Commit Graph

36638 Commits

Author SHA1 Message Date
PJBot 0b2d01ab51 Automatic changelog update 2023-12-22 23:19:36 +01:00
J. Brown 534eec0aac Fix for #22516 - mobs can no longer cause clumsy mobs to get hurt on tables (#22684)
Fix for 22516 - mobs can no longer cause other mobs to be bonked against tables.
2023-12-22 23:19:36 +01:00
PJBot f8ecae6f29 Automatic changelog update 2023-12-22 23:19:36 +01:00
Emisse de9d9e8ddb infiltrator update (#22820) 2023-12-22 23:19:36 +01:00
PJBot 41661d882a Automatic changelog update 2023-12-22 23:19:36 +01:00
Łukasz Mędrek a55133a0a3 Fix gas canister random item insertion prediction (#22809)
* Fix gas canister random item insertion prediction

Fix #22652

* Revert Component changes, just rename in prototype
2023-12-22 23:16:27 +01:00
PJBot 374a88572f Automatic changelog update 2023-12-22 23:16:27 +01:00
Repo d9c73442ed Prevent mice from spilling containers. (#22812)
Added component on mouse prototype to prevent spill verb from being added
2023-12-22 23:16:27 +01:00
Emisse fd5ac78049 give service borg syringe so they can mix drinks (#22813)
give syringe so they can mix drinks
2023-12-22 23:16:27 +01:00
PJBot e6ae048ec2 Automatic changelog update 2023-12-22 23:16:27 +01:00
Emisse eff8b9c799 remove base agent id from nukie operatives (#22811)
remove base agent id
2023-12-22 23:16:27 +01:00
PJBot 5755e04d72 Automatic changelog update 2023-12-22 23:16:27 +01:00
themias 4aad5f50cd Cleanup forensic cleaning (#22715)
* Cleanup forensic cleaning

* move cleandelay to new component; buff syndiesoap

* updated based on feedback

* remove tag
2023-12-22 23:16:27 +01:00
PJBot ac72de6a00 Automatic changelog update 2023-12-22 23:16:26 +01:00
KittenColony b4df17bacf Fireaxe icon resprite (#22805)
rotated icon 45 degrees
2023-12-22 23:16:26 +01:00
KittenColony 7af0d53843 Gauze Markings 2 - Medical Boogaloo (#22452)
* renamed leg wrap to thigh wrap

* gauze species rework pt. 1

attempt 73

I hate it here please god get me out

* fixing lizard foot wraps part 80

* Attempt 80 to get lizard markings to work

i fucking hate it here

someone help me D:

* attempt 82

im crying please work now

* made gauze eye pads actually tape on

* Handwraps added

* fixed lizard foot wraps (again)

84.

* attempt 83.5

* attempt 84

please work

* added blindfold gauze

* fixed boxerwrap_r

:greenfrog:

* fixed @ubaserB's eye scars

* Revert "fixed @ubaserB's eye scars"

This reverts commit eb364e1e61c03c2b8567fec8c1a5c6c78c9a333c.

* Revert "Revert "fixed @ubaserB's eye scars""

This reverts commit ac1ee343ae2a8adb2569f88b81cc4afc6915f220.
2023-12-22 23:16:24 +01:00
PJBot 270c688849 Automatic changelog update 2023-12-22 23:15:12 +01:00
Emisse 8250bf79c0 borgs know who is crew now (#22802)
borg see job borg see crew
2023-12-22 23:15:11 +01:00
DrSmugleaf f6c226b6cb Change SpawnerSystem to use SpawnAtPosition instead of Spawn (#22800) 2023-12-22 23:15:11 +01:00
DrSmugleaf 159aec9250 Add missing admin changelog for #22798 (#22801) 2023-12-22 23:15:11 +01:00
PJBot dfd114edbf Automatic changelog update 2023-12-22 23:15:11 +01:00
DrSmugleaf 0c745cd168 Fix right click not showing the context menu in AHelps, players tab and objects tab (#22798)
* Fix right clicks in AHelp window

* Fix player tab right click

* Fix objects tab right click
2023-12-22 23:15:11 +01:00
RiceMar1244 98e98482bf Resprites energy sword and double energy sword (#22797)
* Removes old inhand visuals from e_sword.rsi and its meta.json

* Adds new visuals with a longer blade for the e sword

* Makes e sword use its new sprites and modifies other energy weapons prototypes to keep using their own inhands

* Makes the toy sword use the old less scary e sword sprites (and gives it BaseItem parent because I thought I broke something when i couldnt pick it up)

* Removes old desword sprites and modifies meta.json

* Temporarily removes esword blade sprites

* Adds back esword sprites after modifying them to flash instead of shimmer

* Adds new desword inhand sprites and modifies meta.json and entity prototype to use them

* Moves desword sprites back to its own folder from inhands_64x after a supposed prefix conflict

* Removes blade inhands

* Adds back blade inhands

* Moves all inhand sprites to their own inhand folders related to the items. Removes inhands_64x folder
2023-12-22 23:15:09 +01:00
Kevin Zheng 0de9550ae3 Raise cryo metabolism min temperature (#22785)
Many people have been running into issues cooling bodies to the current
temperature. Make it a bit easier by raising the max temperature.

This is the temperature that the body has to change to in order to
metabolize the drug, so in practice cryo has to cool lower than this in
order to actually get the body to this temperature.
2023-12-22 23:13:19 +01:00
PJBot 71644f9b86 Automatic changelog update 2023-12-22 23:13:19 +01:00
CrigCrag 4d98a7db2c add Fresium, a chillingly complex chemical to prank your friends with (#22527)
* everything

* tweakeroo

* maintspill

* some balancing and tweaking

* adds ice tags and gives it to ice crust

* fix code because im smart im the smart guy yeah that's me

* yeah

* oops

* do you wanna try that again

* conserve matter

* im rather smart
2023-12-22 23:13:19 +01:00
PJBot c2dec59a53 Automatic changelog update 2023-12-22 23:13:19 +01:00
Tunguso4ka 39dc5b912a Resprited carpet sprites (#22674)
Updated carpet sprites
2023-12-22 23:13:19 +01:00
PJBot dd2be7be40 Automatic changelog update 2023-12-22 23:13:19 +01:00
Guilherme Ornel 714d913850 Updated (most) medipen sprites (#22789)
* changed sprites

* desaturated a bit
2023-12-22 23:13:16 +01:00
PJBot 581b6d2b85 Automatic changelog update 2023-12-22 23:12:17 +01:00
Kara a23dce4702 Rename Miasma to Ammonia (#22791)
* Rename Miasma to Ammonia

* Namespace changes

* Map change????? why
2023-12-22 23:12:06 +01:00
PJBot 84a21c91a4 Automatic changelog update 2023-12-22 23:11:23 +01:00
Emisse 961cd04fac Structural Balancing Pass (#22790)
* new structural type

* riveted wall stronk

* balance structural items
2023-12-22 23:11:19 +01:00
PJBot 83b2abe77d Automatic changelog update 2023-12-22 23:10:27 +01:00
username 621dc731a0 Add nitrous oxide decomposition reaction (#22738)
Co-authored-by: whateverusername0 <whateveremail>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-12-22 23:07:52 +01:00
PJBot a2da111ef2 Automatic changelog update 2023-12-22 23:07:52 +01:00
username 0b0e11385f Add nitrous oxide synthesis reaction (#22774)
Co-authored-by: whateverusername0 <whateveremail>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-12-22 23:07:52 +01:00
Emisse b61b65c685 centcomm update (#22788) 2023-12-22 23:07:52 +01:00
PJBot 7c38960fb4 Automatic changelog update 2023-12-22 23:07:52 +01:00
Velcroboy a04b02bc62 Add coal distribution to progen (#22755)
* Add coal distribution to progen

* Add sprite

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-12-22 23:07:52 +01:00
Kot 69fbfb7278 fix: ExtensionCableSystem to be consistent (#22745)
* fix: Use manhattan distance for extension cable system

* fix: Changed my mind
2023-12-22 23:07:51 +01:00
Moomoobeef 0c2d011e3f fixed nocturine locale (#22737)
* removed nocturine from the uplink catalog

* fixed nocturine locale, added back to catalog for 6tc
2023-12-22 23:07:51 +01:00
Kevin Zheng 1d7a658c23 Reduce absolute temperature tolerance (#22782)
MinimumTemperatureDeltaToConsider sets the minimum temperature
difference for a heat capacity calculation to be run. The problem is
that when heating up large quantities of gas (e.g. with a heater), a
small dT becomes an even smaller dT when running DivideInto(). This
means that small changes in temperature are completely ignored.
2023-12-22 23:07:51 +01:00
Emisse 18885e9fc3 put new centcom outfit in centdrobe for easy admin shits (#22786)
webedit ops
2023-12-22 23:07:43 +01:00
PJBot 3877950afc Automatic changelog update 2023-12-22 23:06:47 +01:00
Pieter-Jan Briers 556c98613e Fix ghosts following a moving entity causing them to be offset (#22783)
Fixes #14220

Because the entity they start following is moving, the physics system gives the follower opposing velocity to counteract, at the time the parent change happens. This happens *after* the follower system tries to clear the follower's velocity, so the follower gets some velocity that will still move them a bit off-center.

Fix is easy enough, just reset velocity *after* reparenting, not before.
2023-12-22 23:06:47 +01:00
PJBot 410a930ff9 Automatic changelog update 2023-12-22 23:06:47 +01:00
Guilherme Ornel 49aa70905b Added CentCom clipboard, folder and added a normal green folder. (#22693)
* added

* pen touch up

* fixed conflict?

* whatever i dont want credits
2023-12-22 23:06:46 +01:00
Guilherme Ornel fb7d507716 CentCom Agent Suit (#22700)
* added suit

* added suit

* tweaked monkey suit
2023-12-22 23:06:46 +01:00