People are using these as unhackable and hard-to-tailgate airlocks into sec. They should not be trivial for security officers to move through.
Made LockComponent have configurable lock times to implement this.
(cherry picked from commit 8ca7cb59a3)
* tweaks done put in the PR changelog
* more tweaks, enough for PR, all good.
* fixed solution
* fixed few fucked up station beacons
* FIX: cams, some accesses, more jobs, more lockers, perma prepped.
* brought more jobs slots to service, and borgs
* buncha changes
moved comms, made the hospital a little less prone to maints shenanigans, connected the psychologist offices directly to the main hall, added another exit to urgent care, gave perma a visitation area and moved the brigmedics room, made perma less prone to escapes, turned the cafe into an arcade, turned the rightmost mall kitchen into a laundromat, removed the halloween stuff
* raise pop to fifty
* fix hos safe & cleaned up salv a little
also hid a few aloe and galaxythistle around the maze just to help the caustic issues
* siobhan for epi
* PR commit, merged atmosia update, upgraded comms, fixed a few power issues
* ran important mapping CMDs, yeepee
* merging fuck file
* redone the changes, removed tiny fans, fixed robotics
* fixed solution smh
* added more priso slots
* terminated TEG, put wood corner instead
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Co-authored-by: rosieposie <roseknight9999@gmail.com>
* Modernized Edge
Made Edge up-to-date with beacons, chem dispensers, dressers, cryosleep, and fixes.
Also corrected an erroneous APC name on Asterisk Station.
* Update edge.yml
Added Prisoner cryosleep chamber
* day 1 patch, yeepee
* fixes, cargo shuttle can dock now, hoepfully, fixed some escape shuttle accesses, cloning computer board.
* better chapel
* wawa mapped pride vend in chapel by accident, station already has one, whoops
* escape pods are all now AA, should be last commit for this patch.
* wawa
* A LOT of changes, will write a proper commit
* Final tweaks for Submarine station.
* Finaler tweaks, fixed power on a few places etc etc.
* edits 4 map
* fix sln file
* woopsies, fix !
* removed mediborg from available jobs
* Fixed musician spawn point lacking
* tweaked submarine: fixed evac screens, added material reclaimer in disposals
* submarine update:
-resorted chemistry
-drippy closets up
-THE CRYO IS REAAAAAAL
-beacons, they're here
-stuff
* fixed shuttel, now it's hammurabi's because it's sick and I can't be bothered to build a whole ass evac shuttle meself
* oopsy woopsie wrong file directory uwu
* emergency fixes, weewoo now it's good
* last changes, on god:
-adjusted maints
-new 3R#0!/ beacon somewhere
-AME has enough cores to power station properly roundstart
* fix cryopod, FULLY READY NOW.
* Final commit, changes the shuttle, added perma cryopod, all clean and good to go.
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Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
* Alternative wagging tail for felinids.
More options for felinids.
Ported from TG station.
* Deletes that one line that appeard for some reason.
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Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
* little glimmer guy
* oops I forgot to add a mob description
HA HA HA
* attempting to fix code issues
* more code fixes
* more code fixes
* cod efix
* coed fics
* every day i scream at least twice
* fixed attribution
* Update attributions.yml
tehe
* made the sound effect public domain
* dies
* bug fix (HA HA)
* wow fuck someone already added ectoplasm wow i thought i added it first wow
wow
* adds server sprites
* adds headset sprites
* Revert "adds server sprites"
This reverts commit 77aeb26e1c.
* quick little change to the sprite i forgot to add the first time round
* Update alt-equipped-EARS.png
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Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>