox code to match conventions.
* Updated Standard.yml to match changed song list.
* fixes
* Jukebox workin
* Fix
* Polishing
* Finalising
* Revert
* bad
* jukey
* Reviews
* name
* Update submodule to 218.2.0
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Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
(cherry picked from commit 2db374988c)
This was removed in #25280 as the relevant DB entities didn't go outside the DB layer anymore. SS14.Admin however still uses them directly (as it only supports Postgres), so the interface is still useful there.
(cherry picked from commit bbf0505fdc)
* reduced gain by 25dB
* changed volume again
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Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com>
(cherry picked from commit 11207a0649)
* Fix some TryGetMind overrides relying on player data
* A
* Rider has bamboozled me
* Update `data.Mind` before attaching to entity.
(cherry picked from commit 229caa10bf)
* mobs burn to ashes on excessive heat damage
* remove comment, remove random lines I didn't mean to add
* combine code into behavior
* clean unused
* fix namespace
* drop next to
* fix spawn entities behavior spawning entities outside container
(cherry picked from commit 4a6cf480cc)
* SS14-26950 Fix Waddling During Improper States
Fix some states when a clown can waddle when no clown should be able to waddle, no-matter their clowning powers.
1. You cannot waddle whilst weightless
2. You cannot waddle whilst stunned
3. You cannot waddle whilst slowed down due to stam damage
4. You cannot waddle whilst you're knocked down
5. You cannot waddle whilst you're buckled
6. You cannot waddle whilst crit
7. You cannot waddle whilst dead
There's some argument for being able to waddle whilst on the floor
and doing some bizarre floor-humping exercise but I'm not coding an animation layer system just to handle clowns doing the worm.
* Use a nicer "can move" check
(cherry picked from commit 3d0fc10673)
* Fix lockers are not deconstrucable now
Lockers are was deconstructable event when they closed and you didn't have access to them. In short - get stuff by 5 seconds, 5 sec it's time to screw down any locker, except LockerBaseSecure one
* Revert un-destructable lockers fix
Make lockers destructable again
* Fix lockers that deconstructable only when unlocked now
(cherry picked from commit 7a6067989f)
* Clown shoes make you waddle, as God intended
* OOPS
* Toned down, client system name fix
* Tidy namespacing for @deltanedas
* Refactor to handle prediction better, etc.
* Resolve PR comments.
(cherry picked from commit ef42fb3806)
* Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts.
* Given the C-20 a 5 round burst aswell
(cherry picked from commit 7b0dd31b1f)