* added De' Jure and Sugar Rush cigarettes
* making life easier in the future
* candy carton :)
* trying to get this to work
* !!!
* YOU CAN EAT EM NOW >:D
* added to cig machine / loot spawners
* # DeltaV (thank you Death)
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: KittenColony <149278380+KittenColony@users.noreply.github.com>
* thank also
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: KittenColony <149278380+KittenColony@users.noreply.github.com>
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Signed-off-by: KittenColony <149278380+KittenColony@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Update submarine.yml
- made TEG engi-accessible
- gave hos a different gun (again)
- added more roundstart SMES, in maints near the singulo, to give more time before power goes out
- gave mime a zebra scarf
- added blast shutters between epi substation and bridge docking area
- changed up theatre dorm doors a bit (main dorm room is AA, all doors are glass now)
* fixed cloner
* Give lollipops and gumballs random flavors
* RandomizedCandy: Fix borg lollipop action
* RandomizedCandy: Play sound when candy is fabricated
* RandomizedCandy: Lollipop can now be put in mouth
* RandomizedCandy: Quieten fab sound
* RandomizedCandy: merge icons and reexport without pHYs chunk
should speed up downloading these textures on 9600 baud modems
* RandomizedCandy: loads more flavors and update description
* RandomizedCandy: Fix duplicate candyFlavor IDs
* RandomizedCandy: Fix attrib and preserve flavor order
* RandomizedCandy: init on MapInit instead of ComponentInit
* RandomizedCandy: Fix minor code style issues, file placement
* RandomizedCandy: put new code into DeltaV namespace
* RandomizedCandy: Removed redundant datafield tags
Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>
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Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>
initial commit
- removed unsuls
- fixed maints access at bridge entrance
- added instruments to perma, books, altered visitation window
- removed secglasses from ward & hos office since theyre roundstart anyway
- removed the random spawn pill canisters because they can have ambuzol -_-
- connected toilets in perma to disposals
- perma windows made only reinforced glass since the damage from electrocution is changed
- gave sec some labellers for evidence lockers; evidence lockers added just outside brig
- door'd the entrance to sec so it was less wildly open every time the power went out; doors are now all lawyers also in the hall; gave them a generator
- adjusted role numbers slightly (less interns, more even dept counts)
Update submarine.yml
- removed duplicate jetpacks from paramedic lockers
- moved det office back to sec; old room is now a general-purpose rec room
- unspaced disposals :(
- gave bars sinks
- unlocked booze-o-mat at perma & in maints bar
- fixed dupe windoor in salv