LankLTE
a9198ae847
Add cvar to show new players in ahelp ( #23265 )
...
* Implement cvar
* Enable cvar on Wizden
(cherry picked from commit 01082c6c27 )
2024-01-26 21:36:22 +01:00
metalgearsloth
f0e732d324
Update submodule to 202.1.0 ( #23501 )
...
(cherry picked from commit 8a8d42e24e )
2024-01-26 21:35:51 +01:00
SpeltIncorrectyl
1b4e05f0e7
The Flatpacker 1001 can now make flatpacks for computers. ( #23471 )
...
* moved ComputerBoardComponent to Content.Shared
* made flatpacker accept computer boards
* made flatpack system and ui function with computer boards
* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour
* unhardcoded the computer flatpack assembly cost
* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)
* removed code duplication in SharedFlatpackSystem
* removed code duplication from FlatpackCreatorMenu.xaml.cs
* remove code duplication from FlatpackSystem (on the server)
* fixed indentation error
(cherry picked from commit 082bde40ca )
2024-01-26 21:35:50 +01:00
metalgearsloth
0934d6886e
Add RoomFill markers ( #22293 )
...
* Add RoomFill markers
* weh
* Also deez
* Working
* Randomised fills working
* Fixes
* Fix lack of prototypes
* Fix tests
* Fix tests?
(cherry picked from commit f533a1a543 )
2024-01-26 21:35:48 +01:00
metalgearsloth
5fd454608f
Small adjustment for elookup api ( #22447 )
...
* Small adjustment for elookup api
* fix
(cherry picked from commit a3516e60e7 )
2024-01-26 21:35:47 +01:00
metalgearsloth
485def1d2e
Fix biome marker dupes ( #23500 )
...
(cherry picked from commit 3ee6b8d2bc )
2024-01-26 21:35:46 +01:00
Leon Friedrich
92fd76bad9
Makes`GameTicker` use `FlushEntities()` ( #23299 )
...
(cherry picked from commit 9f2535a130 )
2024-01-26 21:35:33 +01:00
themias
91929f53d8
Add clown emergency oxygen tank ( #23495 )
...
* Add clown emergency oxygen tank
* increase pressure and volume slightly due to less o2 percentage
(cherry picked from commit 0fd68b2af8 )
2024-01-26 21:35:32 +01:00
metalgearsloth
f128143d13
Salvage magnet revamp ( #23119 )
...
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
(cherry picked from commit bf79acd127 )
2024-01-26 21:35:22 +01:00
metalgearsloth
654e106ecb
Update submodule to 202.0.0 ( #23498 )
...
(cherry picked from commit 98f5f47355 )
2024-01-26 21:33:09 +01:00
metalgearsloth
bf31275e16
Use IComponentState for compstates ( #21905 )
...
(cherry picked from commit 8659a21916 )
2024-01-26 21:33:08 +01:00
Leon Friedrich
6cc69b0954
Changes required for frozen event bus PR ( #23493 )
...
* Changes required for frozen event bus PR
* Fix RoundEndTest
(cherry picked from commit 377be6fcca )
2024-01-26 21:33:07 +01:00
deathride58
77ba6427ba
Cleans up/condenses a bunch of RandomSpriteComponent yaml entries ( #23496 )
...
cleans up a bunch of RandomSpriteComponent yaml entries
(cherry picked from commit d15ff373d8 )
2024-01-26 21:32:36 +01:00
Hannah Giovanna Dawson
ae8c9d3c44
Fix MIDI Loading Failing Whilst a MIDI is playing ( #23339 )
...
SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing
The behaviour of the button event handling did some wonky
async handling that got PJB swearing repeatedly in the contributor
VC.
Improve switching MIDI songs by:
0. Add a bool that tracks if we're currently waiting for the MIDI file
browser to terminate. Use this bool to short-circuit the
MidiFileButtonOnPressed function, ensuring you don't have to close
a morbillion file windows if you spam-clicked the button or forgot
you'd opened the window.
1. Remove a four-year-old hack involving waiting 100ms to load a MIDI
after trying to stop the last MIDI, because _the rot consumes_ or some shit
(cherry picked from commit 1defdebd7b )
2024-01-26 21:32:33 +01:00
Blazeror
c2fc96c550
Makes vials work in dispensers ( #23473 )
...
* Match solution names
* Y TEST FAIL?
* 2am fix it tomorrow if it doesn't work now
(cherry picked from commit 128b5da3b4 )
2024-01-26 21:32:30 +01:00
metalgearsloth
ac87982d1e
Minor biomes change ( #23494 )
...
Maybe fixes void if there's exceptions, idk
(cherry picked from commit 002d749c7e )
2024-01-26 21:32:28 +01:00
AJCM-git
6b7e8b4f5b
UseDelay + ItemCooldown merge ( #22502 )
...
(cherry picked from commit 9c522c8b19 )
2024-01-26 21:32:09 +01:00
Leon Friedrich
661f3eb54a
Changes required for engine PR ( #23488 )
...
(cherry picked from commit 42ec9b2967 )
2024-01-26 21:31:29 +01:00
Leon Friedrich
3a2e0586fc
Add PVS benchmark ( #23166 )
...
* Add PVS benchmark
* poke tests
* Shuffle players around
* Add caveat
* Add CycleTick() benchmark
* Make async false
* Oops
(cherry picked from commit 354eed4a8b )
2024-01-26 21:31:28 +01:00
themias
b9be91936e
Increase zombie prying time for bolted doors ( #23383 )
...
(cherry picked from commit 7c22a1cc59 )
2024-01-26 21:30:48 +01:00
Alekshhh
f4b80a5e79
Green-Red Jester Outfit Change ( #23454 )
...
jokaire
(cherry picked from commit ee410fa2cd )
2024-01-26 21:30:47 +01:00
IlyaElDunaev
0908fd69b5
Tarantula improvement ( #23449 )
...
Tarantula baff
(cherry picked from commit 33b50248a1 )
2024-01-26 21:30:46 +01:00
deathride58
57b84da90e
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
...
* kobold variety - allows kobolds to have random colors and horns
* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case
* excuse us vscode what the fuck is this
* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett
* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis
* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
(cherry picked from commit 4d0d2e4c5a )
2024-01-26 21:30:45 +01:00
Mr. 27
278ddb66f3
Tarantula voice ( #23459 )
...
* inital
* new
(cherry picked from commit 2130e39732 )
2024-01-26 21:30:43 +01:00
themias
091f5e321b
microwave ejection tweak ( #23460 )
...
(cherry picked from commit 53f18e8e91 )
2024-01-26 21:30:42 +01:00
deathride58
8d94a6e1d9
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound ( #23476 )
...
* smoke grenade license compliance
* source link
* lets bring the pin sound down a peg
(cherry picked from commit f2da99790e )
2024-01-26 21:30:41 +01:00
Nemanja
30fccbbc8d
Chill bounties + fixes ( #23411 )
...
* Chill bounties + fixes
* localize
* fix arbitage
(cherry picked from commit 4662d463b8 )
2024-01-26 21:30:40 +01:00
Leon Friedrich
0b2276d531
Update engine to v201.0.0 ( #23485 )
...
(cherry picked from commit 9a95483969 )
2024-01-26 21:29:56 +01:00
deathride58
52d4e2fe92
Blindness hotfix (content side) ( #23465 )
...
* fixes major blindness issues like blindness not scaling with render res
* HEY. get outta there
(cherry picked from commit 6901e930b5 )
2024-01-26 21:29:54 +01:00
Leon Friedrich
5b60be0b4d
Replace EntityUid parsing with NetEntity ( #23474 )
...
* Replace EntityUid parsing with NetEntity
* fix
* Other changes required for arch
* And anothher
(cherry picked from commit 9bff44d141 )
2024-01-26 21:29:52 +01:00
Alzore
3a033a3b7d
Gauze recipe in medfab ( #23417 )
...
* Gauzelathe
* latherecipe
(cherry picked from commit 292026c584 )
2024-01-26 21:29:41 +01:00
PrPleGoo
2be4a0f3e3
Client commands: clean up and localize ( #22897 )
...
* action commands
* atmos debug commands
* comming
* credits command
* debug commands
* usage
* usings
* debug pathfinding command
* grouping entity menu command
* hide mechanisms command
* commit
* mapping client side setup command
* open ahelp command
* set menu visibility command
* commit
* show mechanisms command
* toggle health overlay command
* toggle outline command
* stage
* disable once
* ioc
* namespaces
* WriteError
* clean up command usage
* don't abbriviate
* ActionsCommands
* AtmosDebugCommands
* the rest
* oops
* undo
(cherry picked from commit 0e306e7862 )
2024-01-26 21:29:40 +01:00
Flareguy
c61c764170
Ports the /tg/ airlock deny sounds ( #22954 )
...
ports /tg/ airlock deny sounds
(cherry picked from commit e790e59e19 )
2024-01-26 21:29:30 +01:00
lzk
17f4ecbab5
Vendors now will say "Thanks for using!" ( #23023 )
...
* comit1
* comit2
* comit 3
* Update Content.Server/VendingMachines/VendingMachineSystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 59e758ae2a )
2024-01-26 21:29:29 +01:00
Ilya246
b1cfb1f270
let terminator endoskeleton pry doors ( #23468 )
...
* pry
* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 635af663cc )
2024-01-26 21:29:28 +01:00
deathride58
732167f213
Dims the light source of service lights ( #23437 )
...
nerfs service lights because they are bRIGHT
(cherry picked from commit 9ae1015bfc )
2024-01-26 21:29:27 +01:00
21Melkuu
3897fa733c
buff RPED capacity ( #23455 )
...
(cherry picked from commit 0505b33b42 )
2024-01-26 21:29:26 +01:00
Alzore
5c9a9f6dd3
Gauze Recolor ( #23409 )
...
gauzerecolor
(cherry picked from commit 7dc1de77e8 )
2024-01-26 21:29:25 +01:00
lapatison
be7ca47895
Circuit floor tile print ( #23467 )
...
stuff
(cherry picked from commit b0a5e0f10c )
2024-01-26 21:29:24 +01:00
Alekshhh
81f3f53951
Monkey Visual Change ( #23464 )
...
* monk
* meta
(cherry picked from commit cad4657ec0 )
2024-01-26 21:29:09 +01:00
themias
4dc1cd99a7
refueling lit welder explosion fix ( #23469 )
...
* refueling lit welder explosion fix
* add DamgeOnToolInteract to wall dispenser
(cherry picked from commit 0235b196dc )
2024-01-26 21:28:01 +01:00
ninruB
3fd75367f4
Add hand labeler to autolathe ( #23457 )
...
add thingy to lathe
(cherry picked from commit 868622a6d2 )
2024-01-26 21:28:00 +01:00
Dakamakat
862c7fce2b
fix(artifact_analyzer.yml): decrease required power ( #23447 )
...
(cherry picked from commit 10e9f6c9d2 )
2024-01-26 21:27:59 +01:00
Emisse
c209f31375
striker update ( #23440 )
...
(cherry picked from commit 62864aa3e1 )
2024-01-26 21:27:58 +01:00
Errant
06a86668c0
skull warning border ( #23433 )
...
skullie contrast
(cherry picked from commit 93f03ac284 )
2024-01-26 21:27:57 +01:00
deathride58
6af522df55
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
...
* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
(cherry picked from commit aa6645c8e9 )
2024-01-26 21:27:55 +01:00
deathride58
f100a9d414
Glowy lights - light fixtures now actually glow ( #23428 )
...
* glowy lights - makes light fixtures actually physically glow when active
* serviced the lights
* ya sure
(cherry picked from commit 1a531342c5 )
2024-01-26 21:27:53 +01:00
lzk
0081d2f7d9
make plushie rouney rotateable ( #22902 )
...
make rouney rotateable
(cherry picked from commit 970fa54f0c )
2024-01-26 21:27:52 +01:00
deathride58
812118f031
Shader cleanup - applies DRY to various shaders in the game ( #23294 )
...
shader cleanup - applies DRY to various shaders in the game
(cherry picked from commit ef1cba70b3 )
2024-01-26 21:27:50 +01:00
Mr. 27
6c8b2cbf32
head revolutionaries are now blue ( #23432 )
...
* inital2
* raemove break
(cherry picked from commit 0e18d54cf7 )
2024-01-26 21:27:49 +01:00