As far as I know, the Box of Hugs only spawns on the clown and is used in the construction of a honkbot such that if the clown decided earlier to craft a honkbot or if the low price of some 3000 spesos is insufficient this bounty is impossible. Similarly, Donk Pockets are not a renewable resource and it has happened that a station has eaten too many for the bounty to be completed only to get it in rotation and esssentially lose a bounty slot forever. I would like it if each bounty was at least theoretically possible on any station it's likely to occur in, and there are too many where there aren't enough of these obtainable to complete the bounty, which is no fun.
(cherry picked from commit 3e786f548d)
* port lighthouse and dosome work
* fix evil things
* add to pool and test
* most of the logi rework, replace viro with some cryo beds
* more reworks
* fixes
* updatey
* more fix
* techie spawn and more suit storage
* actually add the techie spawns
* name every door
* gaming
* mostly fix/add cameras
* warp point gaming
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* New horns for oni.
* Update meta.json
* That one cursed lack of space
* Do what was requested
* Update meta.json
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Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
* fix dulleaveanee icon weirdness
hmm yes 13x17 sprite
* First batch
* fixes
* imsmart
* elp
Some DV drink sprites are way too different from the base game sprites
* oops
* soju and sake
* fix flavor
* small fix to kvass
* tweaks
- removed lockable crate go fuck yourself. use the COUNTER.
- added red phone to bridge
- flipped spare ID so it is accessible. haha oops
- goodbye bibles
- added bridge fax machine
- gave sec checkpoints two buttons for N/S blast doors
- added atmos into the court defendant/prosecutor boxes (lol)
- one billion more station maps
- gave chem counter a smartfridge
* fix invalids
* Update submarine.yml
- wrenched the med paper (lol)
- added a 'barrier stockpile' by singulo
- gave sec jetpacks (honest to god thought they came in the sec suit storage for some reason)
- tweaked salv dock a bit
- removed salv shuttle console which definitely shouldnt still be there lol
- used black shuttle tiles in more places instead of reinf
- removed that one hall bush outside of the court that always annoys me
* Makes mail teleporter craftable.
Makes a mail teleporter craftable and only provides the board to the LO's locker.
The point of this PR is to allow courier's to perhaps still be able to keep goin, even if the mail teleporter that was mapped was nuked/destroyed/vanished.
To-do:
Figure out why it gives an error and not make it when you do all steps and screwdriver it.
* makes it craftable.
* Makes it work
* Update mailTeleporter.yml
* Update heads.yml
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Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
* Add bunch of missing emote sounds
I know 80% of them are unused since no more diseases but base game species still have them so until then.
* Mothroach is no longer used
* actually nah
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Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
closes#955
* Ported over code for delta-v to fix bounties
* Added requested changes
* Removed the station arg from "IsBountyComplete". It is unneeded and all calls just use a null value for it anyways
Don't always mark after interact event as handled for welder tools. Done with a view towards allowing disposal interaction post tool system handling.
Co-authored-by: MQuatermain <misterquatermain@pm.me>
(cherry picked from commit ebddef7675)
* Fix cuffs breaking after they stop being pulled
* Do proper interaction check for UncuffAttempt
* Minor cleanup
Take as much out as possible from _net.IsServer() if blocks.
Misc cleanup
(cherry picked from commit 4630e94c66)